The new one or old one?It's a brilliant game.
Play it turn based and have a blast.
So deep though, took me ages to get a crap build!
Restarts are all part of the experience though!
The new one or old one?It's a brilliant game.
Play it turn based and have a blast.
So deep though, took me ages to get a crap build!
Restarts are all part of the experience though!
The new one or old one?
Yeah, I like to wait also. But sometimes I fancy playing on release as I do not fancy waiting.The old one.
Haven't tried the new one yet, there'll be a lot of playtime with the original, plus, these days I tend to delay playing new games until they've had a few patches.
Also. you asked about the previous pathfinder!
It gets easier. Start is the hardest I found.Back to Encased Just picked this one up due to this thread.
I also died on the 'tutorial' stage due to a silly decision that wasn't really signposted and I had to backtrack about 15 minutes. Still, I suppose it taught me about quicksaving more...
I'm hoping it's just the current part I'm on but I haven't seen a trader for ages to sell my crap to. I used the one in the tutorial area to keep my stuff to a minimum but haven't seen one since.
I also find my weapons seem really under powered. Are the damage stats tied closely to your ability scores? Or does that just affect accuracy etc?
When fighting more than 2 enemies my gun can fire 8 shots which may do half the HP damage to 1 enemy. But then it needs reloading which almost wastes a full turn (I have 8AP per turn), all the time those 3 or 4 enemies are wailing on me. I have it on easy so manage to survive but still take a real beating
So, on the off chance I might be able to stop staring at the character creation screen and actually start a game tonight, any build advice?
Quite like the idea of psionics, and I usually play a high int character in these types of games, but at a loss as to how to put it all together.
Do I need 9 or 10 psyche for a good psionics build? How important are AP (and hence deftness or fortune)? (They were super-important in Wasteland 2, I know that...) How much CHA is optimal?
Thining of muscle, guts and fortune as dump stats:
M 1
P 8
G 1
C 8
B 10
D 8
F 1
P 8
Is that going to come back to bite me?
Psionic vampire sounds like it would be fun, but not sure how much the stun will hurt in actual combat.
AP is pretty important, ideally shoot for 8 with a Psionic build as basic attacks take 4AP, so can then get a pair of attacks in. That said, there is usually gear that can help out. Important thing when focusing on any weapon type in the game is pouring points into the weapon path, more your pour in, the more accurate the weapons will be and perks for said weapons you unlock.
Would not bother with Psionic vampire, generally speaking fatigue is okay to manage, a pain but not hard at all. However the downside of stun is pretty significant.
There are some cool perks which can boost stats. There is a perk called Renaissance Man, so when all your stats are at least 5, it will boost them all by one. There is another perk called Self-improvement at level 15, which increased your lowest stats by another 1.
I know this game has its flaws, but I think it deserves a bit more attention than it's been getting. I can barely find any discussions or guides for it anywhere. This is good in some ways as it's forced me to feel my way by trial and error, which has been quite fun.
I finished the first act and have been doing some exloring now the whole map is open. Some of the new areas feel a bit sparse, but the game hasn't lost all its charm. My character is now level 20, and I ditched Fox for Cheerful Jack, on the assumption that since someone is going to be in the front line, it may as well be someone with lots of HP who can also knock enemies around the place with a giant hammer...
A few things are not well-balanced, it has to be said. Stealth is still OP even without speccing into it. A dart gun with relic dart from stealth one-shots too many high-level mobs without them even seeing you. It's remarkably easy to steal absolutely everything even at only halfway in the game (I have around 35,000 combonds and am not above a bit splurge on guns and armour when needed).
Glad to see benched companions still seem to be gaining xp, so I might be able to switch Kat for Sparrow if it turns out she is competing with my MC for hi-tech upgrade books.
I found what seems to be an infinitely spawning pair of necroidsThey give about 1000xp each, and while they can do some significant damage, I was able to kill nine or ten of them before I decided to stop them spawning and get on with something else. It seems you could level indefinitely here, or at least until your healing runs out.in a place called the Crematory.
I feel I am ready to push through the rest of the story to the end now, but I've been really enjoying this one depite its rough edges.
Yep largely agree with what you say. Gone under the radar I think for some who would like it, but the market is getting full so know can be hard to know what's around outside the heavy hitters. As your say, rough around the edges, the newer Act feels sparse at times but lots of potential and hopefully see the devs again
Patch 1 has been released earlier today, below are the patch notes if anyone is curious.
Or go to the steam page description: Steam: Encased - Patch 1
Have not checked the games after the patch but it is downloading right now and at 4,7 GB
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