F.E.A.R. 2: Project Origin Demo OUT N ABOUT

I am disappointed with the progress of game graphics in the past few months, no game has had far nicer graphics than before like Crysis... It's all rubbish which is made for the trash gpu's in the consoles. Won't even try this I think as I got bored with the original after 2 hours...


EDIT:

As for the WS black bars, well get a 16:9 screen if you want no bars... It's the same in mirror's edge, I get massive black bars because I'm on 5:4.
 
16:10 monitor, 1680x1050 resolution was used


Nice rez :)

I am going to try at my native of 1600x1200 if it will let me.
but this is a 100% console port and I can't see the dev team
changing the rez for people with 4.3 monitors
 
The 16:9 lock can be seen as an artistic descision rather some sinister ploy to exclude non-widescreen users, lol. The same thing happens in Condemned, another Monolith game, where I think it works very well and greatly adds to the cinematic feel. I'm sure most people watch movies on their monitors and TVs with black bars, so it's not exactly something completely alien to us.

In the case of condemned though you could actually overide the 16:9 lock by adding the following to the autoexec.cfg file:

Code:
"Widescreen" "0"

With this the game gets locked to a 4:3 ratio. Since FEAR 2 uses the same engine as Condemned it might work.
 
The black bars really do ruin the whole experience. I dont want to play through in a letter box!!

And am i the only person who thought the graphics where simply meh?
 
EDIT:

As for the WS black bars, well get a 16:9 screen if you want no bars... It's the same in mirror's edge, I get massive black bars because I'm on 5:4.

I have a 24inch monitor, I should not be having black bars! As has been said, 99.99% of games dont use black bars, why does this one
 
It shouldn't but I'm not that bothered, I mean we're pc gamers, we should be used to getting ****ed by now with poor ports... Don't really notice it too much in mirror's edge even though the black bars are masisve...
 
I have a 24inch monitor, I should not be having black bars! As has been said, 99.99% of games dont use black bars, why does this one

It'll probably be patchable/sortable when the game comes out/shortly after.

It wasn't that long ago that getting anything other than 4:3 or 5:4 working required voodoo magic, so I'm not too fussed with losing small portion of the screen.
 
Can't say I even noticed those bars until it was pointed out to me. Run the game at 1920x1200 so the black bars account for a total of 120 pixels (1920x1080).
 
Just completed the demo, have to say I was sceptical after reading the thread but after playing I can't wait for the full game. I completely forgot about the small black bars (1680x1050 res) and the 'big' hud after a minute or two. The demo sequence makes me think it is going to be a little creepier/darker than Fear 1 (apart from the battle/mech sequence at the end of course).
 
The black bars really do ruin the whole experience. I dont want to play through in a letter box!!

And am i the only person who thought the graphics where simply meh?

Can't say I really noticed the graphics. I was too busy treading carefully around corners :D
 
That was great, the graphics were acceptable but performance was perfect. Which is what matters, got some of those anoying 1 second pauses - are they when it's saving and making a check point? Not too bad though.

And of course the FAT black bars as I'm using a non-widescreen.. Hmm, there must be a config we can edit or sommat because you lose like half the screen lol!

Combat was much, much improved, Fear 1 felt lifted by the slow mo, but this feels really fluid and powerful without slow mo activated, and even better when it is.

Much scarier, really tense this time I gasped at the cinema bit, and shot at nothing a few times!

So yeah, sort the ******* screens out and we have an awesome game. Come on I bet most don't have widescreens..
 
I'm thinking this is going to be like the demo of the original game, which was cobbled together from various different levels, instead of being a linear sequence. I think they did that so you got a good selection of bits and it doesn't spoil the proper game.
 
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