** F1 2011 - Official Thread **

Having fun with this online however the race can be ruined by poor penalty decisions. Had a 16 car race last night in Canada and the first corner was the usual pile up - i swerved to miss the carnage and had to go of the track but managed to stay clear and rejoin only to be given a penalty for 'multiple illegal overtakes'. Annoying.
 
Got this on the xbox. It's got some annoying littlle bugs. Here's what I found so far:

  • Had the safety car deployed once, I came up behind it, in the lead, slowed down, Vettel passed me and didn't get penalised for it. (Overtaking under safety car rule).
  • The game then proceeded to tell me (on the penultimate lap) that the car in front (Vettel) had a puncture. He didn't pit and went on to win.
  • Lag / FPS issues when the car leaves the pits.
  • They don't use drivers names (or rarely). 2010 did, instead it's "the guy behind"
 
legendary is easy now.

still in the force india.

just won monaco by 21 seconds.

my fastest lap 2 seconds faster than next man.

I gave up on F1 2011, too ruddy hard. I couldn't win on medium AI settings let alone legendary. Traded it in for Forza 4.
 
I haven't played this for a while, Forza has taken over. Will have a look to see what the patch addresses.
 
 Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games
o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.

 Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

 PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

 Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times
o Introduced option to have 30%, 40% & 75% races.
 
No idea why I started to think about this recently, but we had some fantastic races didn't we :)

Always close, fair and clean racing (well apart from Anuraj, but then he used to take himself out *most* of the time :)). Good times!
 
Surely they need to be releasing some F1 2014 info soon? The games have generally come out around September time previously haven't they?
 
Saw on the forums that an announcement is imminent. I skipped 2013, so will see what 2014 offers :)

September is always terrible imo - very late in the season and when I go back to work after the summer break :(
 
Is there an F1 2013 thread? Just searched and couldn't find anything.

I'd be up for a few races sometime, I'm not the quickest but it's all fun still.
 
No idea why I started to think about this recently, but we had some fantastic races didn't we :)

Always close, fair and clean racing (well apart from Anuraj, but then he used to take himself out *most* of the time :)). Good times!

Yeah it was good fun. Best F1 game they released IMO but that might just be due to have quite a few people playing every night. Never got into any of the others.
 
No idea why I started to think about this recently, but we had some fantastic races didn't we :)

Always close, fair and clean racing (well apart from Anuraj, but then he used to take himself out *most* of the time :)). Good times!

Indeed would be good if we got a group together for a new one, was fun
 
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