Fallout 3 mods

^ That is included in the Master fix, along with the Invisible walls remover. It is not compatible with a merged patch though.

I never use autosave. CASM takes care of everything, saving every 3 minutes
 
Eve doesn't add weapons, it changes the textures of some of the vanilla energy weapons and their affects, FWE and **** do add weapons and change existing ones though.

Also there is 20th Century Weapons and Frederycks tactical weapons. They are all compatible with eachother, and add many new weapons to shop vendors, but not levelled lists

If you have EVE and WMK, you should really load EVE after WMK for all of the features to take effect.
 
You know the Galaxy news Radio "more where that came from" mod which adds loads more tracks to the radio, when you install it should you end up with two "Galaxy News Radio" lines on the radio tab in Pipboy? I have two and clicking either seems to play the same tracks, i.e. clicking one then the other does not change track or interupt playback or anythinng. I downloaded the 100 track version but I can't tell if it is running properly. It is loaded just before FOOK2 in mod manager.

Not sure about having 2 versions but i do have that with another radio station but i haven't bothered looking in to it as it works ok.

GNR more where that came from should be loaded before ****, but tbh it's one of those mods where load order doesn't matter so it can go anywhere really.

I only really listen to Conelrad radio so i can't really tell you how you would know if it's working or not
 
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