Fallout 3 mods

They are. And you have the dlc installed. The dlc affects the main game as well, especially Broken Steel, you have to enable them all if you have the dlc installed:)
 
Try setting them up like this-

fallout and dlc first
CALIBR.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM
DarnifiedUIF3.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp
 
Now that i think of it, i'm not completely sure that the dog is at the party, as the game is so unscripted in many places, it might have just been there in my game.

You can't recruit him yet anyway, it doesn't necesarily mean that it's not working
 
Two things guys.

Is there a flash light (I can't remember) and does anyone know why my game freezes for a few seconds every minute or so? I have the latest Steam version so I assume it's not patch related.
 
Hmmm, I wonder if there's any other way to check that it's 100% working.

did you extract the FOOK2 open beta data files to steamapps/common/fallout3 goty/data?
Then extract the main files to data as well
Then apply the hotfixes/patch.

If you try doing it again it will only overwrite things anyway so it can't make it worse

^ i think it is fine, its in steam i don't think it matters

I am using the Steam GOTY as well btw
 
I've definitely done that.
Hmm, this is a quote from fook2 page:

As FOOK2 is a complete game overhaul, it's adviced to be very careful when installing it with other mods. Known incompatible mods includes anything touching the Followers system, anything touching the armors, weapons and main factions, anything touching the DLCs, and so on.

Could that be my answer?
 
Two things guys.

Is there a flash light (I can't remember) and does anyone know why my game freezes for a few seconds every minute or so? I have the latest Steam version so I assume it's not patch related.

Press and hold tab to turn on pipboy light, there is also a flashlight mod, buti have never used it.

Try the stutter remover
 
^ Centurion. There is definitely no mod conflict. Maybe it is all installed properly. You definitely have the open beta data files in the right place?


Get to Megaton, and or wait outside to find out more. The nights should be so dark you can't really see a thing if it is installed properly
Also just to the left of the Megaton entrance there should be a small caravan with a guy called Gary in it. He compiles your follwers system
 
^ Centurion. There is definitely no mod conflict. Maybe it is all installed properly. You definitely have the open beta data files in the right place?


Get to Megaton, and or wait outside to find out more. The nights should be so dark you can't really see a thing if it is installed properly
Also just to the left of the Megaton entrance there should be a small caravan with a guy called Gary in it. He compiles your follwers system

Okay I'll play the game and see if it all works out. Is there anypoint in me loading the esm and esp for the unofficial patch? Or can I leave them off?
 
it will not do any harm. The only fix that i know is still useful is one which changes dogs movement so that they move their legs all the time. Occasionally before the patch you would get them floating along the ground:D

Yeah, as soon as you get outside, wait until night, you will be able to tell if Felluts darker nights are activated as you will not be able to see a thing.
 
How much moding would it be worth doing if I've not played the game before?

Just wondering if I'm better experiencing the game as is, or just mod the hell out it and start with that. :p

Bought the goty edition in the sale.
 
I'm also confused by what FOSE does and how to run it with FOMM?

Or do I just run FOSE once and it does its 'thing' then close out and restart the game with FOMM from there on?
 
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