Fallout 3 mods

The game crashed while I was playing, but it looked good till that point!

personally, i wouldn't bother with the unofficial patch , but if you are using it i would put it after the dlc's maybe.

I have had at least 50 ctd's over the course of my game.

I would strongly recommend downloading CASM, and have it saving often

edit, forgot to say if you use CASM you have to disable quicksave or it will probsbly cause a crash too.
 
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Oh god yeah, the Capitol building. Don't go near there unless you are ready for an epic fight! Talon Company vs Super Mutants vs Brotherhood of Steel.

Too late I've already cleared the lot out including that behemoth thing that took 10 missiles, 8 frag grenades and lots of minigun ammo!

Not bad for a level 10 character with basic combat armour - I'm so glad I chose big guns skill early on (love the minigun)! :D

*i'll admit it did take me a few reloads because my robot companion kept getting destroyed.
 
Here are some great companion mods which i have used-

Sydney Follower adds an already existing NPC in the game as a follower. Sydney is fully voiced by the original actress with a quest too. Great in combat.
- Over 420 lines of fully voiced and lip-synced dialogue, featuring the original voice cast. Not one line goes unvoiced.

- Several location and quest-specific conversations and comments.

- Helpful out-of-combat abilities, including fixing up your weapons and cooking some wasteland delicacies. Both of which will improve over time.

- A radio transceiver that lets you call her to catch up, establish and travel to rendezvous points, and arrange little get-togethers when she's on vacation.

- The ability to give her several gifts, some of which will improve her abilities, unlock new features, or reveal new dialogue options.

- The ability to give her haircuts by visiting various barbers in the game world. No external modding required.

- Lots of little behavior tweaks to make her come alive; fidgeting when she waits, sitting down when you do, switching into a nightgown for sleeping, gulping down Whiskey when you make the mistake of giving her some.....

- Plenty of configuration options, including essential status, drug usage, weapon handling, and where she considers home.

- Plus much more! A SPOILER Guide is available with the download that details most of what you can do with her. Or you can play the mod and discover everything on your own.
Lucy West companion does the same as the Sydney Follwer mod, but for Lucy West
This mod turns Lucy West into a companion with voice and lip synced dialog. She can be hired after successfully completing the "Blood Ties" quest via an average difficulty level speech check, the Lady Killer perk or Black Widow perk. Her tag skills are energy weapons, melee weapons and sneak. I decided on energy weapons since I always choose small guns for myself and usually end up with a truckload of energy weapon ammo lying around, plus c'mon lets be serious did you really want yet another small guns companion? Her starting weapon is a switchblade which you'll want to replace ASAP I'd imagine.
Jessi and Kelsey are 2followers who are supposedly sisters who have some great features
Teen Companion named 'Jessi' Which is short for Jessica (Class:Ranger), Her own Ranged and Melee Weapons (Some custom and some with custom textures), Usual A.I packages, Her own Pip-boy Light, New Hairstyle (By Ren), Custom Eyes with 4 extra colours, Her own PipBoy3000 and Glove, 5 Outfits, Her own Inactive Slave Collar, She smokes / Eats / Sleeps and has a sandbox mode when not hired or at Home, She can change your Race for you and Repair your gear for you,Extensive Customizations, Any Karma can recruit her, She can heal in battle and out of battle with Stimpaks, Home Marker System, Run Speed Menu, Barber Menu and Many Many more features. Way too many to list :)

Amy Wong
is a companion who has some great unique features
  • Receives hair cut from barber
  • Repairs your equipments
  • Develops her attributes and skills by use
  • Develops her skills by consuming skill books.
  • Develops her intelligence by consuming destoryed books.
  • Hires her own bodyguard
  • Goes on a trade tour to sell the items you gave her, and buy ammo, food or medicine back
  • Gains experiences for you.
CRI squad gives you your own personal squad that you can call in to help you

This mod allows you to radio-in special CRI-Squads to serve as your personal bodyguards in the treacherous wasteland. Future updates will include several Hero classes and Heavy classes. CRI Squads have their own custom load out and equipment.
These are the companions that i have used in my game and have kept them in:)

*** it is best to load most companion plugins after **** if you use it otherwise their sandbox mode will not work and they might not follow orders properly
 
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It must be done differently to the one in Fred's pic. He is using FWE which uses it's own needs plugin. I am using RI primary needs which is a standalone. With my one, the higher the percentage the better. I imagine it is the other way round with FWE (i hope so or you are in trouble Fred!:p)

I hope so too! :eek:


Is there a way to launch the modded game from steam? It has to be launched from FOSE and I dont see any way to do that, although I'm pretty new to using steam.
 
Isn't adding followers cheating though?
:eek:
Not really. I suppose it might unbalance the game if you use 10+ at the same time. They can die though, Butch died in my game.

I never use more than 2 at the same time when actually playing the game anyway.

In vanilla you can use 2 at the same time. (1+dogmeat)

Fawkes can unbalance the game if you give him a flamer or a minigun
 
Yeah but you have to find those and not just bolt them on, that said the game isn't exactly easy without a follower!

I noticed you guys talk about **** and Enhanced Weather, do they run side-by-side because I've added **** and now Fallout won't load?
 
Yeah but you have to find those and not just bolt them on, that said the game isn't exactly easy without a follower!

I noticed you guys talk about **** and Enhanced Weather, do they run side-by-side because I've added **** and now Fallout won't load?


All of the followers that i mentioned above have to be found in the same way as vanilla followers.

Sydney and Lucy West are characters from the game and will only join you once you have done the vanilla quests for them (stealing Liberty for Sydney and Blood Ties for Lucy West)
The other companions are scattered around in various settlements and will join you if you ask them, like most vanilla followers do.

If it will not load it is almost certainly a load order problem, either in the wornd order or missing a plugin

**** is a large overhaul which changes much of the base game. It has nothing to do with enhanced weather.
They work fine together.

Try reading the descriptions on the Nexus. I will not be around for a while as i need to sleep now (just done a night shift)
 
Here is my current load order if it helps. My game is now completely stable. I still get the occasional ctd, but you will never get this game absolutely stable. Even vanilla often crashes for people

It's a long one!

I have bolded the **** plugins

Fallout3.esm
Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
CALIBR.esm
CRAFT.esm
DCInteriors_ComboEdition.esm
TNW - ItemList.esm
Republic of Dave Expansion Mod.esm
FortFreeway.esm
Vault 101 Revisited.esm
TheInstitute.esm
RatTrapRemastered.esm
The Librarian.esm
Project Genesis.esm
20th Century Weapons.esm
Impervious Power Armour.esm
SeducingWomen.esm
FOOK2 - Main.ESM
FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
RI_Core.esm
Sydney Follower.esp
DarNifiedUIF3.esp
CASM.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
CRAFT - Activation Perk.esp
20thCWItemPlacement2.esp
CONELRAD 640-1240.esp
GalaxyNewsRadio100[M].esp
Owned!.esp
SeducingWomen_-_override.esp
SeducingWomen_patch_156.esp
YearlingsGlasses.esp
RecieveTenpennySuite.esp
T3T_OutcastTechSupport.esp
outcast_comp.esp
TunnelOutpost.esp
Classic Fallout Weapons BETA.esp
Tactical Weapons by gRs Frederyck.esp
BuildableBots v0.3a.esp
BoSPatrols.esp
sunglassescollection.esp
EnclaveInflaritate.esp
PointLookout_lesstraveltime-3to5days.esp
Wasteland Travel Caravans.esp
JessiCompanion.esp
KelseyCompanion.esp
UndergroundHideout.esp
TecVault.esp
MovinOnUp3.0.esp
FreeBuildingV0.5.esp
TakingOutTheTrash.esp
TNW - Core.esp
TNW - NPCs.esp
Darkness.esp
CC.esp
TenpennyGhoulsAtPeace.esp
AReasonedArgument.esp
MickExpansion01.esp
Devoured in Darkness.esp
NotSoFast.esp
TheProjectV1.1.esp
RatTrapEyeCandy.esp
RatTrapSound.esp
rockville.esp
NAPA.esp
IntoTheDeepWoods.esp
UNDCity.esp
The Librarian - Market Comes Alive.esp
The Librarian - Market Music.esp
HeirApparent.esp
BusworldV1.05d.esp
Wasteland Rebuilt.esp
Republic of Dave Expansion Mod.esp
Canterbury Commons Interiors Embiggened.esp
Big Town Overhaul.esp
MegatonContracts.esp
More2Megaton.esp
CrowdedCities_v2.esp
LeatherBackpack - eng.esp
dD - Enhanced Blood Main.esp
Bottle That Water.esp
Stealth Kills Enabled.esp
Stealth Kills Enabled - Pitt Compatibility.esp
FOOK2 - Main.esp
FOOK2 - [DIK] DLC Improvement Kit.esp
FOOK2 - Main [Hotfix].esp
FOOK2 - DIK [Hotfix].esp

WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
WeaponModKits - ****.esp
WMKAA12Shotgun.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
MMM, FOOK2.esp
MMM, FOOK2 - DIK.esp
MMM, FOOK2 - Natural Selection.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - REBOOT.esp
merged.esp
RI_PNeeds2S.esp
RI_FOSE.esp
RI_LootTablePN.esp
RI_PNAnchorage.esp
RI_Alcohol.esp
RI_PN_ThePitt.esp
RI_PN_BrokenSteel.esp
RI_PN_PointLookout.esp
RI_PN_Zeta.esp
RI_PNMMM.esp
RI_PrimaryNeeds_DUI_Plugin.esp
RiPnO CorePatch.esp
CP - RiPnO [MMMRC6] Ingestibles.esp
LucyWestCompanion.esp
Sydney Follower - Load Order Fix.esp
James Invisible wall bugs remove V3.esp
WastelandMastery.esp
MaxLevelWorkaround-HP-BS.esp
MaxLevelWorkaround-BS.esp

Total active plugins: 139
Total plugins: 147
 
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I worked out I had the DLC checked too, which I don't have ... doh!

Still, managed to get my first CTD with **** when entering Pipboy! :(

Might avoid **** if it makes the game unstable.
 
Here is my current load order if it helps. My game is now completely stable. I still get the occasional ctd, but you will never get this game completely stable.

It's a long one!


....

Total active plugins: 139
Total plugins: 147


OH MY GOSH! :eek:
 
All of the followers that i mentioned above have to be found in the same way as vanilla followers.

Sydney and Lucy West are characters from the game and will only join you once you have done the vanilla quests for them (stealing Liberty for Sydney and Blood Ties for Lucy West)
The other companions are scattered around in various settlements and will join you if you ask them, like most vanilla followers do.


Oh I see! I thought you were just adding them i.e. bolting them on. :)
 
I worked out I had the DLC checked too, which I don't have ... doh!

Still, managed to get my first CTD with **** when entering Pipboy! :(

Might avoid **** if it makes the game unstable.


If you don't have the dlc, i din't think you could check it:confused: It shouldn't show up in FOMM.

If you don't have them i assume you don't have the GOTY version. Are you sure you have it patched to 1.7? Most mods need 1.7 and will not work with an earlier version

Also, are you sure you have FOSE set up right?
 
It's the latest Steam version, running it without Steam or Live now.

I doubt it's Goty version because I bought my copy on release in 2009... played for 9 hours and forgot about it until now! :)

I installed FOSE by activating it, I don't need to keep it running in the background do I? It was practically the first thing I did. You're right about the DLC, I don't have it should leave those unchecked.
 
All you have t o do with FOSE is put all of the files included in the folder into your Fallout 3 folder.
You then open up FOMM and click on launch FOSE. You must do this every time you play the game.

This might be your problem with pauses.



You should always start the game through this button if you are running mods
 
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I just checked and I am doing that!

Thanks for taking the time to take a screenshot.

I'm going to trying playing with **** again and see if I get any more random crashes.
 
I just checked and I am doing that!

Thanks for taking the time to take a screenshot.

I'm going to trying playing with **** again and see if I get any more random crashes.


tbh, **** isn't the easiest mod to get working, but if you follow the advice on this page and download all of the files it recommends to you then it will work fine. (part 1,2 and 3 of data, the main files and the hotfixes)
It will certainly work with no problems if it is the only mod you use:)

And if you use other mods, make sure you get the appropriat compatability patches
 
I only have DarfUI, MMM, Enhanced weather, faster run and backpack thus far.

I'll have a fiddle!

Out of interest is the DLC worth my time or should I just move on to New Vegas after F3?
 
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