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Fallout 4 to feature Nvidia Gameworks

What's the problem? if you don't want it, don't enable it..

Thats the thing isnt it? we dont know if we can fully disable everything. Its still a purchase for me even if i had been on an AMD GPU. Im so looking forward to Fallout 4. I just pray that Bethesda stick to the core principles of nr 3 and New vegas and dont try something wonky, specially in regards to mod support.
 
Caught this over at Linustechtips. Damn shame imo, I think a game of this calibre should remain vendor neutral (but I guess money talks...)

Sauce;

http://wccftech.com/fallout-4-nvidia-gameworks/


lol i think they need to work on the gameworks public image a bit!

im optimistic there will be 1 or 2 really great gameworks titles, hoping this is one of them bcos so many have been looking forward to this game
i dont see why a game with a big budget needs it tho, isnt it more meant to be for games that dont want to spend a lot time making their own effects??

maybe i need educating on it too! gta didnt use it bad afaik
i guess i feel the shame is game makers need to be creative themselves, want to see new stuff not copy and paste stuff
 
Always been the case. Even Matt has always said disable GameWorks effects on AMD hardware.

Why use it in the first place if you don't have to? It's just a shortcut for devs - Like Witcher 3 they can either put some effort into realistic hair effects or can dump a vendor specific API in instead.
 
Always been the case. Even Matt has always said disable GameWorks effects on AMD hardware.

My opinion is more the game devs have a vision for the game and this vision should be playable to all of us if we have powerful enough hardware. I should not have to turn anything off if i have good enough hardware. This sounds like a late inclusion so i doubt this game will have anything that runs crap on AMD. My guess is something along the lines of Gta5 like Shadows.

Gameworks can be in every game for me as long as it runs good on all hardware and the game itself is not a stuttering mess. This way Nvidia get there name plastered all over the game for sponsering and we all get a decent game. Developers need to keep in mind we all pay for there game not Nvidia's.
 
I'm still undecided if I'll buy this game, but the Gameworks announcement hasn't changed that. I liked Fallout 3 but never really felt motivated to play New Vegas. So I'm not sure I'd have any more drive to play Fallout 4. But I did enjoy Fallout 3, eventually (once the story kicked in, wondering around fairly aimlessly at the start while trying to raise 'money' was enough to stop me playing).

As long as Gameworks either runs well on all hardware or has the option to be disabled I don't have a problem with it. Same with TrueAudio or TressFX (of course it's nice to have the option to turn it on regardless of GPU vendor too).

The game is high profile enough and Bethesda are big enough that I can't imagine they'd release this with it running poorly on AMD hardware regardless of marketshare figures. Bethesda will want money from everyone and with a game of this magnitude even minority markets will no doubt be worth a lot of money. If they can get it running on Intel iGPUs I'm sure they will.

As for why do these companies use things like GameWorks rather than doing it themselves, I guess it's just a case of if it's been done before, why re-invent the wheel? That's just time and money they don't need to spend and being a business time and money are very important to them. Why did Battlefront 3 use the Frostbite 3 engine rather than write a new engine themselves? Why did Plants vs. Zombies: Garden Warefare use it, did that game really need it? A lot of us experienced the disappointment that was BF4, why re-use any of that? Why do Valve keep using the Source or Source 2 engine rather than writing a new engine for each game? Why would peoiple use the CryEngine or Unreal engine rather than writing their own. I suspect the answer is a lot to do with time and money.
 
There's a difference between using a vendor neutral engine (every game needs a game engine of some kind) and using tacked on vendor specific effects though.
 
GameWorks brings some great effects to games and makes life easier for developers. I am a big proponent of it and want to see more of it in games. They are all enhancements that can be turned off if they don't run well on your system.

Being a Bethesda game though, I would be surprised if it doesn't have launch problems regardless of GameWorks :o
 
There's a difference between using a vendor neutral engine (every game needs a game engine of some kind) and using tacked on vendor specific effects though.

We don't know they're vendor specific effects, they're probably not marketed that way. And you're assuming the engines are vendor neutral.

My point was the reason for using them is the same. Different scale no doubt, writing an engine is a much bigger task, but the reason for not doing it is basically the same.
 
lol yeh thats like a totally different subject
they could try fixing sum stuff atleast or not include it tho, like all the wiggly trees we see in every game

im sure these big companies have talented people
they cant be so thrilled about it either

we only get new stuff by people being creative and that then gives others ideas or sets the bar higher
 
More importantly:

This is also a good time to point out that from what we’ve been hearing this won’t be anything like some of the less well received GameWorks titles like Assassin’s Creed Unity or Batman Arkham Knight, both of which were plagued with performance issues as well as graphical bugs and glitches when they launched. According to what we’re being told Fallout 4 will be a much closer affair to GTA V, a fairly well optimized title across the board with collaborative efforts from both Nvidia and AMD.

Before the doom mongering commences.
 
Even as AMD user I do like gameworks effects. Even I do hope developers wouldn't be so lazy and they would develop their own ; yet better effects themselves :P

As long as there is plenty of options to set it to desired levels so it doesn't kill fps totally it's great addition.
 
Great, another Gamedon'tWork title, suppose I'm on latest Nvida hardware for this title so that's a bonus.

Just cancelled my preorder, I'll see how it runs first then make a decision as Bethesda launch bugs are bad enough without it.

Here's hoping the modders hack the **** out of it and fix the usual forced GW's performance hit imposed and get it running great no matter what hardware your using if usage is top heavy.
 
Gameworks is just for lazy developers, I haven't seen a single gameworks effect that looks better than certain games/engines i.e. the water in crysis, the smoke + particle effects in alien isolation, crysis, battlefield etc. not to mention they all run far better than when those gamework features are enabled for both vendors.
 
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