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Fallout 4 to feature Nvidia Gameworks

Nobody gives a damn about mGPU unfortunately.

Faster interconnects and HSA type technologies will be needed to route around lazy developers. I was reading about a machine learning API from google earlier that allows you to pump code into it from a high level without having to explicitly target individual processors. So it seems more and more people understand the benefits.
 
What ****es me off is not that failworks are being used, but every time nvidia partners with devs, the games are buggy as hell and it seems nvidia does nothing at all to make sure the game is ready to release.
Seeing how they are controlling grey mass in GPU market and how they can enforce their crap on devs, I just hate that they do nothing at all about the bugs.
If I was PR for nvidia, I would force partnering devs to get their stuff together and release half decent game to the public. This way nvidia is portrayed in best light and users are happy.
I do understand that most of the nvidia users are completely ignorant to the shafting, but 100% of gameworks games released in past years have been bugfest at best and complete disasters at worst. And it seems nvidia doesn't care. They have the power, yet they do not use it where they should.
Take batman. It seems that they just sent the gameworks code to devs and left it at that, completely ignoring the fact that the game was absolute coding/porting disaster.
Fallout: worked with game devs to incorporate god rays, yet forgot to sort out SLI support and g-sync. I mean WTF? Its not like they have been shut out with some shady blackbox codes from competing company :/
 
Who wants a bet that sli will be fixed long before crossfire though ;)

There's no crossfire profile just yet but I tested it briefly today and tried with the AFR mode which gave a good boost albeit with flickering textures. I expect that to be sorted quite quick. I will try other profiles when I get off work unless AMD release a driver by then.

On a single card I get around 40-60 fps depending on scene with ultra settings/vsync on. At night the game is a solid 60 fps but daylight causes a drop. Probably the Gameworks stuff which will have to be disabled in config's.
 
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What ****es me off is not that failworks are being used, but every time nvidia partners with devs, the games are buggy as hell and it seems nvidia does nothing at all to make sure the game is ready to release.
Seeing how they are controlling grey mass in GPU market and how they can enforce their crap on devs, I just hate that they do nothing at all about the bugs.
If I was PR for nvidia, I would force partnering devs to get their stuff together and release half decent game to the public. This way nvidia is portrayed in best light and users are happy.
I do understand that most of the nvidia users are completely ignorant to the shafting, but 100% of gameworks games released in past years have been bugfest at best and complete disasters at worst. And it seems nvidia doesn't care. They have the power, yet they do not use it where they should.
Take batman. It seems that they just sent the gameworks code to devs and left it at that, completely ignoring the fact that the game was absolute coding/porting disaster.
Fallout: worked with game devs to incorporate god rays, yet forgot to sort out SLI support and g-sync. I mean WTF? Its not like they have been shut out with some shady blackbox codes from competing company :/

Its always Nvidia's fault huh ? and all of AMD's code and tech is open for anyone to see? oh ok....
 
On a ''side'' note. Does the game continue where New Vegas left off (I haven't played that one yet, so no spoilers), or is it completely new story unrelated to previous games?
 
Its always Nvidia's fault huh ? and all of AMD's code and tech is open for anyone to see? oh ok....

Please, read my lips: nvidia is in position to control QA a bit better, yet they do not do that. So yes it is kinda nvidia fault because they are completely ignorant to the fact that their partnered games are absolute bugfests. For once, please, some of you guys stand up and say something about this.
Yes game devs are lazy, and this is bethesda we are talking about, but nvidia is not in the clear here at all. Especially with batman antics. I would understand if game devs ignored AMD requests to work on the technical side of things more, but this is market dominant nvidia we are talking about.
Remember, I wasn't talking about some minor glitches or bugs. Gameworks games go from very annoying to play to completely unplayable and comical to everyone except die hard nvidians it seems.
 
Please, read my lips: nvidia is in position to control QA a bit better, yet they do not do that. So yes it is kinda nvidia fault because they are completely ignorant to the fact that their partnered games are absolute bugfests. For once, please, some of you guys stand up and say something about this.
Yes game devs are lazy, and this is bethesda we are talking about, but nvidia is not in the clear here at all. Especially with batman antics. I would understand if game devs ignored AMD requests to work on the technical side of things more, but this is market dominant nvidia we are talking about.
Remember, I wasn't talking about some minor glitches or bugs. Gameworks games go from very annoying to play to completely unplayable and comical to everyone except die hard nvidians it seems.

QA of what? for developers games that's nuts its not there job to keep an eye on there code base. Also you are assuming like most other people do that a buggy game is always nVidias fault and never the developers?

Look at it this way, the first two Batman games where in house jobs for the PC version had hardware Physx's effects and ran great ( I was running 5850 xfire back in the day) , Origins and AK PC's versions get farmed out Iron Galaxy Studios and run like ****, Nvidia's fault ? hardly. Infact I bet they are more supportive to developers when performance is lack luster in stead of blaming and proving little support.

In Fallout 4's case Bethesda game work games always have issue to start with. This partly down to the massive games they make, party down to still using a hacked up buggy engine call gamebyro no matter how hard they try to rebrand it.
 
I wouldn't take that bet. But can you imagine the derision on here if AMD partnered with a developer and didn't have a crossfire profile at release?

Someone has already tried a lot of the profiles and posted results. looks like the Farcry 4 profile works best so far for crossfire.

https://www.reddit.com/r/Amd/comments/3s8yaf/fallout_4_crossfire_troubleshooting_guide/


Baseline: 30fps with Crossfire off

Winner so far: FarCry4 - 46.5fps - (unsure/very likely: Required Ambient Occlusion be turned off or got slight shadow glitching)

Effective scaling: Roughly 55%
 
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Still I don't understand why Nvidia has no SLI profiles for a game they contributed to a technical level on? Seems kind of weird.
But the game runs on a single card OK enough, so it probably is only a sticking point for those running mega resolutions especially with the game not really liking high FPS.
 
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QA of what? for developers games that's nuts its not there job to keep an eye on there code base. Also you are assuming like most other people do that a buggy game is always nVidias fault and never the developers?

Look at it this way, the first two Batman games where in house jobs for the PC version had hardware Physx's effects and ran great ( I was running 5850 xfire back in the day) , Origins and AK PC's versions get farmed out Iron Galaxy Studios and run like ****, Nvidia's fault ? hardly. Infact I bet they are more supportive to developers when performance is lack luster in stead of blaming and proving little support.

In Fallout 4's case Bethesda game work games always have issue to start with. This partly down to the massive games they make, party down to still using a hacked up buggy engine call gamebyro no matter how hard they try to rebrand it.

You seem to misunderstand or are completely ignorant.
Nvidia has game code long before anyone else. They add their crap, they test if their crap works (barely), in a process they surely sees how absolutely unplayable let's say Batman is. Not small bugs, but completely unplayable. Yet they do nothing and let the game release in such a state and have their own name associated with that game. Since devs get sizable contribution from nvidia, nvidia can easily say: hey guys we tested your game and it is nowhere in release state, please delay the game and fix it. We do not want to be associated with game in such state.
After these emails or requests, publisher steps in and says, dear devs sort it out otherwise we might lose our partner here. Since nvidia contributions will not outweigh the lost sales from refund system as the game is completely unplayable. Let alone the bad press for future releases.
Take fallout 4 sli and g-sync are not working. Is it devs fault? If nvidia is involved why they did not make sure sli is working and people have no issues with g-sync? Sloppy and ignorant taking advantage of people who think nvidia are gods and don't do bad.
 
You seem to misunderstand or are completely ignorant.
Nvidia has game code long before anyone else. They add their crap, they test if their crap works (barely), in a process they surely sees how absolutely unplayable let's say Batman is. Not small bugs, but completely unplayable. Yet they do nothing and let the game release in such a state and have their own name associated with that game. Since devs get sizable contribution from nvidia, nvidia can easily say: hey guys we tested your game and it is nowhere in release state, please delay the game and fix it. We do not want to be associated with game in such state.
After these emails or requests, publisher steps in and says, dear devs sort it out otherwise we might lose our partner here. Since nvidia contributions will not outweigh the lost sales from refund system as the game is completely unplayable. Let alone the bad press for future releases.
Take fallout 4 sli and g-sync are not working. Is it devs fault? If nvidia is involved why they did not make sure sli is working and people have no issues with g-sync? Sloppy and ignorant taking advantage of people who think nvidia are gods and don't do bad.


You assume Nvidia have more power than they do over a games development and release. They are not the games developer or publisher so they have little to no say what state a game get released in. Your right they could pull there partner support as could AMD but to disassociate them self’s from such a massive release would be counterproductive for their business. If it was a much smaller title then sure I would agree with you it would have been an option.

Again you assume that Gameworks (or as you maturely put it Crapworks) is why batman performed like crap, it had much deeper issues than just FPS performance that was clear. Then again is much easier for you bash gameworks and not poor development or production decisions. Even if you remove ‘more effects are more demanding’ out of the equation.

Nvidia are no saints nether are AMD, there are some bugs in each of there code. Heck I found a bug in PhysX a few months back which got fixed and put into the now latest PhysX version.

As for G-sync and SLI not working, I don't own the game at all nor do I have a g-sync monitor, but my gut is in this case theres more work to do on the nvidia side than the Bethesda side. Not being in the development teams of ether I have no idea.

I was annoyed at the time there was no SLI support but some xfire support in Rome Total war II. I jokingly said to a now ex-colague who went to work for creative assembly, nudge whoever to get some SLI support, he said it was coming an heck a few weeks later there was a patch and a new driver from Nvidia.

This whole conversation is pointless I’m never going to change your mind even if there was clear cut facts to say otherwise. The trouble is the ‘Nvidia broke this game crowd’ use theory, assumption and circumstantial evidence consider as fact and truth.
 
Just a note to Nvidia users, I disabled the frame cap via the NCP for FO4 and frames were very good but when you use a terminal and exit, you get stuck and can't move but capping the frames back solves the problem.
 
Just a note to Nvidia users, I disabled the frame cap via the NCP for FO4 and frames were very good but when you use a terminal and exit, you get stuck and can't move but capping the frames back solves the problem.

That's so annoying. We're there any day 1 patches? I'm planning to buy this when I get home as I've seen the sli fix. Are these glitches quite prevalent?
 
That's so annoying. We're there any day 1 patches? I'm planning to buy this when I get home as I've seen the sli fix. Are these glitches quite prevalent?

I VPN unlocked and it did do some downloading but other than that, not sure. Game runs great and well worth a purchase for me so far but need more time in to give it a fair review.
 
I hate to say it but...

I told you so! :p

From reading around, the game sounds incredibly buggy, some people can't even change their res. without having to do it via a config file lol......

This & batman arkham knight is exactly why I never pre-order games now, no matter how much you love the franchise, why reward developers for launches like this?
 
I hate to say it but...

I told you so! :p

From reading around, the game sounds incredibly buggy, some people can't even change their res. without having to do it via a config file lol......

This & batman arkham knight is exactly why I never pre-order games now, no matter how much you love the franchise, why reward developers for launches like this?

Have you not got the game?
 
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