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Fallout 4 to feature Nvidia Gameworks

Game runs up to 144fps for me on my swift. I get the stuck terminal bug if I don't limit it to 100. That's the only glitch I've come across so far, no sped up gameplay or everything falling off the shelves when you enter a building like on Skyrim :D
 
Have you noticed any physics changes? i.e are you moving faster than compared to other vids you may have seen?

Nah, I previously had it unlocked and running at 144 fps but I couldn't move after using a terminal, so using V-Sync locks me to 72 fps which I thought was odd but no issues so carried on.
 
Right guys, so I'm getting reports that if you're using a FreeSync monitor, the game actually runs above 60FPS.

Anyone using FreeSync monitor that has Fallout 4 able to test this out? Hell, I'm sure this might even work with Gsync. Just want to see if the higher framerate cause a noticeable physics difference in-game. Just a weird sounding thing.


Hi Joe,

I'm using a 1440P Freesync monitor
https://www.overclockers.co.uk/acer...idescreen-led-monitor-black-re-mo-078-ac.html

Been having some issues with it and Fallout, can't play at 1440P unless i disable freesync, doing that Caps my fps to 72.9, will not go higher.

Happy to do some testing though, stuck playing it at 1080P atm which is breaking me :9
 
Ah so that's why I got stuck at a terminal :p

Was running around 90fps, but using 355.98 i.e. not the game ready driver.
 
Right guys, so I'm getting reports that if you're using a FreeSync monitor, the game actually runs above 60FPS.

Anyone using FreeSync monitor that has Fallout 4 able to test this out? Hell, I'm sure this might even work with Gsync. Just want to see if the higher framerate cause a noticeable physics difference in-game. Just a weird sounding thing.

Got the XR34 and Fallout runs at 75fps, no physics issues or anything noted.
 
Hi Joe,

I'm using a 1440P Freesync monitor
https://www.overclockers.co.uk/acer...idescreen-led-monitor-black-re-mo-078-ac.html

Been having some issues with it and Fallout, can't play at 1440P unless i disable freesync, doing that Caps my fps to 72.9, will not go higher.

Happy to do some testing though, stuck playing it at 1080P atm which is breaking me :9

I think Fallout 4 is supposed to be capped at 60FPS (or 59fps if you're like me and using a cheap 1080p monitor)

Just thought it was interesting that adaptive sync monitors offer a work around-ish to framerate caps albeit a little buggy at times.
 
pgtips I agree with you about the too far too fast thing. 10 mins in and you have laser weapons, power armor, minigun with loadsa ammo and have killed a deathclaw. All things which should have some mystique and come much later. The game has been casualized like when Resident Evil went action over surv. horror. Most of the perks are meaningless as well now.

I get the stuck terminal bug even with a 72fps lock.
 
I'm getting a lot of crashes today, That's the third time in the last hour that I've had to do a reboot because the games frozen up. It's getting annoying now.

EDIT: And now it hasn't crashed in almost a couple of hours... Go figure!
 
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pgtips I agree with you about the too far too fast thing. 10 mins in and you have laser weapons, power armor, minigun with loadsa ammo and have killed a deathclaw. All things which should have some mystique and come much later. The game has been casualized like when Resident Evil went action over surv. horror. Most of the perks are meaningless as well now.

I get the stuck terminal bug even with a 72fps lock.

Oddly I find the ghouls are the most deadly, having 5-6 of them sprinting at you actually hurts D: Or those Legendary Glowing turds that just don't freaking die :/
I'm about 35 hours in now (still not been to Diamond City) and most fights are simply a case of not biting off more than I can chew -- ie try and get them one or two at a time instead of 10+ :p
 
Not a fan of this homesteading crap, looks like they just re-used the entire Skyrim codebase rather than actually come up with something creative.
 
Oddly I find the ghouls are the most deadly, having 5-6 of them sprinting at you actually hurts D: Or those Legendary Glowing turds that just don't freaking die :/
I'm about 35 hours in now (still not been to Diamond City) and most fights are simply a case of not biting off more than I can chew -- ie try and get them one or two at a time instead of 10+ :p

But thats a point, I don't recall being ambushed by dozens of Ghouls or otherwise much at all in FO3, it seems a little 'horde' to me, trying to play the ever so popular 'blow the head off a zombie' shooter we see so much of these days. Even when it has happened to me with ghouls, my power suit has glitched (or I haven't been paying attention) but it gives me unlimited ammo - no reloads, so thanks to this I just point a shotgun/minigun at head hight and get away with spray and prey.

Agree with Orangey, they haven't come up with anything creative, the game at the moment feels hollow.

Roll on Just Cause 3 :cool:
 
Well I took my time and explored a bit and upgraded some settlements so I only reached Diamond City like after hitting level 17.

I just went to Diamond City -- level 30 *cough* I figured I should get the ball rolling on the main questline a little

But thats a point, I don't recall being ambushed by dozens of Ghouls or otherwise much at all in FO3, it seems a little 'horde' to me, trying to play the ever so popular 'blow the head off a zombie' shooter we see so much of these days. Even when it has happened to me with ghouls, my power suit has glitched (or I haven't been paying attention) but it gives me unlimited ammo - no reloads, so thanks to this I just point a shotgun/minigun at head hight and get away with spray and prey.

Agree with Orangey, they haven't come up with anything creative, the game at the moment feels hollow.

Roll on Just Cause 3 :cool:

I didn't like the first 5 hours at all, but now I've got a bunch of settlements with traderoutes and I'm dug in to the Minutemen and Brotherhood questlines, along with eeeeeeeeendless exploration (there's stuff outside the map "boundary" btw) - I'm hooked :p
 
The homesteading/building feels like work, it's needlessly complicated and I hate having to defend. I just want to wander. I get serious anxiety that the crafting will steal some rare misc item to make a chair that I'll later need for a fetch quest or something.
 
From what I've seen there have been extremely few quest items, it wouldn't let you put them in the workshop.

I spent way too much time building thinking it was like a mini economy game. They put in extremely little effort in explaining any limits of settlements. Something simple like hey, this store generates 5 caps an hour, anything. It just says generate money and makes you think it's worthwhile.... I would say it seems to absolutely not be worth while. At the stage of having a couple level 2 stores in various settlements and all of like 90 caps appears after a stupidly long time.

After putting all that effort into building I've yet to witness an attack on my two biggest settlements, only the smallest got hit. I feel like I got conned into playing where I gather everything, dump it all in the workshop all the armour/weapons for when i get the perk that lets you scrap them. Horrible interface with which to deal with it all. Then after ages of playing finally realising building settlements has really no effect on the game(that I've seen).

Rather than collect a million cups, It would be great if the scavenge station thing actually appeared to do anything at all. Like, send up a different coloured flair after you clear some site and anyone assigned to scavenging comes and carries it all back for you, in fact that would be awesome and make it totally worthwhile. The bigger the settlement, the more people you have assigned to it the quicker it happens and the more frequently you can call them or something.

It's a surprisingly good if slightly irksome editing tool, but they seem to have put huge effort into making it work for players but forgot to add a good reason to do it.
 
Like I said they just re-used the Hearthfire code. Hopefully they are not just going to keep re-using the latest ES engine for FO games as it should be its own thing.
 
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