• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Far Cry 6 GPU performance not bad at all but is severely bottlenecked by CPU

Just had my new system 5950x, RTX3900, 64Gb of ram, is there any particular reason I'm only seeing 6.84 gig Vram used with everything maxed out at 4k with Hi-res pack.

Looks ok getting just over 60fps with all ray tracing on too.
 
Just had my new system 5950x, RTX3900, 64Gb of ram, is there any particular reason I'm only seeing 6.84 gig Vram used with everything maxed out at 4k with Hi-res pack.

Looks ok getting just over 60fps with all ray tracing on too.
Can you create a short YouTube video showing us the in game image quality settings you are using? Or take some screenshots.

You should have an option for HD Texture in the video > quality menu.

It sounds to me like you have not downloaded the optional HD Texture pack via Ubisoft connect, but I could be wrong.
 

afc 6 looks awesome and MUCH better than far cry new dawn you keep bringing up. you're just focusing on textures alone, the overall feel of fc6 is way superior compared to new dan. you act as if vram is only and only used to store textures? tons of other stuff takes up vram as well

Each to their own, I have got both installed and flicked between both there and there is just no question that FCND looks way better imo. The only thing FC 6 has going for it (where it is a substantial difference) over new dawn is the density of the world i.e. the jungle environment, water, shadows etc. do look "marginally" better but the textures are not a patch on new dawn imo (this is the main usage for vram) and don't forget the age gap between them. As said, horses for courses though.

And what about the second question, why are people like myself still having awful textures even when not using the texture pack?

That and again, if not an issue, why have ubi acknowledged it and said they are looking into it? Not remember what happened with watch dogs legion?
 
i realistically can't believe ps5 can get 10+ gb vram for this game. as fas as i know,i total memory it had for games is 13.5 gb. the system ram the game uses can't be less then 3.5 gb ram. i'd even say maybe it reaches 4-5 gb. maybe there's no such thing as game system ram in ps5 games. i dont even know lmao how console stuff works

It's probably because the PS5 isn't running at a 4K resolution, I believe it is upscaled to that. The vRAM saving in resolution probably allows for higher textures to be used. Happy to be corrected though.
 
It's probably because the PS5 isn't running at a 4K resolution, I believe it is upscaled to that. The vRAM saving in resolution probably allows for higher textures to be used. Happy to be corrected though.
oh yeah

PS5 uses a dynamic resolution with the highest resolution found being 3392x1908 and the lowest resolution found being approximately 2944x1656. Xbox Series X uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 3072x1728.

not so baaad, not so bad. if it works, well, i'd advise limited vram users to use FSR UQ+ RT off, it would reduce internal resolution to 1700p or so and rt off would remove the vram pressure. if it fixes the problem and lets the user enjoy hd textures, how great. more performance as well. more fps alwways welcome in FPS games so smooth ;_|

then again, i can see the appeal of native 4k with gpus beyond 3080. then again, im pretty sure you would be hard pressed to find difference between sharpened 1700p vs natiev 2160p
 
It's probably because the PS5 isn't running at a 4K resolution, I believe it is upscaled to that. The vRAM saving in resolution probably allows for higher textures to be used. Happy to be corrected though.
Sounds plausible, doubt the consoles are running true native and i suspect they are not using the ultra quality preset.

However, they should have the full fat HD Textures from the videos I've seen on YouTube so that will improve image quality nicely.
 
Yea I had the texture pack installed. Simply disabling the texture pack gets rid of the stutter. It definitely needs at least 16GB of VRAM. Anything lower doesn’t cut it.

It’s incredible that a lowly ps5 can run HD Textures yet my 3080 Ti cannot. At this point the only benefit I have over the ps5 version is the ray tracing which is unnoticeable. So the ps5 version is looking better than my pc at the moment. Might just get it on ps5 and play there.

PS5 also has 16GB of Buffer.
 
Just had my new system 5950x, RTX3900, 64Gb of ram, is there any particular reason I'm only seeing 6.84 gig Vram used with everything maxed out at 4k with Hi-res pack.

Looks ok getting just over 60fps with all ray tracing on too.
You are looking at the vram meter in the settings menu. That’s inaccurate. Actual VRAM usage without FSR exceeds 10GB easily and can peak at 12.1GB on the 3090. Are you seeing any stuttering while moving in game?

PS5 also has 16GB of Buffer.
But that’s shared with the system, not entirely available for the game.
 
Can you create a short YouTube video showing us the in game image quality settings you are using? Or take some screenshots.

You should have an option for HD Texture in the video > quality menu.

It sounds to me like you have not downloaded the optional HD Texture pack via Ubisoft connect, but I could be wrong.

YvoJcPR.png
40ZJvoz.jpg
sshivc5.jpg
men4y7b.jpg
 
Okay you are good. You are running maximum settings, you have the HD Texture pack.

As mentioned by Shaz, the in-game VRAM estimation does not take into account the increased requirements of the HD Texture pack.

So, if you uninstalled the HD Texture pack, that is your estimated video memory usage.

Its Dell's own GTx3090 it may be just how its registering same benchmark with no HD pack

RxxQoVx.jpg
b1kQuBb.jpg
 
You are looking at the vram meter in the settings menu. That’s inaccurate. Actual VRAM usage without FSR exceeds 10GB easily and can peak at 12.1GB on the 3090. Are you seeing any stuttering while moving in game?


But that’s shared with the system, not entirely available for the game.


That's true, yes you're right sorry, but that's 2 - 4GB depending how the game configures it, still leaves 12 to 14GB.
 
Interesting comments on the ubi thread:

https://discussions.ubisoft.com/top...-in-the-game-is-blurry/306?lang=en-US&page=16

Some said turning of rebar worked for them:

  1. RBAR OFF in BIOS
  2. I instal Nvidia Drivers 496.13
  3. I played for about an hour and I didn't see it blurry textures
  4. seems to be working

Another guys method:

First restart your game.
Then turn off all dxr and set texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog to low.
Then start a game and your textures should be clear unless your hardware is below minimum specs. Then one at a time and one level at a time raise texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog and go back in game and check results by switching between guns and looking for a drop in quality. As soon as you raise one to far past what your hardware can handle you will see the texture of your guns drop when you switch between them. Then go back and drop the last setting one notch and you should be able to play at these settings.
You may have to restart your game first.

I tried adjusting the preset to "custom" instead of the "ultra" preset and textures seemed a bit better to me but still don't look right.

Will try on the nvme now to see if that helps at all, doubt it but wouldn't be the first time a drive has presented texture rendering issues ala rage
 
Interesting comments on the ubi thread:

https://discussions.ubisoft.com/top...-in-the-game-is-blurry/306?lang=en-US&page=16

Some said turning of rebar worked for them:



Another guys method:



I tried adjusting the preset to "custom" instead of the "ultra" preset and textures seemed a bit better to me but still don't look right.

Will try on the nvme now to see if that helps at all, doubt it but wouldn't be the first time a drive has presented texture rendering issues ala rage

I have all my games including FC6 on an NVME and it makes zero difference. Still get texture issues at 4K if I enable HD textures. Strangely turning HD textures down to high seems to fix it, but I can't figure out why because 10 is a bigger number than 16 right?
 
Last edited:
I have all my games including FC6 on an NVME and it makes zero difference. Still get texture issues at 4K if I enable HD textures. Strangely turning HD textures down to high seems to fix it, but I can't figure out why because 10 is a bigger number than 16 right?

And if you read all the posts rather than just sticking fingers in the ears like some others in this thread, you would see people are having issues even though the texture pack is turned off....... me being one of them (and even when not playing at 4k AND not hitting anywhere near 10GB) :rolleyes: Shocking I know...
 
Tried turning off RT and playing with HD Textures. Stutters are reduced but still there. It just isn't as good as playing with the pack disabled. Also note, even when running FSR Ultra Quality which is rendering at a resolution much lower than 1728p on the PS5, with 8.2GB of VRAM being used as per afterburner on a per process basis, its still stuttering with the pack.

Think I will just go PS5 on this one. Some of the high res textures are very good once you see them in action. Just the hand textures and the gloves look like PS3 era with the high res pack disabled.

Also in case someone is facing performance issues on Intel CPUs, the game hates hyper threading. I got almost 7 fps increase at 4k just by disabling hyper threading

Screenshot-2021-10-07-233352.png

Screenshost-2021-10-07-233352.png
 
And if you read all the posts rather than just sticking fingers in the ears like some others in this thread, you would see people are having issues even though the texture pack is turned off....... me being one of them (and even when not playing at 4k AND not hitting anywhere near 10GB) :rolleyes: Shocking I know...

All I am doing is pointing out what worked for me and many others.
 
Well would you look at this......

So, not 100% this but game freshly reinstalled on nvme over my sata ssd, same settings as per before. So either a fresh install fixed the textures or/and a nvme drive does help with texture loading (given consoles have nvmes and games are designed for consoles, wouldn't be surprised if some optimisation issue here)

Obviously there is still an issue there with vram, be that not enough for 4k with max settings and no FSR or/and some work needs done with the management side of things, which I am still leaning towards, especially after seeing these results now.

SATA SSD, my old post in here:

Here we go:

- some weird behaviour where when I first launched the benchmark on my 4k tv, fps started at 1 fps, literally a slideshow, however, when I flicked hdr off, it worked fine as in perf. was good, obviously texture issues were there, so I thought oh, HDR an issue.... so re did the test with hdr on, nope, it was fine, relaunched the game, tried again, fps/perf a slide show, flicked hdr off and on, perf/fps up again so seems like some issue here where in other games alt tab and flicking between borderless/windowed mode to fullscreen increases perf. for whatever reason
- gpu isn't getting fully utilised at times and cpu not exactly being hammered, seen better gpu and cpu usage in majority of other games so don't think this is a nvidia driver overhead issue, at least for the start of the game it was an issue, seems ok on beach so far....
- now on to the interesting bit, @ 3440x1440, some textures are a mess (everything max) and some look lovely and crisp, yet vram usage is not maxed as you can see, turned on FSR, no different, turned off the HD texture pack, still not great.

iY5XkfR.png

xsvOzmH.jpg

LR4UfW9.jpg

J8jEcii.jpg

GmJyTRl.jpg

gJYfiVt.jpg

N9ha8RL.jpg

jtHxYMc.jpg

SppjLMV.jpg

FSR on vs off comaprison:

tTUWO2S.jpg

dTazwg8.jpg

nq34Iuk.jpg

New screenshots with the NVME:

Noticed the much improved texture with the flame thrower gas tank straight away, sadly didn't have any screenshots from me before but there are plenty on that ubi thread where people posted the same issue.

6C5bFDe.jpg

BcXarYE.jpg

X4zIfqf.jpg

H6j2Dtq.jpg

7Y9cVQ2.jpg

j8Eudzr.jpg
 
Back
Top Bottom