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Can you create a short YouTube video showing us the in game image quality settings you are using? Or take some screenshots.Just had my new system 5950x, RTX3900, 64Gb of ram, is there any particular reason I'm only seeing 6.84 gig Vram used with everything maxed out at 4k with Hi-res pack.
Looks ok getting just over 60fps with all ray tracing on too.
afc 6 looks awesome and MUCH better than far cry new dawn you keep bringing up. you're just focusing on textures alone, the overall feel of fc6 is way superior compared to new dan. you act as if vram is only and only used to store textures? tons of other stuff takes up vram as well
i realistically can't believe ps5 can get 10+ gb vram for this game. as fas as i know,i total memory it had for games is 13.5 gb. the system ram the game uses can't be less then 3.5 gb ram. i'd even say maybe it reaches 4-5 gb. maybe there's no such thing as game system ram in ps5 games. i dont even know lmao how console stuff works
oh yeahIt's probably because the PS5 isn't running at a 4K resolution, I believe it is upscaled to that. The vRAM saving in resolution probably allows for higher textures to be used. Happy to be corrected though.
Sounds plausible, doubt the consoles are running true native and i suspect they are not using the ultra quality preset.It's probably because the PS5 isn't running at a 4K resolution, I believe it is upscaled to that. The vRAM saving in resolution probably allows for higher textures to be used. Happy to be corrected though.
Yea I had the texture pack installed. Simply disabling the texture pack gets rid of the stutter. It definitely needs at least 16GB of VRAM. Anything lower doesn’t cut it.
It’s incredible that a lowly ps5 can run HD Textures yet my 3080 Ti cannot. At this point the only benefit I have over the ps5 version is the ray tracing which is unnoticeable. So the ps5 version is looking better than my pc at the moment. Might just get it on ps5 and play there.
He's only got a half CPU to would be a complete waist
Haha. Half the man i thought he was.
You are looking at the vram meter in the settings menu. That’s inaccurate. Actual VRAM usage without FSR exceeds 10GB easily and can peak at 12.1GB on the 3090. Are you seeing any stuttering while moving in game?Just had my new system 5950x, RTX3900, 64Gb of ram, is there any particular reason I'm only seeing 6.84 gig Vram used with everything maxed out at 4k with Hi-res pack.
Looks ok getting just over 60fps with all ray tracing on too.
But that’s shared with the system, not entirely available for the game.PS5 also has 16GB of Buffer.
Can you create a short YouTube video showing us the in game image quality settings you are using? Or take some screenshots.
You should have an option for HD Texture in the video > quality menu.
It sounds to me like you have not downloaded the optional HD Texture pack via Ubisoft connect, but I could be wrong.
Okay you are good. You are running maximum settings, you have the HD Texture pack.
Okay you are good. You are running maximum settings, you have the HD Texture pack.
As mentioned by Shaz, the in-game VRAM estimation does not take into account the increased requirements of the HD Texture pack.
So, if you uninstalled the HD Texture pack, that is your estimated video memory usage.
You are looking at the vram meter in the settings menu. That’s inaccurate. Actual VRAM usage without FSR exceeds 10GB easily and can peak at 12.1GB on the 3090. Are you seeing any stuttering while moving in game?
But that’s shared with the system, not entirely available for the game.
- RBAR OFF in BIOS
- I instal Nvidia Drivers 496.13
- I played for about an hour and I didn't see it blurry textures
- seems to be working
First restart your game.
Then turn off all dxr and set texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog to low.
Then start a game and your textures should be clear unless your hardware is below minimum specs. Then one at a time and one level at a time raise texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog and go back in game and check results by switching between guns and looking for a drop in quality. As soon as you raise one to far past what your hardware can handle you will see the texture of your guns drop when you switch between them. Then go back and drop the last setting one notch and you should be able to play at these settings.
You may have to restart your game first.
Interesting comments on the ubi thread:
https://discussions.ubisoft.com/top...-in-the-game-is-blurry/306?lang=en-US&page=16
Some said turning of rebar worked for them:
Another guys method:
I tried adjusting the preset to "custom" instead of the "ultra" preset and textures seemed a bit better to me but still don't look right.
Will try on the nvme now to see if that helps at all, doubt it but wouldn't be the first time a drive has presented texture rendering issues ala rage
I have all my games including FC6 on an NVME and it makes zero difference. Still get texture issues at 4K if I enable HD textures. Strangely turning HD textures down to high seems to fix it, but I can't figure out why because 10 is a bigger number than 16 right?
And if you read all the posts rather than just sticking fingers in the ears like some others in this thread, you would see people are having issues even though the texture pack is turned off....... me being one of them (and even when not playing at 4k AND not hitting anywhere near 10GB) Shocking I know...
Here we go:
- some weird behaviour where when I first launched the benchmark on my 4k tv, fps started at 1 fps, literally a slideshow, however, when I flicked hdr off, it worked fine as in perf. was good, obviously texture issues were there, so I thought oh, HDR an issue.... so re did the test with hdr on, nope, it was fine, relaunched the game, tried again, fps/perf a slide show, flicked hdr off and on, perf/fps up again so seems like some issue here where in other games alt tab and flicking between borderless/windowed mode to fullscreen increases perf. for whatever reason
- gpu isn't getting fully utilised at times and cpu not exactly being hammered, seen better gpu and cpu usage in majority of other games so don't think this is a nvidia driver overhead issue, at least for the start of the game it was an issue, seems ok on beach so far....
- now on to the interesting bit, @ 3440x1440, some textures are a mess (everything max) and some look lovely and crisp, yet vram usage is not maxed as you can see, turned on FSR, no different, turned off the HD texture pack, still not great.