Soldato
What's the smallest size these decent TV come in? Current monitor is a 28" so a 32" would be perfect but sounds like they are all gonna be 40+ ?
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What's the smallest size these decent TV come in? Current monitor is a 28" so a 32" would be perfect but sounds like they are all gonna be 40+ ?
Personally I think the fact that the HDR doesn't have perfect blacks works in its favour, in general Cyberpunk media has had that more greyish look than the super contrasty perfect black/clean image, that's more comic book/super hero movie-esque. The SDR version for CP2077 in particular I just didn't like it at all. And if you think about it, particularly with RTGI on, in such a bright environment, how are you ever gonna really have perfect blacks if trying to have physically based & correct lighting? That being said it's clear the tone-mapper isn't doing a very good job, as even bright elements like sun-through-sky don't tonemap correctly and get blown out regardless of the calibration. Sadly very common for even the games with otherwise great HDR implementations. Definitely would like to see it fixed. Have you seen these btw? Someone tried to do HDR more accurately before release, not completely succeeded (blown-out sky also, in nomad areas) but has that more contrasty look.I wish Cyberpunk 2077 had an HDR implementation like this, would have looked insane. It just uses filtered SDR with no true blacks.
Yes game looks fantastic to be fair. I see some of the posts here from Nvidia users with less than a 3090 and I hope the issue gets fixed for them in a driver update or patch.Gotta say, besides the mild slow-downs when traveling at full speed with the car through the world the streaming issue really isn't there otherwise. What I'm really amazed by is just how far they pushed the LODs and draw distances in this game, and given all that it's a miracle the issue isn't even worse. I mean I just think of how bad streaming stutters were in Fallen Order and this doesn't even register by comparison, and that wasn't even open world!
Tbh I think this might the game with the best LODs, it's absolutely spectacular and I just can't think of any other that comes close. The polish of the general graphical presentation of this game is up there with the best - impeccable. I really can't say enough good things about it (and the game as a whole), it's without a doubt the best Far Cry experience yet.
Yea. I turned it off, it’s not helping me anyway. GPU usage rarely goes above 90% with it on. FSR is basically worthless as you really need a 5800X and above to make any use of it on top-end GPUs. I can’t imagine how brutal the cpu requirements must be at 1440p.I have better gameplay with FSR off. Like yours @Shaz12 the GPU doesnt need a hand, your better off pushing it hard to give your cpu an easy ride!
Yea. I turned it off, it’s not helping me anyway. GPU usage rarely goes above 90% with it on. FSR is basically worthless as you really need a 5800X and above to make any use of it on top-end GPUs. I can’t imagine how brutal the cpu requirements must be at 1440p.
Might also be down to if they have a decent HDR display or not. I had to stop playing Primal even though I was enjoying it because the lack of HDR just blew out the brightness when it was sunny (gonna try again with autoHDR in the future). If people are playing FC6 in SDR then I can imagine they're missing out on a LOT, especially with this being a tropical island. Plus their tone-mapping is ace, so it's all that much better.Yes game looks fantastic to be fair.
Reading some of the comments it's like we are playing a different game at times since the graphics are superb if you meet the minimum requirements.
Yea. I turned it off, it’s not helping me anyway. GPU usage rarely goes above 90% with it on. FSR is basically worthless as you really need a 5800X and above to make any use of it on top-end GPUs. I can’t imagine how brutal the cpu requirements must be at 1440p.
Makes me laugh. If this truly works properly and some random moders can do it in a week, then that says a lot about the dev team.It seems modders are taking matters into their own hands. A custom "Psuedo HD" Pack has been released on the Discord channel with high resolution textures for characters and weapons solving the blurry texture issue. This mod replaces the low resolution assets in the game with these high resolution one from the pack. So when that 2GB buffer headroom the game sets for itself is breached and the game loads low res assets, it will load the modded high resolution ones instead and it seems to be working splendidly. Nice!
I actually saw my first low resolution texture earlier when i was using the 6700 XT at 4K with the HD Texture pack, RT shadows off no FSR.It seems modders are taking matters into their own hands. A custom "Psuedo HD" Pack has been released on the Discord channel with high resolution textures for characters and weapons solving the blurry texture issue. This mod replaces the low resolution assets in the game with these high resolution one from the pack. So when that 2GB buffer headroom the game sets for itself is breached and the game loads low res assets, it will load the modded high resolution ones instead and it seems to be working splendidly. Nice!
Sounds about right. For me, whenever vram usage exceeds 10.8GB blurry textures on weapons start showing up. When I move out of the area and vram usage declines, the high res textures start loading again. With FSR, this problem is eliminated as vram usage is comfortably below 9GB but the game is a stuttery mess as it flushes out textures very aggressively for some reason.I actually saw my first low resolution texture earlier when i was using the 6700 XT at 4K with the HD Texture pack, RT shadows off no FSR.
It was the supremo that I bought off Juan Cortez, video memory usage was around 11.5gb at the time it happened and it was only occurring on the weapon mod screen.
Was strange nonetheless. I've yet to see any reduced textures with the 6900 XT.
That’s because they opted for the wrong effects in a jungle setting. The only time RT reflections will be visible is when it has rained in the game or you inside a building which is rare and even then they are terribly low resolution and don’t apply to water bodies. RT Reflections only make a huge impact in an urban setting with lots of shiny materials everywhere.I've come to the conclusion after a few hours on Far Cry 6 that Raytracing in these action packed games is kinda pointless. I don't spend much time looking at raytraced shadows and reflections when im out gunning the enemy, what is important to me is FPS! Where as a game where there's a lot of puzzle solving or looking around areas like a RPG i would spend more time looking at the environment.