I've come to the conclusion after a few hours on Far Cry 6 that Raytracing in these action packed games is kinda pointless. I don't spend much time looking at raytraced shadows and reflections when im out gunning the enemy, what is important to me is FPS! Where as a game where there's a lot of puzzle solving or looking around areas like a RPG i would spend more time looking at the environment.
Wouldn't be forming opinions on RT based on fc 6 Probably the worst implementation to date imo.
It works and looks lovely in plenty of action games, my favourites being:
- cyberpunk
- the ascent (this
- metro
- control
Exploring cyberpunk world without RT on just wouldn't be the same.
To be fair devs are probably being told/forced to shoehorn it in so that nvidia can showcase it as another title. Like you say in reality it should only be used if the setting needs it. Too much mirror/shiny/rain can end up spoiling a game.
A lot of developers are wanting to use it where they can given how much easier and quicker it makes a developers life, not to mention, it is much more "next-gen" in terms of visuals, even in a lot of non nvidia/amd sponsored titles, ray tracing is being added where possible. With FC 6, it definitely comes across like amd forced ubi to add it though just so that amd could say that they also "can do RT".
Also thought that to myself with some area some areas of cyberpunk but tbh, when out and about and you look at how it really is in real life with how puddles, glass buildings reflections are, it's extremely accurate.
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