Monolith's best game was No One Lives Forever. After that they haven't developed anything interesting, IMHO. I don't think it was a coincidence that the quality of games dropped after Time Warner purchased the studio.
Monolith's best game was No One Lives Forever. After that they haven't developed anything interesting, IMHO. I don't think it was a coincidence that the quality of games dropped after Time Warner purchased the studio.
I expect that Time Warner is certainly one of the variables involved, yes.
What was the name of that other FPS game by Monolith that had robots in it. You ran around like a transformer shooting other robots/mechs and shooting helpless little people running round your feet?
To be fair I can understand the playing it safe strategy being used recently, because the spending in the videogame sector is becoming more concentrated (Call of Duty being a prime example).
Still, we're on the 10th Tomb Raider, 8th? COD, 6th or so Prince of Persia, Splinter Cell is going to be 6 games now as well. The sequelitis gets a bit much at that point.
Yeah, I kind of feel it's about time they gave up the ghost on this one. To be honest I think they should have done that after the first, even though it was a highly successful title, though I appreciate there was no way that was going to happen.
Shogo:MAD
To be fair I can understand the playing it safe strategy being used recently, because the spending in the videogame sector is becoming more concentrated (Call of Duty being a prime example).
Still, we're on the 10th Tomb Raider, 8th? COD, 6th or so Prince of Persia, Splinter Cell is going to be 6 games now as well. The sequelitis gets a bit much at that point.
Well EA are good at that with their sports games.
i like F3 due to the maps/ music on the radio and the 50s theme, but hate it due to the guns...
GRAW is very hard to play, because it's far more unforgiving than VEGAS 2, you die twice as fast in GRAW and the game reloads at the last checkpoint which is miles back, now this annoys me big time.
in GRAW you have to fire first at close range or you die... no ifs or buts; you simply die, you never get wounded first.
dieing quick is ok; but not this quick...FLIPPING HECK , and also the reload must be instant and about 10 seconds earlier.
both these games have the most realistic guns but have heavy controls and a bit too old nowadays, i play VEGAS 2 terrorist hunt or Borderlands
the worst thing anout GRAW is when a sniper kills you, you might have to die a further 6 times until you finally spot him.
Issues addressed in this version:
* Stuttering and jerky movement at frame rates above 30 fps is fixed!
* Steam voice communication "push-to-talk" option is now fully supported.
* 4-player voice chat should no longer have audio drop-outs.
* A rare bug that would cause enemies to stop spawning in Contractions is now fixed.
* The game will now prefer Steam cloud storage over local file system storage.
* Network connection reliability has been improved.
* Support for wider than 16x9 aspect ratio displays has been added to support users with non-standard display devices and spanned multi-monitor displays like AMD Eyefinity and NVIDIA Surround.
* An "options.cfg" file has been added to the F.E.A.R. 3 install directory for advanced user customization and troubleshooting. Included in this file are options to extend the FOV on narrow aspect ratio displays, reduce or remove motion blur, and to override driver-default settings for full-screen refresh rate, overscan, letterboxing, etc.