FEAR 3

Monolith's best game was No One Lives Forever. After that they haven't developed anything interesting, IMHO. I don't think it was a coincidence that the quality of games dropped after Time Warner purchased the studio.
 
Monolith's best game was No One Lives Forever. After that they haven't developed anything interesting, IMHO. I don't think it was a coincidence that the quality of games dropped after Time Warner purchased the studio.

I expect that Time Warner is certainly one of the variables involved, yes.
 
Monolith's best game was No One Lives Forever. After that they haven't developed anything interesting, IMHO. I don't think it was a coincidence that the quality of games dropped after Time Warner purchased the studio.

What was the name of that other FPS game by Monolith that had robots in it. You ran around like a transformer shooting other robots/mechs and shooting helpless little people running round your feet?
 
I expect that Time Warner is certainly one of the variables involved, yes.

To be fair I can understand the playing it safe strategy being used recently, because the spending in the videogame sector is becoming more concentrated (Call of Duty being a prime example).

Still, we're on the 10th Tomb Raider, 8th? COD, 6th or so Prince of Persia, Splinter Cell is going to be 6 games now as well. The sequelitis gets a bit much at that point.
 
What was the name of that other FPS game by Monolith that had robots in it. You ran around like a transformer shooting other robots/mechs and shooting helpless little people running round your feet?

As Princey said, probably Shogo Mobile Armour Division (1998).
 
To be fair I can understand the playing it safe strategy being used recently, because the spending in the videogame sector is becoming more concentrated (Call of Duty being a prime example).

Still, we're on the 10th Tomb Raider, 8th? COD, 6th or so Prince of Persia, Splinter Cell is going to be 6 games now as well. The sequelitis gets a bit much at that point.

Yeah, I kind of feel it's about time they gave up the ghost on this one. To be honest I think they should have done that after the first, even though it was a highly successful title, though I appreciate there was no way that was going to happen.
 
Yeah, I kind of feel it's about time they gave up the ghost on this one. To be honest I think they should have done that after the first, even though it was a highly successful title, though I appreciate there was no way that was going to happen.

Well, it's not just that FEAR has three games and two expansions, but that every second FPS on the market plays from the perspective of an American spec ops type dude...:p

Alma and Fettel were interesting angles in the first game, after FEAR 2 I think it should have been clear that they weren't that impressive any more.

I wonder how their Batman title will fare... http://www.comicbookresources.com/?page=article&id=32349
 
To be fair I can understand the playing it safe strategy being used recently, because the spending in the videogame sector is becoming more concentrated (Call of Duty being a prime example).

Still, we're on the 10th Tomb Raider, 8th? COD, 6th or so Prince of Persia, Splinter Cell is going to be 6 games now as well. The sequelitis gets a bit much at that point.

Well EA are good at that with their sports games.
 
FEAR 3 gets better as you level up, it takes about 3 playthroughs, as a shooter only it's pretty damned good, but as for the story/ graphics etc it is quite poor..

but as FETTLE it's fantastic, the things he can possess are amazing, he can use loads of different weapons, playing as him is maybe the best fun i've ever had in a shooter, he can throw knives which is cool, plus use crow bars etc or be Just like Point Man, he can also become a zombie :D.

the FEAR gaming mechanics/ melee are awesome, but it has faults, you can only carry two weapons, which is really bad, plus you loose these between levels, so you start off each level unarmed, to me these two things kill the game, it's still the perfect shooter, but this is like a kick in the balls.

Summary:- crap and tiresome story/ old graphics etc, but as a fun shooter it's close to the best game i've ever payed, it's smooth, lightning fast, guns are very powerful and finally, it's very gory and hard hitting...you can seriously mutilate these ********, even after they've been dead for 10 mins

it's a miles better shooter than Crysis 2, but this is as a shooter only :cool:
so dont buy this game for anything else

why is it poor with regards to everything else, it's been made on the cheap and by a poor team of developers.
 
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game runs really smooth 1920x1200 with 4xAA and everything very high but when strafing Im noticing a minor stutter. well, not sure if stutter is the right word but its nowhere near as smooth as looking round/moving forward etc.

got 6950 (shaders unlocked) XF with the latest cats/cap. anyone else having this issue?
 
i like F3 due to the maps/ music on the radio and the 50s theme, but hate it due to the guns...:cool:

GRAW is very hard to play, because it's far more unforgiving than VEGAS 2, you die twice as fast in GRAW :eek: and the game reloads at the last checkpoint which is miles back, now this annoys me big time.

in GRAW you have to fire first at close range or you die... no ifs or buts; you simply die, you never get wounded first.

dieing quick is ok; but not this quick...FLIPPING HECK :eek:, and also the reload must be instant and about 10 seconds earlier.

both these games have the most realistic guns but have heavy controls and a bit too old nowadays, i play VEGAS 2 terrorist hunt or Borderlands

the worst thing anout GRAW is when a sniper kills you, you might have to die a further 6 times until you finally spot him. ;)

I feel the same about being kiled in GRAW. I'm sure the second one has quick saves.
 
PATCH for this just came out.

Issues addressed in this version:
* Stuttering and jerky movement at frame rates above 30 fps is fixed!
* Steam voice communication "push-to-talk" option is now fully supported.
* 4-player voice chat should no longer have audio drop-outs.
* A rare bug that would cause enemies to stop spawning in Contractions is now fixed.
* The game will now prefer Steam cloud storage over local file system storage.
* Network connection reliability has been improved.
* Support for wider than 16x9 aspect ratio displays has been added to support users with non-standard display devices and spanned multi-monitor displays like AMD Eyefinity and NVIDIA Surround.
* An "options.cfg" file has been added to the F.E.A.R. 3 install directory for advanced user customization and troubleshooting. Included in this file are options to extend the FOV on narrow aspect ratio displays, reduce or remove motion blur, and to override driver-default settings for full-screen refresh rate, overscan, letterboxing, etc.
 
Has anyone tried doing co-op with MORE than one other person? Co-optimus says the co-op is supported for up to 4 people. Having some trouble finding 3 or 4 man co-op reviews / videos though...
 
WARNING: IF YOU'VE DOWNLOADED THE NEW PATCH DO NOT LAUNCH THE GAME UNTIL YOU GET A SECOND DOWNLOAD REVOKING IT.

The patch has been revoked already because it resets all progress back to the start if you launch the game with the dodgy patch installed. The revoking patch has been sent through steam already so most people should have missed it, but its worth warning anyway.
 
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