FEAR 3

Yeah, after playing it more just there, the FOV is making me feel a bit sick now as well :o

Not going to bother finishing it unless they release a patch to give you choice of what FOV you want and a better safe system.
 
Alright just finished it and overall its not a bad game. Suffers from some weird performance issues at certain points with dx11 mode but its probably due to the lighting and volumetric effects which really stand out against the textures as they are in another league. The game is split into 8 intervals, each which can take from 20 to 50 mins to complete depending on the difficulty. I played it through on the singleplayer on normal difficulty and died a fair few times and really shows the worst part of the game, which is the checkpoint save system. The story line is very confusing as its more about becket from FEAR 2 than alma and her child it seems.

The help or hinder the brother "system" is exceptionally well implemented and you see why at the end of the game. The point system is pretty good and reminds me of bulletstorms skill kills, although this is more "kill 10 enemies in a row without being hurt" or "25/50/75/100 kills without dying" etc achievements.

You also level up in the single player gaining more health, more "bullet time", ability to hold more ammunition and grenades etc which are directly ported to the multiplayer and vice versa. According to steam, its taken me over 5 hours to complete it but it would take vastly longer on hard on single player, although on coop I could see two players storming through most of the levels in around 20 mins tops each lol.

Overall, a short but good game.
 
is the DX11 automatically enabled if you have a DX11 card?or it enabled via config file? can't see any DX11 options in the menu screen?

The multiplayer modes supposed to be really good but haven't tried them yet though there's a fair amount to do apparently.
 
is the DX11 automatically enabled if you have a DX11 card?or it enabled via config file? can't see any DX11 options in the menu screen?

The multiplayer modes supposed to be really good but haven't tried them yet though there's a fair amount to do apparently.

Automatically enabled it seems
 
Gonna fire it up now and try and beat it in one sitting. Wanted to wait for the night to get late and dark before I play it. The first one had me jumping a few times and while I don't expect this to be scary, I expect at least a few scares :p.
 
Gonna fire it up now and try and beat it in one sitting. Wanted to wait for the night to get late and dark before I play it. The first one had me jumping a few times and while I don't expect this to be scary, I expect at least a few scares :p.

The creep is the only real scary thing in this game and you don't really see it until the half way point. Shame really as the game seems to forget its roots early on (and the first level is pretty boring)
 
Beat it a short while back and really not impressed with it. They should've taken this old yella out the back and shot it after the Fear2. Save your money guys. Get it when it's a fiver. Plays clunky and awkward (console like tbh), graphics hasn't changed from Fear1 six years ago now and the scares are cheap and obvious. The only redeeming feature was the difficulty as even Commando saw me handed my ass a few times. You had to stalk them out as awkward controls made it difficult to be accurate for running and gunning. I can say this though, if you liked Fear2 you'd like this too, as it's very much the same apart from a few 'new' things such as the point system tacked on.
 
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Seems to be crashing a LOT with dx11, people switching to dx9 to stop crashing, still no fov fix, its just so unbelievably lazy. 95% of PC game buyers have no clue what dx11 is, they see a trailer and judge graphics on that, nothing else and theres still not many people who wouldn't buy a game because it looked awful, Duke Nukem being the obvious example.

But fov, to fix the fov so people don't feel sick/get headaches or just feel wrong throughout a game, you really are talking about seconds of work in general, and not even making it an easy config file you could at least change yourself.

Though I guess I like that even less, why are people buying less games on PC's and consoles doing, well, the same game will feel "right" on a console with the right fov, and play it on the PC and while it's smoother, higher def and looks better, it feels "wrong" due to the dodgey FOV and just makes you feel uncomftable and weird, it does make you think if they do it on purpose. I mean Borderlands, one of the weird/worst FOV games around, how many normal pc gamers wouldn't know how to change the FOV, most of them, so how many are missing out on the "perfect" experience of the game.

works fine when i remove the overclock i had , only game that did not like the overclock
 
I actually don't have a clue what fov is about... I've never noticed any issues in any of my games, so I guess it wouldn't really matter for me with this, right? Can someone explain exactly what it affects and why people feel sick if it's 'consolised'?
 
I actually don't have a clue what fov is about... I've never noticed any issues in any of my games, so I guess it wouldn't really matter for me with this, right? Can someone explain exactly what it affects and why people feel sick if it's 'consolised'?

Fov is, run a line from your eyes to the edges of your screen, then continue the lines back beyond the screen into the horizon, thats essentially your FOV, you want the image on screen to mimic that same angle as its "natural".

The problem is, a 24" screen 2ft from you if that, like on a PC and a 32-50" screen, but sitting 8-10ft away from you across the room like on a console significantly changes that natural value.

With the screen so much further away, the angle is much narrower, so you have a lower fov and its fine. But when you bring the screen in very close, the same narrow FOV is completely unnatural.

Some people notice it a lot, some don't, some sit closer/further away from their screens.

I rarely get headaches directly from a bad FOV, I just am very prone to migraines and find a bad FOV puts more strain on my eyes, its just more likely to trigger a migraine for me, but thats because I get migraines anyway. Basically its stupidly, stupidly lazy to not change the FOV, of which a HUGE number of games are guilty, infact the majority. Its truly pathetic to not only not change the FOV, but lock out the ability to change it yourself. Borderlands had "console" type FOV on it, but you could change it in a config file, a huge number of games lets you do that, not ideal but better than nothing. These guys seem to have actively locked it out from being changed(from what I've seen so far).
 
Played the first two and being a creature of habit, well.

I'm actually quite amazed I can max this game out (haven't checked fps, it's very smooth and well good enough, in-game settings, CCC set to let app decide, triple buffering on) but had to enable vsync.

I feel it does play a little clunky and would like to be able to invoke fov (gazza, basically this makes close up objects appear a little further away and lets you see a little more to the sides, standard fov was very much for a 4:3 monitor and increasing this just made things look way better on w/s monitors) but one major drag for me is light levels. I have monitor set up for just about every game whereby I might just need to tweak brightness from game to game, but this is just way off. I'll create a profile for it like but out the box, it's naff. Also, cannot turn off that annoying film grain effect as you could in previous titles.

I've only gotten onto level two thus far but I'm not disliking it ... but I'm not gonna rave over it neither. I'll complete it and enjoy it but as per previous titles, probably won't pick it up again.

I have to question DX11 though? This surely isn't the standard (only DX11 title I have so cannot compare)?
 
I thought it was a good game, run sweet on my pc, no problems with it at all. Ive been doing some catch up as ive been out of gaming for a while. I recently installed crysis 2, and i cant be bothered with it, this game is better than that in my book. Probably took me around 6 hours gaming in total on hard.
 
Dont sign off Crysis 2 too early, it really is a good game. We live in a 'console-litous' era unfortunately, you cant fight it so embrace it.

Fear 3 is a good game. It seems to have a mixed review but forget about the first 2 for a moment and just take it for what it is as if its a standalone game without the prequels.

Im actually having a good time playing it, play it on hard and theres plenty of running and gunning, with the added slowmo its great fun. The game has quite a good physics engine so the trusty shotgun can blow limbs off your enemies and send them flying backyards in glorious slow motion. Yes it has the 2 weapons max plaguing it and regen health but theres plenty of weapons laying around if you fancy swapping them around.

The areas you play in are the usual grey, dark, dank concrete jungles we come to expect from a horror shooter but it does somewhat add to the creepy atmosphere. Whilst on the topic of horror, its not the same as the first Fear but still has its moments.

With pretty good visuals and a decent intro to the game Im glad I picked it up. I can run it on max detail at 1680x1050 res smooth as silk with my GTX460, 4gb RAM and i5 2500k.

If you fancy a simple, run and gun, gory shoot-fest then Id recommend it.
 
Im not writing off crysis, i played the first and loved it. Just something about this one, i have played a few shooters of late and i prefer the modern day, ww2 shooters than futuristic ones. I will play and complete it, just been engrossed in fear and thought it was a good game, even if it did get half decent reviews.
 
I'm quite enjoying this at the moment. I especially find the multi player modes fun. The single player is also very solid. I have to say that I am disappointed with the scares, there's only a very few situations that have made me jump(yes, the ladder) The shooting is sound and the scoring system makes you approach fights differently.

I tried the co op for the first time last night with a friend and it works very well, the two characters have completely different abilities that, when combined can be very cool.

I'd also like to say that I'm not finding it as short as others seem to be pointing out. There are target times for the levels, but if you are looking around for the collectables you will overshoot those times. I'm averaging 30-45 minutes per level at the moment.
 
Started this again as fettel this time and have to say its seriously fun. Fettel uses some weird mechanics to get through the levels using possession, a weird blast ability which is weak but can pop someones head easily enough and suspend which holds enemies and certain objects in the air (objects can be thrown).

Can basically run through the first 2 levels as a mad man if your quick enough with aiming as if your possessed soldier dies, you just jump quickly into cover for your meter to recharge then get another one :D
 
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