I wrote a quick Python script to compare DLSS and FSR in quality/ultra quality mode, respectively, in terms of their mean squared error (MSE) relative to the native image based on your screenshots, based on the area of the image just left of the player character and under the MSI afterburner stats (so they all display the same area -
see this imgur link ). Here's the result:
Native - DLSS MSE: 43.53554856321839
Native - FSR MSE: 60.963549712643676
The script I used to generate the results can be found
here To re run it, download the FSR, DLSS and native images as fsr.jpg, dlss.jpg and native.jpg respectively and run the script from within the same directory. If you want to compare another part of the image, change the x_start/x_end variables etc.
Result is that FSR has about 50% higher MSE compared to DLSS results, so it's a clear victory for DLSS at least for this section of this static image in this game.