Looks like AMD is opening up the war chest (more like the war piggybank) and is trying to cement this as the go to upscaler. Great markerting move. Lets see how this plays out.
Does anyone have a count of how many games it is in so far in 4(?) weeks of release.
If FSR is open source and devs can implement it how they like, surely nothing stops devs from using temporal data if they wish. Funny enough this occured to me while reading through the Nvidia denoise whitepaper in the other thread.
They have the code so they can see how it functions. They can choose what data is fed into the system. If the use of temporal data really does increase input latency then by going with an open source solutions devs may be able to minimise this issue based on how much it affects their game. There is also the intel open image denoiser which can use other buffers, so that could create an unholy mashup to fight against DLSS.
What i do want to see is if someone can rip out the sharpening aspect and turn it into a standalone AA method, so we can see how it performs and if it is beneficial.