Indeed, only people dissing DLSS and saying it can’t be better than native haven’t actually used it.
In death stranding for ex i posted multiple comparisons where even in still images it looked better ( due to resolving wires, fences, edges better ) while still looking as sharp as native. In motion it was even better while offering better perf.
no one said it’s ALWAYS better than native, there’s tradeoffs sometimes its better sometimes not while always offering better perf so its a no brainer.
This on the other hand, we’ll see. Got my doubts but its funny to see the same ‘skeptical’ people praising FSR even before any actual tests have been conducted while in the past they did the opposite with DLSS, and worse, they still do it nowadays even after the tech has proved itself several times over.
Indeed, it is hilarious to see Like I always say, it's swings and roundabouts on here
Death stranding is a very good example, I linked an overclock3d article a few times now as they have a great image slider showing perfectly where dlss shines:
https://overclock3d.net/reviews/sof...c_performance_review_and_optimisation_guide/6
But they must be shills too.....