FSR?
What is it good for?
What is it good for?
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And it looks amazing even on ultra performanceFSR is now live and can be tested
ok same as the leaked games dont own any to test but someone will on youtube today
I think FSR needs to be proven before it will become widely adopted. AMD does not have Nvidia's resources and even Nvidia was unable for a lot time to put DLSS in a lot of games. It is a good start for AMD, if there is some quality in FSR then we will see it in a lot more games.Does any of them games actually need fsr to play ok at 1440p or is it only 4k users that should fsr apply to? I dont see any of the main games it needs fsr like watchdogs, rdr2, gtav with mods, cyberpunk, witcher 3 with mods probably etc? Big aaa open world games are what really could use fsr at 4k or 1440p even for old computers.
And it looks amazing even on ultra performance
But you need to have the games patched to be able to test FSR - it will be an in game option that can also be used on Nvidia cards, probably with less perf without support from Nvidia.
Add Star Citizen too, it will support FSR as soon as it becomes gold.
The games will probably be updated today to include FSR.
Let's think for a second: i see you didn't like when i called ghosting a huge problem so let's say DLSS had this small problem in some games, even if, if you go and read on Reddit you see a lot of people claiming that changing the DLSS file brings a big improvement to IQ. But let's call it small problem.
This is precisbley ht epoint, the games were ot changed so the only improvement can be an improvement in the DLSS algorithm. Some people thought the chnage to DS was due to fixing mtion vectors which was a known problem, but this isn't the case.So DLSS had this problem in CP for example for 7 months. An update comes for another game, people were taking the dlss file and put it inside CP folder and it solves most of the problem with ghosting in CP. Not only there but also in DS and who knows what other games.
What is changed? There were no updates for CP or DS, no new "motion vectors" to be feed into the neural network.
No, you just pulled that out of your backside. There is zero evidence for that, and logically it makes no sense what so ever because the main improvement going from DLSS 1 to 2 was including temporal accumulation because that is the only way to gain more information. What is actaully happening is the algorithm for temporal re-projection has been improved, and possibly the DL model has been improved, or both.The most plausible idea is that the temporal data was in part dumped. Especially when we consider the timing of the update.
I don't think it is a bad thing if they have inspired from UE5 and/or FSR but i don't understand why do you put so much faith in the neural network when there are simpler explanations?
How come the DLSS was unable to recognize "distortions in an image given the motion vector" for 7 months ( or more if we talk about DS ) and suddenly now it can do that?
I was joking because that game will never become gold.Have a friend who is into star citizen on a vega card atm
Does any of them games actually need fsr to play ok at 1440p or is it only 4k users that should fsr apply to? I dont see any of the main games it needs fsr like watchdogs, rdr2, gtav with mods, cyberpunk, witcher 3 with mods probably etc? Big aaa open world games are what really could use fsr at 4k or 1440p even for old computers.
Its a shame they dont use fsr for old consoles like ps2 or xbox 360 with bios updates if its not really gpu dependant and then have those consoles use a upscaler like virtual super res to play old games at higher res without perf loss. Yes u could just use emulators but i bet most would like real hardware versions instead. Would let ppl enjoy old games again.
It is possible that previously DLSS wasn't making as efficient use of the motion data the game was presenting it with compared to with the new files. DLSS is a work in progress so it isn't that noteworthy to see changes - there is at least one data set they've not released to the public which seems to be optimised for ray tracing titles and probably more stuff beside.
FSR is now live and can be tested
however, interestingly none of the games with FSR also have DLSS. Coincidence? Maybe I can go with that, until I saw the AMD review guidelines
AMD has sent out these guidelines to reviewers to ensure it doesn't get compared to DLSS, hopefully those sites call out AMD for it
While projecting picel data based on the motion vector is intuitive at a hgh level and doesn;t need DL or any non-linear system, the reality is the motion vectors are incomplete and can be sparse. Dealing with edge cases, and optimizing how to integrate data from earlier frames whne the motion ectors have a lomger magnitude due to the increased time window leaves many choices in algorithm.
This temporal accumulation is just an extension of TAA. Just as there are many implementations of TAA, some betetr and other worse, the temporal upscaling can be done in different ways to get different results with different trade offs.
It could have been done 5 months ago. Or one month ago on Metro Exodus. It was not that hard to notice the ghosting and a lot of people were reporting it.While projecting picel data based on the motion vector is intuitive at a hgh level and doesn;t need DL or any non-linear system, the reality is the motion vectors are incomplete and can be sparse. Dealing with edge cases, and optimizing how to integrate data from earlier frames whne the motion ectors have a lomger magnitude due to the increased time window leaves many choices in algorithm.
This temporal accumulation is just an extension of TAA. Just as there are many implementations of TAA, some betetr and other worse, the temporal upscaling can be done in different ways to get different results with different trade offs.
From the review rules i bet a lot of reviewers are going "wait so i cant have any split screens showing fsr on the left and dlss on the right with afterburner stats". If thats true, then, reviews be limited as i bet most of em wanted to directly compare em head to head.
But how can you do that if there are no games with both features? I think that is a reasonable request, to not compare the FSR from Godfall with the DLSS from Metro Exodus but as usual, Nvidia cheerleaders will complain about anything..From the review rules i bet a lot of reviewers are going "wait so i cant have any split screens showing fsr on the left and dlss on the right with afterburner stats". If thats true, then, reviews be limited as i bet most of em wanted to directly compare em head to head.
FSR is now live and can be tested
however, interestingly none of the games with FSR also have DLSS. Coincidence? Maybe I can go with that, until I saw the AMD review guidelines
AMD has sent out these guidelines to reviewers to ensure it doesn't get compared to DLSS, hopefully those sites call out AMD for it
But how can you do that if there are no games with both features? I think that is a reasonable request, to not compare the FSR from Godfall with the DLSS from Metro Exodus but as usual, Nvidia cheerleaders will complain about anything..