Caporegime
Elite Dangerous Odyssey gets FSR
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Elite Dangerous Odyssey gets FSR
And word on battlefield 2042 supporting this? I notice nvidia announced earlier it’ll have diss support.
now you know why i was spectical about FSRRiftBreaker FSR at 1080p is shockingly bad. It works far better on DOTA 2 which is also free but I posted some links to FSR on vs Off at 1080p earlier in the thread to save anyone a 34GB install.
I tried The Riftbreaker using my laptop - 17" 1080p 144Hz Gsync/1070/8750h/32GB RAM/512GB NVMe/4TB SATA3 SSD. It wasn't a good experience due to blur and shimmer. I can't imagine it would be any different in Doom. On the plus side, it did let the laptop run cooler.
RiftBreaker FSR at 1080p is shockingly bad. It works far better on DOTA 2 which is also free but I posted some links to FSR on vs Off at 1080p earlier in the thread to save anyone a 34GB install.
Whether by design or just the nature of the technology, FSR needs a reasonable amount of pixels to work with otherwise it cannot produce a satisfactory image - that's what you experienced on your 1080p screen, FSR doesn't have enough pixels to work with.
From my own, albeit limited testing, when you are using FSR you want to give it at least 2560x1440 pixels to use - because of this, FSR is designed for a 4k and 8k screens.
Originally people thought FSR was gonna breath new life into very old cards, the problem is people with those cards are not using 4k/8k screens, they're are using 1080p where FSR does a terrible job and may as well not be used at all
https://www.reddit.com/r/Amd/comments/ocknpl/edge_of_eternity_tech_qa_midgar_ceo_on_amd_fsr_vs/
First game with dlss and fsr, a interview with the devs about having both techs etc. Might be interesting read for some of you.
Thats what I thought as well. FSR is not going to work well it you take a very low resolution image and try to upscale to 4k. More likely the closer to the target resolution you get then the better the quality.
FSR looking good for my new 4kk monitorhttps://www.reddit.com/r/Amd/comments/ocknpl/edge_of_eternity_tech_qa_midgar_ceo_on_amd_fsr_vs/
First game with dlss and fsr, a interview with the devs about having both techs etc. Might be interesting read for some of you.
I thought the same until I tried Dota 2 and saw that even at 1080p it looked arguably better than native. So maybe the issue is in the implementation. FSR in DOTA at 1080p with 75% render scale sharpens the textures and adds some missing details but it softens the edges. I think the image comparison in the spoiler is a case of personal preference, which means FSR is doing a great job in this case at 1080p. I think (or hope) this is evidence that FSR can give much better results depending on how well a dev implements it.
More evidence will be required before an accurate assessment can be made.
Which is FSR and which is native?
If you open the images in a new tab the first one is labelled 'native' and the second one which is sharper is FSR.obviously the first image is FSR, look at the ground - bunch of fine details are missing compared to the second image and it has more aliasing on edges