Some Translation:
After we gave sufficient attention now to the "Drumherum", we want to dedicate ourselves now to the actual play, because the two most important questions surely are: 1. As Forza 2 and 2 plays itself. How does it look? Like already in Forza engine haven divides itself also the second part in three fundamental play modes. In the Arcade mode are available "runrunning running", "time checks" and the "free run", in order to collect first distance experiences and de-energise vehicles. In the career mode it goes existing therefore, good placements in the most diverse running types. Also in this point Forza 2 does not geizt, because each type of running comes along with a due number of meetings, which consists of several runs. Here a small listing: ? Testing ground (starting from stage 0/10 meetings/30 running)? Amateur Cup running (starting from stage 3/10 meetings/34 running)? Manufacturer-club-run (starting from stage 5/10 meetings/34 running)? Half professional (starting from stage 7/10 meetings/35 running)? Competition (starting from stage 10/10 meetings/37 running)? Regional championships (starting from stage 15/10 meetings/40 running)? Series-vehicle-run (starting from stage 15/10 meetings/40 running)? Professional series (starting from stage 20/10 meetings/54 running)? Long-distancerun (starting from stage 20/10 meetings/10 running) In addition the possibility comes of denying in the multi-player mode further career running on-line via Xbox Live ones what should lead to it that so fast no boredom arises, to it however later more. After one selected oneself a vehicle, the virtual purse accordingly, goes it already loosely and before one provides oneself is one on the distance around itself a name to make and as much as possible Credits earn, which one can invest wiederrum into its vehicle park. The Tuningvielfalt is enormous, then the "Upgrade Shop" regards the appropriate and licenced parts ready as each model. "Zender" bumper for the gulf IV? - no problem!". Again here the possibility, not only the engine was added, but the complete drive strand from a model of the same manufacturer "transplant". The R32-Turbomotor with all-wheel drive provides in our old, easy-weighty gulf 2 anyhow for full thrust forward. Also the rim diameter can be now selected freely and 20"stands also for the mini well to face. Within the range "lacquer finish" did also some, particularly did apart from mad effect enamels, which can be laid on now also on the rims, within the range "Design" some here. Apart from the "December ducks" increasing tenfold the Layerzahl on 1000 per Seite(!) it is now also possible to store complete Designs to provide and/or Layergruppen and to transfer these very easy to other vehicles. As already in the predecessor it is to be spent here quite possible, a whole day with adorning its appearance accordingly and personalisieren. The chance to see with an on-line running the same cars twice should be completely impossible hereby.
RACEDAY:
Surely the play bar is the decisive point with Forza 2 and shows turn 10 also here that one developed oneself further and the Forza mark consistently. The diagrams are in such a manner detailed that with non-video game-experienced already times the border between play and reality can shift. In addition the really butter-soft scrolling with absolutely stable 60 pictures per second comes. Straight one shows turn 10 here, to which the "good old" 360 it is able and "PGR3" leaves the so far most beautiful Racer in the wahrsten sense of the word "to look old". The detail wealth is to be found enormously and at present on no other system in this kind. Even on the old-venerable north loop seams of thousands, spectator animated the way, paired from impressive light effects. The vehicles belong likewise to the finest this kind and are shared in the smallest detail to the originals. This goes that the outer skin of the body does not only come along "as genuinly", at the latest to the first guard rail contact sees as far one that also the underbody was original-faithfully taken over. The damage system already well-known from FM1 was developed further likewise and shows up altogether from its best side. As only point of criticism the positioning of the Replay cameras is to be called in our available beta version, which does not want so at all to fit in the concept of the simulation and with adventurous Schwenks comes along. A "TV transmission option" would continue to deepen the impression of genuine running still. Those altogether four selectable Ingame camera perspectives are all together very well playable, experts recommend we naturally the hood and/or bumper perspective, which comes along with really breath-robbing speed and permits sensitive tax actions. A cockpit perspective à la PGR3 does not offer FM2. Whether these detailed distance diagram in connection with the high Framerate and extremely would have been still technically convertible? The time wird's show. The control actually comes along used precisely and convinces in same parts via Joypad as well as the Xbox 360 Force feedback Wheel. Genuine running play fans do not come around around the acquisition second according to our opinion, straight in connection with "playseats evolution" recommended by us in the stylischen white Xbox 360-Ausfuehrung (detailed test follows) become the domestic living room the racing course. All steering and pedal travel, and the Force feedback can be configured in the option menu freely, whereby the latter comes along rather dezent, but consistently and probably to the driver passes all roadway procurementnesses and vehicle conditions on. The fact is annoying that the Wheel for Design work is than mismatching and the photo mode more, since it does not offer directly all control elements. A second (conventional) CONTROLLER is supported and logging out the announced input device is not not possible. Here, at least in the available version, only one helps us: Akkupack and/or power pack raus and then the new CONTROLLERS announce. Complicated on, is however a thing of seconds hears itself.