Under the Hood Part 2..
http://forzamotorsport.net/en-us/underthehood2/?fwlhd=1
Lets get the bad stuff out first.
No Night/Weather
No Bugatti La Sarthe Layout (Still has classic/current main La Sarthe)
No Almalfi long (I assume RDP) gone, but the shorter track remains
No New York
It's worth reading before getting too upset, they are very honest and open as to why decisions where made.
The good stuff:
- Tracks have been given an overhaul
- Reworked steering
- Reworked suspension
- Track 'bumpiness' amped up
- Pirelli data for tyre model (We knew this!)
- Much improved PI system to be more accurate and address the AWD issues
- List of cars that if you have in FM3 will make it to your FM4 garage
- More unicorn cars + auction house improvements to help you spot them, and can be dished out from community events.
The night/weather was always something I thought they'd not achieve without sacrificing other graphical detail and framerate, but I am a a little disappointed that The Bugatti layout has been shelved for time/resource or whatever issues, it was a great track for lower class touring car style series.
The physics will be interesting, I was impressed by FM3 for it's nuanced tyre model, lots of 'feel' of what is going on using a Wheel, but it lacked the top level cursory stuff that other games have done better.. They say FM4 is even better in how the tyre load nuances are felt, and it has a much improved top level weight transfer 'feel', then it might turn out to be a very happy compromise..
Mind you I hope it's not too OTT in the pendulation snap effect, it's nice on the surface in games like GT5, but taken to extremes such as iRacing / Race07 / GTR, it can be too fun sapping for me..