>>> Forza Horizon 5 <<<

I've shared a few more Blueprint's that work for the Hall Of Fame Accolades for winning 10 races against Unbeatable drivatars on the various race types. They should also be fine for any future series races if a track isn't specified.

HOF - Time Trials - Street (sharecode: 563 782 006)
HOF - Time Trials - Cross Country (sharecode: 123 757 502)
HOF - Time Trials - Dirt (sharecode: 975 940 266)
HOF - Time Trials - Road (sharecode: 797 044 298)

All are set to Unbeatable, with no Drivatar's so they are pretty much time trials, drive anything you want. Road, Dirt & Road are all just 1 lap.
 
I completed 3 of the long races today in A class cars,(Goliath, Colossus and whatever the dirt race is), the rubberbanding AI is terrible. (15 min, 18min & 23min races)

At the start of the race at least the top 3 cars get a power increase, this slightly decreases at around 30% then again at 65% and they drop to normal power or less at 70%, then 2nd place gets a power increase at 90-95% for that close finish. It was similar on Expert & Pro, maybe slightly different percentages.

If you create a blueprint you can set quite a few rules when conditions are met, unfortunately not AI speed..
 
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The first Hot Fix update has arrived

maintenance tomorrow morning for some other fixes

Version Number:
  • Xbox One consoles: 1.410.860.0
  • Xbox Series consoles: 3.410.860.0
  • PC: 3.410.860.2
  • Steam: 1.410.860.0

    Game Stability
  • Fixed several crashes
  • Fixed a potential crash that could happen if an emote was earned whilst offline
  • Fixed a potential crash that can happen when starting a Horizon Arcade
  • Fixed a potential crash that occurred when spawning traffic cars
  • Fixed a crash when loading EventLab events
  • Fixed a crash when upgrading cars

    Multiplayer
  • Improved stability of Horizon Life connections
  • Improvements to online traffic
  • Fixed issue where player’s car would get stopped when losing connection to Horizon Life
  • Disabled Convoy voice chat to help track down the long load times in Online events
  • Improvements to Horizon Arcade for other player visibility and joining and leaving Arcade events
  • Fixed Eliminator Head to Heads not ending when players reached the finish point

    Wheel Compatibility
  • Fixed a disconnect pop up that was preventing Wheels from functioning correctly on PC

    Exploits
  • Updated the Car Masteries for various cars to address an exploit
  • Removed an exploit that could be achieved when creating Challenge Cards
  • Removed an exploit when creating specific route configurations in EventLab
  • Fixed an issue which allowed players to purchase cars from the Car Collection screen which weren’t available in the Autoshow
  • Added checks to stop an exploit with driving assists
  • Stopped players being able to download tunes before a race starts

    DLC
  • Fixed VIP Player House not being free for some VIPs
  • Fixed VIP House not giving player correct Forzathon Point multiplier
  • Fixed issue where some VIP players weren’t receiving Super Wheelspins

    Rewards
  • Fixed players not receiving the loyalty reward for playing Forza Motorsport 5
  • Fixed an issue with Car Collection where it was possible that a player could lose pending rewards if they quit the game
  • Rebalanced UGC payouts

    PC Settings
  • Fixed Resolution Scaling causing GTAO depth issues on PC
  • Fixed issue where distant terrain could appear as low res on PC Ultra settings

    Other
  • Fixed an issue where it was possible for the player to fall out of world after completing the Trial
  • Fixed an issue where input stops working on the Press Start screen
  • Cross Country Event difficulty has been tuned slightly easier on Drivatar Difficulty levels below Unbeatable to smooth off some difficulty spikes
  • Fixed EventLab notifications persisting in Freeroam
  • Fixed some Accolades missing icons on Xbox One and Xbox One S
  • Fixed profanity filter not applying correctly on Super 7

No longer get the skill point refund when you gift cars, shame as i bought 10x '69 Charger's for 10k each over the last day or so. 6x that nobody unlocked the Charger Daytona's on before selling, those get listed for 2-3mill each. It will take a while to unlock all those skill points now to get the free extra cars!
 
There are two broken daily challenges on the forzathon.

- The showcase one - you have to come in 2nd to get it to complete, the train showcase worked for me (might be ok if you haven't already completed all of them)
- The rivals one - you have to beat a rival, but make sure your lap is dirty, hit a wall or something but still beat the rivals time

You have to fail to complete them, sounds about right these days!
 
@spaceman any tips on vehicles or tunes for this week's event? I've done half the events already, but could do with some hints!


rp2000

I've only done a couple so far:-

The Trial - I've got a shared A800 AWD tune for the Corvette '20 - i came 1st & 3rd and completed it on the first attempt. - 'when it rains it pours' looks to need the same car.
The Buggy Stuff - I used my B700 tune for it all, 500k part i just i went to the bumpy/cactus area near the start of the motorway and got loads of air skills. The 3x Cross Country events, i used my shared HFH - Time Trials - Cross Country blueprint (No drivatars, but set to unbeatable, it's only 1 lap of an easy track) x3 times, the Trailblazer i used the top of the mountain that B class tune was fine for 2 stars each go.

I've got a '17 Raptor tune that might be ok for the event that give you a different rare Raptor, i haven't looked at the others yet.

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If anyone needs credits, create a few challenge cards, make them easy to complete.

I'm earning 500,000 credits (max in one go) twice a day if i get a chance to login in the morning and evening, just from those. That's with around 1000 uses or likes each time. I suppose they must be in a random list for the Super 7 or something with all the others people create, unless players find them on the map.
 
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I tried The Trial 4 times with the Corvette and failed. It's too dependant on the other players. To mix it up I went with an auto tuned i8 and won 1st time, but I just got paired with good racers and got lucky!
1st 2 races with the Raptor were easy, I had your tune from last weeks event, but these drivers were only highly skilled so not too tough anyway.

Only events I don't have a plan for are When it rains it pours (cant use the Corvette for that) and Four on the Floor. Will wait to see how you approach those as credits are starting to run low :D My general strategy of just buying the car and auto tuning it is expensive with trial and error, and I'm too lazy to try to win long auctions and save credits.

rp2000

Yeah the trial does depend on everyone, as long as there are a couple of people near the front, its usually a win.

Glad the rapter was some use, i'll use that later.

Which cars do you have that fit those two? I haven't tried either yet.

I've got a 2010 Audi tt rs coupe i used for the dirt race seasonal's previously, that tune is shared, might be ok for 'when it rains it pours' i guess its all dirt races in the rain.

I've got about 12 sport utility heroes i could use for four on the floor, but haven't tuned or even driven any of the yet, haha. The Jeep Trackhawk used to be good in FH4, i may tune that to A800 as it starts around A750.

EDIT: Just completed the dirt racing seasonal in the Audi TT, was easy with that one. Your drivatar was in the three races driving it too!

Shared an A800 Jeep Trackhawk tune I completed the cross country in. The 2nd race with big jumps was annoying, the drivatars don't slow down when they land, like we do..
 
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