WatchTower said:
Injuries affecting how well your character can perform in fps thats a good idea actualy.
After an intensive thrashing in BF2 due to unfair tactics (dolphin diving and being given the rubber bullets) and over use of cough*artillery fire by the opposing team, my cousin and I were discussing how to make an online shooter more realistic without sacrificing the fun factor or making it feel unfair. We came up with a few ideas on fire and return fire:
Head shots kill, body shot kills depending on the distance and weapon, arm shots = three shots and then death, legs = two shots and then death.
when you get hit and are not killed the screen jerks and blurs, your health goes down accordingly. This is so you cannot shoot back as your aim is affected. This is to remove the BF2 factor of taking six shots then returning fire with one to kill. The effects of being hit will quickly wear off, though your health will still reflect the damage.
Conversely you will move faster for a while upon being hit. This is to replicate what would probably happen in real life (I am guessing - having never been shot (thankfully)) in that you would want to get out of the way and into cover to recover, and will make you harder to finish off.
I have lost count of the times when I have used a support class heavy machine gun and hit nothing when firing at an enemy who is less that 20 feet away from me - they however have a rifle clamly line up a shot to my cranium and lay waste to me. People know that with this weapon the aim in rubbish. Support weapons loose there effectiveness in these sorts of games as they are used in real life to suppress the enemy. In real life they work as the threat of getting shot from a barrage heavy machine gun fire is real enough to put people off taking a chance with their accurate rifle and so keep their heads down. The death factor is removed in this situation in online games and people feel that they have a chance so might as well take it. To address this I would recommend making one in 20 or 10 bullets accurate and due to the high caliber a hit will do massive damage. The accurate shot rate will increase with crouching, and even more with going prone (suggest 30, 20, 10). People can still take the chance as they may not get hit still, but they also may be subject to the accurate bullet.
I await the flaming for my suggestions.
Also the dolphin diving is un-realistic, yes soldiers go prone when being shot at, however they do not jump 4 feet in the air go flat and then land on then stomachs from 5-6 feet, and then, as already pointed out, deliver a deadly accurate shot.