Freelancer

Freelancer for me was the last great space game i've played.

Would love it if they converted it into a MMO.
FL was an epic game, both SP and MP. After playing SP to the death, I went on the 64player Jolt UK servers and had an incredible blast as the server state was persistent. Massive planetary battles were a sheer joy to witness.

I still think about the game today and wish there was a sequel :)
 
Freelancer was great, some of the AI during battles was a bit so so but generally great, some of the distant galaxies were awesome as you say.

If they had took all the good parts of it and improved the weak parts it would have made a great sequel, i keep wondering if STO is a bit like it in some respect ?
 
I always wondered if Halo Reach's space section had some source code from Freelancer...

Also wonder if that's the reason the Halo mod went dark.

Hate Microsoft for its stupid decision, the game will always be my favourite.

(Oh dear...i have had a terrible thought, what if they intend to use Halo and simply disregard Freelancer for the rest of time?...)
 
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Bit unlike me to come into a thread and say the same thing again, but I just want to stress again how brilliant Freespace 2 is. Very, very intuitive control system yet isn't dumbed down. In terms of combat, I've never played a spacesim that good (actually I've never played a better spacesim fullstop - it's better than Freelancer at least). The storyline is very strong as well, and you get a real warm gooey feeling inside when you are getting your arse handed to you, weaving around in dogfights desperately trying to survive an onslaught and then in comes the cavalry to save the day, a friendly cruiser warps in, beam cannon blazing...

Key thing is do NOT be put of by the age of the game, it has an extremely competent (and organised) modding community that brings the technology a bit more up to date, letting you experience the full brilliance of the underlying gameplay and storyline. A lot of modding communities could learn a lot from hardlight/SCP in fact.
 
Bit unlike me to come into a thread and say the same thing again, but I just want to stress again how brilliant Freespace 2 is. Very, very intuitive control system yet isn't dumbed down. In terms of combat, I've never played a spacesim that good (actually I've never played a better spacesim fullstop - it's better than Freelancer at least). The storyline is very strong as well, and you get a real warm gooey feeling inside when you are getting your arse handed to you, weaving around in dogfights desperately trying to survive an onslaught and then in comes the cavalry to save the day, a friendly cruiser warps in, beam cannon blazing...

Key thing is do NOT be put of by the age of the game, it has an extremely competent (and organised) modding community that brings the technology a bit more up to date, letting you experience the full brilliance of the underlying gameplay and storyline. A lot of modding communities could learn a lot from hardlight/SCP in fact.

This this this absolutely.

I've said it earlier in this thread but I just HAVE to say it again. Freespace 2 is an AMAZING game. It's not that much like Freelancer but everything from the story to the presentation to the way the ships feel is brilliant. The ships handle beautifully. The game plays amazingly. The missions aren't too long but aren't too short either. None of them are frustrating.

The feel you get when your little spaceship is being shot by 10 fighters, you take down three and then, out of the corner of your eye, you see a massive warship, easily hundreds times the size of your fighter, jump in, flak and beam cannons blazing... well, no other game has that.

It even plays well with a mouse and keyboard. Also hardlight/SCP and the Freespace Open project mean that it has a modding community like no other. Mods adding hours of gameplay exist for that game and graphically it still looks great.

If you like space game combat even in the slightest then I really recommend you go pick it up from GOG.
 
Ohhhh man Freelancer was a ******* sweet game, I'd rate it up there with some of my all time favorites.

Now you have gone and mentioned it though I really wanna play it again lol.

What must have mods can people recommend for single player only?

Thanks.
 
Bit unlike me to come into a thread and say the same thing again, but I just want to stress again how brilliant Freespace 2 is. Very, very intuitive control system yet isn't dumbed down. In terms of combat, I've never played a spacesim that good (actually I've never played a better spacesim fullstop - it's better than Freelancer at least). The storyline is very strong as well, and you get a real warm gooey feeling inside when you are getting your arse handed to you, weaving around in dogfights desperately trying to survive an onslaught and then in comes the cavalry to save the day, a friendly cruiser warps in, beam cannon blazing...

Key thing is do NOT be put of by the age of the game, it has an extremely competent (and organised) modding community that brings the technology a bit more up to date, letting you experience the full brilliance of the underlying gameplay and storyline. A lot of modding communities could learn a lot from hardlight/SCP in fact.

This this this absolutely.

I've said it earlier in this thread but I just HAVE to say it again. Freespace 2 is an AMAZING game. It's not that much like Freelancer but everything from the story to the presentation to the way the ships feel is brilliant. The ships handle beautifully. The game plays amazingly. The missions aren't too long but aren't too short either. None of them are frustrating.

The feel you get when your little spaceship is being shot by 10 fighters, you take down three and then, out of the corner of your eye, you see a massive warship, easily hundreds times the size of your fighter, jump in, flak and beam cannons blazing... well, no other game has that.

It even plays well with a mouse and keyboard. Also hardlight/SCP and the Freespace Open project mean that it has a modding community like no other. Mods adding hours of gameplay exist for that game and graphically it still looks great.

If you like space game combat even in the slightest then I really recommend you go pick it up from GOG.


Freespace 2@GOG $5.99

http://www.gog.com/gamecard/freespace_2

Does look pretty good, saw a couple of gameplay vids@youtube.

Got soo many games waiting unplayed, I don't know as I have all the x games sitting on steam but each time I try one it just looks too much hassle and I can't justify the hours.
 
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Arise, thread, and live again for a short time.


Having recently discovered Star Citizen (oooommmmmgggggg) I have a sudden urge to give Freelancer another play-through. Anyone aware of any mods or hacks to bring the graphics a bit more up to date? Besides setting a proper resolution in freelancer.ini and enabling anti-aliasing and anisotropic filtering in the nvidia control panel, that is.

Some of the mods for it seem pretty epic but I'll play the story through again for now. It's been a long time :D
 
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I spent many an hour playing Freelancer. Teaming up with fellow traders and then becoming evil and hiding out in the Corsair system to kill unsuspecting newbs :)

Ahhh good times. You have made me sad now, OP! :mad:
 
I reviewed Freelancer for the now defunct Boomtown website and really enjoyed it. Only things that counted against it was the lack of a persistent online character (each server had a different version of your character. Good for different ships etc but crap if you only wanted to play one character and 'your' server was down) and the rampant hacking and cheating that went on within weeks of the launch. People were modding config files to fly faster outside warp than in it! I hope Elite Dangerous lives up to the hype.
 
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