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Games Listed by Video Memory Usage

I do think different games use vram differently

My GTX 690s can run Crysis 3 @1600p fully maxed no problem, unfortunately when I try this with Tomb Raider there is no way they are going to run @1600p - all I get is about 2-3fps:eek:

Definitely. You can't rule out AMD Gaming Evolved titles dumping extra textures into the VRAM as a purposeful thing either to try and cripple 600 series performance. :D

Cat amongst the pigeons.
 
@ 1080P in Hitman, I used ~2600MB on the hit and run level.

The VRAM argument is a joke TBH. I was told time and time again by people who didn't have triple monitors that 3GB was required to play modern games and even though I proved it wasn't, I was still told I was wrong (by people who owned 3GB cards).

Payback is sweet and to all you guys who argued with me and told me that 3GB was needed, I now say to you....WRONG, 4GB is the minimum required for triple screen gaming and caching of VRAM is essential.

To the guys who use common sense, you know the reality ;)
 
Payback is sweet and to all you guys who argued with me and told me that 3GB was needed, I now say to you....WRONG, 4GB is the minimum required for triple screen gaming and caching of VRAM is essential.

To the guys who use common sense, you know the reality ;)

Sweet caching :D

Loved the post ;).

Edit: think you may be on to something here. I shall hereby commence recommending 6GB 7970s or Titans for triple screen gaming as the bare minimum due to VRAM amount.

Lol AMD aren't Nvidia rusty. :p

Thankfully not. It'd be boring to have two of the same :D.
 
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Modern GPUs will run into a hybrid mode where the drivers/GPU start streaming texture data from system RAM over the PCIe bus to make up for the "missing" RAM. Since system RAM is 3-5X slower than GDDR5 with much higher latency, running out of "VRAM" would translate into a significant FPS loss. [source]
I ran out of VRAM one time and my computer exploded. Took out two and half blocks around my house. [source]
A tad spurious perhaps?, also lol at the exploding computer. Cryengine 3 assets are very demanding in crysis3 but is that due to gpu chip not keeping up or lack of vram? difficult to say really. Sometimes the pseudo effect kicks in :D
 
@ 1080P in Hitman, I used ~2600MB on the hit and run level.

The VRAM argument is a joke TBH. I was told time and time again by people who didn't have triple monitors that 3GB was required to play modern games and even though I proved it wasn't, I was still told I was wrong (by people who owned 3GB cards).

Payback is sweet and to all you guys who argued with me and told me that 3GB was needed, I now say to you....WRONG, 4GB is the minimum required for triple screen gaming and caching of VRAM is essential.

To the guys who use common sense, you know the reality ;)

Rofl :D

Time to bin my 690's and the 7970's and gooo.... TITAN!
 
Sweet caching :D

Loved the post ;).

Edit: think you may be on to something here. I shall hereby commence recommending 6GB 7970s or Titans for triple screen gaming as the bare minimum due to VRAM amount.

It is apparent that modern games break the 3GB usage at triple screen resolutions (Even worse if you use bezel correction) and 3GB just can't cut it.

4GB 670' maybe for the interim but for a little future proofing, 6GB cards for triple screen gamers only.

Rofl :D

Time to bin my 690's and the 7970's and gooo.... TITAN!

If you triple screen game, you will need to ;)
 
It is apparent that modern games break the 3GB usage at triple screen resolutions (Even worse if you use bezel correction) and 3GB just can't cut it.

4GB 670' maybe for the interim but for a little future proofing, 6GB cards for triple screen gamers only.



If you triple screen game, you will need to ;)

Triple screens not my cup of tea. I've gamed on both. I always end up going back to the 2560 x 1440 res single monitor.
 
Someone needs to design a big curved monitor.

They have and it uses projectors. I have never been a fan of projector images TBH but a curved LCD would be sweet.

front1.jpg


alienware-curved-lcd-monitor.jpg
 
Also I don't like the idea of a digital signal travelling through an analogue medium (air), the photons are probably bouncing off dust particles and whatnot, with cables you get 100% of the picture unadulterated.
 
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