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Geforce GTX1180/2080 Speculation thread

Like me, if you remember I ruined my Aorus 1080ti buy messing up the waterblock install, so I've been stuck on my GTX 970 this past year.
I bought an MSI Sea Hawk EK X on ebay the other day and it's due to arrive tomorrow. Only paid £425 for it! So Bargains are out there to be had!
 
Gaijin ‘Super Impressed’ with NVIDIA RTX Vulkan Performance; Enlisted Already Runs at 4K@90+ FPS

https://wccftech.com/gaijin-impressed-nvidia-rtx-performance/

Enlisted will use Vulkan, developer are super impressed with RTX performance probably had RTX up and running in a day after had RTX development hardware for only 3 days.

It seem all RTX games are not used RTX beta build as I thought but it used RTX alpha build which is damn very impressed for really very early build, all developers are very exciting at Nvidia ray tracing performance.

Enlisted run at 4K 90+ FPS on 2080 Ti is super impressed, there will probably some 8K HDTVs and monitors in 2019 would see Enlisted run 8K resolution at playable 45+ FPS. :cool:
 
If I ever get round to trying to fix said card I could have 1080Ti in sLIE but I don't know anyone who is able to do such a job?

You knock components off it? Probably electrical stores that specialise in that kind of thing that could fix it. Near sure someone on here damaged his titan card and had to do something similar.
 
more like 12.5fps ;)

Being that 8k is 4x the resolution of 4k it would probably be <30fps.


Well ThirtyIR had Project Cars ran at 8K 130+ FPS maxed out SMAA at Ultra used 4 Titan Xp cards in SLi so a single Titan Xp would ran 8K at playable 30 FPS so 2080 Ti will definitely be much faster than Titan Xp on Project Cars at 8K.

Will be very interesting to see how a dual 2080 Ti with NVLink will run Project Cars at 10K, 12K and 16K resolution. :eek::D
 
although how did normal SLI work was the memory bandwidth doubled but only half the memory available?
Each card needed to keep all the textures in memory so if you were using, say, 980's in SLI you'd still only have 4GB addressable video memory, not 8GB. AFAIK the memory bandwidth didn't increase either as each card was still making it's own memory calls although my memory is very hazy! This is the benefit of NVLink in that it uses both memory blocks and combines them. Having said that I can't see any game out yet needing anywhere close to 22GB VRAM.
 
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