I've been seeing this term quite a bit in the past year. I've seen it pasted on Dark Sector, Battlefield: Bad Company, MOH: Airbourne, Haze and others. When someone says "Generic Shooter" I think about a game with average graphics, AK's/M4's as standard weapons, little/no new gameplay features, set in one location and with little story.
What annoys me most though, is when someone says "X looks like a generic shooter," and then follows up with "I think I'll stick with Call of Duty 4." (I'm pulling my hair out even as I'm typing this) I don't want to hate on COD4, but to me it is more generic than the above named shooters. The graphics are very static and lifeless, and the gameplay is basically the same as the first one, which was basically how a standard FPS used to play - except with a lot of big explosions. I'm not saying it's a bad game (I've played it quite a lot actually - rank 45), but it is quite generic.
In my opinion, game developers have moved forward in the last two years. This next gen era has allowed them to do a lot of things (because of the increased experience as well as the better hardware) - So I haven't really seen a 'generic' shooter in a long time. Dark Sector has that intriguing story and glaive (although used little of its potential); Bad Company offers a light hearted and 100%-destruction take on PMCs in modern warfare; Airbourne has you parachuting into the thick of battle; and Haze looks like it'll have a great story along with some crazy business involving messing with perception and reality.
You can call those games (and others) "bad" but I wouldn't say they're "generic". Better examples are: Turok and Turning Point: Fall of Liberty - Not generic, but bad. Really bad.
What annoys me most though, is when someone says "X looks like a generic shooter," and then follows up with "I think I'll stick with Call of Duty 4." (I'm pulling my hair out even as I'm typing this) I don't want to hate on COD4, but to me it is more generic than the above named shooters. The graphics are very static and lifeless, and the gameplay is basically the same as the first one, which was basically how a standard FPS used to play - except with a lot of big explosions. I'm not saying it's a bad game (I've played it quite a lot actually - rank 45), but it is quite generic.
In my opinion, game developers have moved forward in the last two years. This next gen era has allowed them to do a lot of things (because of the increased experience as well as the better hardware) - So I haven't really seen a 'generic' shooter in a long time. Dark Sector has that intriguing story and glaive (although used little of its potential); Bad Company offers a light hearted and 100%-destruction take on PMCs in modern warfare; Airbourne has you parachuting into the thick of battle; and Haze looks like it'll have a great story along with some crazy business involving messing with perception and reality.
You can call those games (and others) "bad" but I wouldn't say they're "generic". Better examples are: Turok and Turning Point: Fall of Liberty - Not generic, but bad. Really bad.