Generic is something that's knocked together without a Soul. It's simple a to b and level done, repetition of game play and no sections of real class.
A perfect example is Blacksite.
Your signature under that post is most exquisite irony.
Yeah id be curious about that, you say we've done space marine shooters to death. What other ones were there before Halo?
Quake? Doom?
Quake? Doom?
If people really want to debate against the merits of Halo, they really have got to try harder than 'lol space marines'.
So the space marine element was done to death because of games that were released five and seven years prior to Halo? Games that were simply corridor shooters at best (please don't hurt me o Gods of Id)
Let's go beyond 'space marine shooter' in fact. What games in 2001 had the same seamless indoor/outdoor, vehicular combat as Halo? Or the health system? Or squads? Or two guns inventory? I could go on and on.
lol the health system. Hardly anything revolutionary or spectactular is it. It's just a small and simple modification on the typical health bar.
What do you mean by 'two guns inventory'? You mean the ability to dual wield the same type/different weapons? That was done way before Halo. One example is Goldeneye IIRC.
The vehicular combat was something different, but aside from that the gameplay is incredibly basic with not much depth to it.
I'm not a Halo fanboy, I really disliked the latter two, but your comment made me shudder.Have you played Halo? It is a perfect example of a corridor shooter.