Ghost of Tsushima - directors cut

I found farming did nothing in Sekiro - unlike Dark Souls 3 (never played Elden - in part because I hate farming/grinding). I treated the final boss as a game within a game and loved how he showed me how I was crumbling under pressure and how hesitation is defeat. It certainly wasn't a game for chilling after work, but at the same time it made me forget about real life stuff like very few games do. And it made me grow, like a good book or a good piece of art does - not just this boss, but the whole Sekiro thing (it's my only platinum in Steam, and I beat all of its optional endings and "gauntlets of strength" too).

:D
 
Last edited:
I finally got around to playing this on PC and found it very enjoyable. Not without its annoying aspects but sit still good.

The different stances became annoying. The fact I could barely break the stance of a shield guy because I held the katana slightly differently is laughable in hindsight.

The entire premise of the game is your slow change from the samurai honour code, to more of an assassin/ninja was compromised in almost every boss fight (apart from the last one). If I put skill points into the ghost skills, don’t turn them off during annoying boss fights.

Some of the characters were laughably hackneyed and over the top. Your uncle being a perfect example. So much so that I ended up despising my interactions with him. Not because I didn’t like him, but because the writing was so bad in trying to make me feel any connection or empathy for him whatsoever. I felt more connection and Empathy for
Tamoe, who was far better written as an enemy with an interesting back story that unfolded as you got closer to the culmination.

Iki Island DLC was just poor IMHO. The new island was nice graphically but the story and the missions were just bad.

Like I said though, still a great game.
 
Last edited:
I found farming did nothing in Sekiro - unlike Dark Souls 3 (never played Elden - in part because I hate farming/grinding). I treated the final boss as a game within a game and loved how he showed me how I was crumbling under pressure and how hesitation is defeat. It certainly wasn't a game for chilling after work, but at the same time it made me forget about real life stuff like very few games do. And it made me grow, like a good book or a good piece of art does - not just this boss, but the whole Sekiro thing (it's my only platinum in Steam, and I beat all of its optional endings and "gauntlets of strength" too).

:D

The last save point before the boss,

I just did a run repeatably across the court yard to the bridge where you fight the ogre.

I did that for hours and hours to get extra points. I think all it was doing was upgrading my attack but may have been making me more tankier as well.

I just did that for like a few hours then tried the boss again, and kept doing it until I could finish him off.

You do also need to learn the fight but that goes for any souls boss.
 
The last save point before the boss,

I just did a run repeatably across the court yard to the bridge where you fight the ogre.

I did that for hours and hours to get extra points. I think all it was doing was upgrading my attack but may have been making me more tankier as well.

I just did that for like a few hours then tried the boss again, and kept doing it until I could finish him off.

You do also need to learn the fight but that goes for any souls boss.
Here are two vids, one with normal end of game attack level, and the other with farmed maxxed out 99 attack (how many hours of grinding did that take). Imo the game is the same or nearly the same - unlike DS3 and Elden, and the way it should be imo (I hate being forced into grinding)
Maxxed out attack
Normal
My theory is that you yourself became better when you farmed those end of game red warrior enemy mobs, and it simply translated to the boss fight ;)
 
Last edited:
Back
Top Bottom