I found farming did nothing in Sekiro - unlike Dark Souls 3 (never played Elden - in part because I hate farming/grinding). I treated the final boss as a game within a game and loved how he showed me how I was crumbling under pressure and how hesitation is defeat. It certainly wasn't a game for chilling after work, but at the same time it made me forget about real life stuff like very few games do. And it made me grow, like a good book or a good piece of art does - not just this boss, but the whole Sekiro thing (it's my only platinum in Steam, and I beat all of its optional endings and "gauntlets of strength" too).
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