Ghost of Tsushima - directors cut

Caporegime
Joined
4 Jun 2009
Posts
31,328
Lighting is grand and the reflections are actually very good (some of the best I've seen with likes of rdr 2), however.......... the shadows are absolutely awful, just hard/sharp and not diffused at all, it's the one game where RT shadows would be an incredible showcase.
 
Caporegime
Joined
8 Sep 2006
Posts
38,256
Location
On Ocuk
Patch 4 out now too. Any updates people?

  • Updated PlayStation PC SDK to version 2.5 with support for processors that lack AVX2 instructions.
  • Fixed an issue that could cause facial textures to be displayed incorrectly when running out of video memory.
  • Fixed an issue that could cause shadows to appear smeared for a few frames.
  • The gyro functionality of controllers can now also be used when Steam Input is enabled.
  • Stability improvements to AMD FSR Frame Generation.
  • Various stability improvements.
  • Various user interface bug fixes.
 
Last edited:
Soldato
Joined
22 Oct 2004
Posts
13,426
downloading the now,. any tips , tweaks?
Personally found that this game is great on the hardest difficulty, as you can die in a couple hits that feels a bit more realistic to me. Also it makes the combat more tactical and engaging.
Still fairly early on and managing okay at this setting and felt it was the right way to play for me.
 
Soldato
Joined
19 Oct 2004
Posts
4,256
Location
London
  • Updated PlayStation PC SDK to version 2.5 with support for processors that lack AVX2 instructions.
  • Fixed an issue that could cause facial textures to be displayed incorrectly when running out of video memory.
  • Fixed an issue that could cause shadows to appear smeared for a few frames.
  • The gyro functionality of controllers can now also be used when Steam Input is enabled.
  • Stability improvements to AMD FSR Frame Generation.
  • Various stability improvements.
  • Various user interface bug fixes.

Yeah i saw that - just wondered if people had noticed a difference IRL
 
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