Goldeneye!

Ah I see - that seems more like the fact going back to a control system designed for a single stick is jarring after 20 years of games using two sticks which is to be expected really - i'm sure people will come up with some decent controller mappings that make it more similar to a modern shooter.

 
Far too much scenery twist and warping around on the Series X. Didn't have high hopes for this but this is quite a few levels below my expectations.

Oh well, guess i wont be doing all the challenges again, shame, they were engrossing and infuriating at the same time :D
 
I really want to play this, is there a family option on here? I used to be involved with someone who set something up but it's recenently expired. I don't fancy paying full whack for the only game i'm in to at the moment.
 
Last edited:
The default controls were painful. What did you change too?

Almost certainly as the youtube vid above is showing (I've not watched it) but if you go into the control settings in the main switch settings, change controller buttons etc, there is an option to swap the sticks around, if you do that, then set the control system in game to 1.2 Solitair, its pretty much like modern controls. You also have to reverse the up and down with the aiming, but you can do that in game.
 
Tried to grab it on the Wife's Switch last night, only to find that not only does it need the subscription (which she has) but some bs 'expansion' to that as well.

As if the prices on the Nintendo store weren't bad enough...
 
Tried to grab it on the Wife's Switch last night, only to find that not only does it need the subscription (which she has) but some bs 'expansion' to that as well.

As if the prices on the Nintendo store weren't bad enough...

There regularly people getting together to share a family subscription on here making it peanuts for a year.
 
The leak was the remaster wasn't it? Whereas this is a rerelease of the original.
The current release is purely emulation of the N64 game, with a few tweaks.

The leaked XBLA version was from the original source code.

https://www.videogameschronicle.com/features/interviews/interview-the-real-story-behind-goldeneye-hd-as-told-by-its-directors/ said:
So the remaster ran on the original code?

ME:
Yeah, so we took the original code and then Laurie [Cheers] began converting it chunk by chunk, He got the basic game loop running on the Xbox, then he moved on to drawing the characters and other stuff, changing as little as possible.

I think it was C code on the Nintendo 64 and C++ on Xbox. We were keeping all of the code the same, so when you were walking around the game the collisions were exactly the same on both versions. That basically meant we had to keep the same graphics so that the collisions would be the same and things like that.

It was enjoyable to see it slowly come back to life, with Laurie starting with this small core and slowly adding bits on as they were converted. It was pretty cool.
 
Last edited:
Managed to get up to Control on 00 - forgot how much of a PITA some of the missions were, ammo being a major problem :p

Having a blast though.
 
Back
Top Bottom