Grim Dawn - ARPG

new large update went live in the last hour, massive patch notes list here.

[Major New Features]

  • Two-handed melee move sets have been overhauled with all new updated animations. Two-handed spears are now classified as spears and have appropriate animations!
  • Nemesis boss spawns have been overhauled. Nemesis bosses now appear randomly nearby when you slaughter monsters of their faction that grant experience and/or infamy, with more progress granted in Challenge Areas. Nemesis bosses no longer have fixed spawn points. Each Nemesis can still only spawn once per session.
  • Item tooltips now hide detailed information for Components, Augments, and Skills by default, and do not include those factors in tooltip comparisons. By holding ctrl, all of this information is restored and is then included in tooltip comparisons. This was done to dramatically reduce tooltip bloat as much of this information is not required the majority of the time. This new tooltip behavior can be disabled by enabling Detailed Item Tooltips in the game options.
  • % Physical Resist has been rebalanced across the entire game. Physical Resist is now available in more restricted gear slots, and in smaller amounts. To compensate, monsters now deal less Physical damage. This change was made to narrow the gap between builds capable of stacking excessive amounts of % Physical Resist and those that struggled to get % Physical Resist in the first place.
  • Most consumables are now organized into one of three categories: Elixirs, Oils, and Tinctures. These categories share cooldowns and you can only benefit from one Elixir, Oil and Tinctures at any given time. The Aether Cluster and Potion of Clarity are notable exceptions.
  • Oil consumables have had their durations increased to 900s. Bonuses updated or redesigned accordingly.
  • This update includes a major pass on pet skills and itemization. Some of these changes might seem alarming in a vacuum, but the net result is a significant boost for pet builds with less keybinds required. In summary: pets are going to be attacking slower, but their special attacks are much more powerful. Permanent pets are tougher than their temporary counterparts and deal more damage. A significant portion of power has been taken out of pet sets and transferred to the base skills and pet Constellations, making non-set pet builds more viable.
 
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Oooo maybe I'll do this one. I missed S6 due to no time. I'll do SC this time rather than HC I think.
I play HC as I found this is the game that makes it a challenge without being too difficult or punishing.
season 6 couldnt kill Moira in the end but this season she will fall.
 
Oh boy, you guys came up clutch!!! After being done with the horrible expansion that is Vessel of Hatred, I've been looking for something to sink my teeth in! This is great, I love GD, never played one of these community seasons but will be starting today! Cheers, can't wait to play this.
 
druid is up to lvl65, been exploring the new area so way over levelled atm. Necro is down at 30 so thinking to convert it to aether ray
 
did all dungeons, ghost nemesis, tried ravager but to tired and died.
but prepared to level another with lokar set and factions
hopefully new guy be better
 
did finally take down Moira celestial end game boss.
been a fun season 7
pushing for higher score is unlikely, requires a lot of effort
 
Oh boy, you guys came up clutch!!! After being done with the horrible expansion that is Vessel of Hatred, I've been looking for something to sink my teeth in! This is great, I love GD, never played one of these community seasons but will be starting today! Cheers, can't wait to play this.
You should try last epoch if you havent already, my favourite of all the current ARPG`s
 
i really need to start trying harder in the community leagues, silly little mistakes and i lose a character and then lose motivation to start again. dont think ive ever made it it past the campaign, world bosses, level limit, nemesis and key dungeon challenges. oh well, try again next time. :)
 
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