Gsync and Vsync?

If you don't have vsync on in the NVCP, you will get 'tearing' in most games.
Only if the fps is higher than the refresh rate of your monitor that tearing starts to show. Gsync at this point is not working

If you enable Vsync you basically switch over to Vsync and inherit everything Vsync brings that you want to avoid. At the FPS refresh cap Gsync is not working

You just need a fps cap to retain the use of gsync/freesync…
 
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If you don't have vsync on in the NVCP, you will get 'tearing' in most games.
That's really not accurate, at least for OLED anyway.

As mentioned I have vsync/gsync off at all times to eliminate VRR flicker which OLED has in current OLED tech, I see no tearing in any modern game at any fps, all games are manually capped to a fixed fps though.

You will see tearing though if your GPU id consistently bouncing between fps ranges. Though the higher the display refresh rate the less of a problem this is, and on OLED it's even less of a concern.
 
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So much wrongness.

For anyone that gives a ****, I've got an OLED monitor. You do see tearing in many (not all!) games if vsync is off even when you are below the monitor refresh rate, and have a steady high frame rate (eg 100 fps on 120Hz screen). Again, at the risk of having to spell out how bell curves work in all of life - many, not all.

Many people just cannot see it. Maybe they are blessed.

There was a time a few months ago when around 4 series of Nvidia Drivers in a row completely broke DLSS4 frame gen and the whole Vsync/ Gsync relationship. I posted about it on here, with a temporary solution. No one cared, or I assume even noticed, that there was a problem. But there was as it was fixed with a new DLSSG DLL release and everything went back to how it was/ should be.

Slight tangent, but it's similar to many people thinking Unreal Engine 5 is actually ok and "runs fine on my PC". I don't particularly Like Digital Foundry these days, but their testing (which I observe with my own eyes in my own games) has been done to death on #stutterstruggle - and it's real. And it's not just UE5, to be fair. Many people just don't see uneven framepacing and judder either. Or just don't care.

I don't really care what people think about anything anymore as 'personal truth' seems to outweigh actual truth and logic these days. Just crack on and enjoy what you see.
 
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I could HFR camera capture the screen to demonstrate the validity of what I have said above, it's extra effort, but I say what I observe exactly. In relation to tearing, as I said, none of the modern games I have played have visible tearing,and normally I can spot such things rather easily, which is why the whole stuttergate scene is in my bullseye with every game release.
 
I have a feeling that the screen tearing is indeed visible without some kind of v-sync on in the game or control panel. I'll have to do some testing tomorrow but that's why I've always left it on in the control panel but off in game.
On 120hz OLED currently but was same on that Alienware thing.

It can be especially bad when panning a camera in a first person game. But again I'd have to do some tests to be sure. All I know is I sure as hell am not seeing it with the current settings.
I'm not sure I've tried it with no v-sync on at all but just limiting the FPS
 
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