So much wrongness.
For anyone that gives a ****, I've got an OLED monitor. You do see tearing in many (not all!) games if vsync is off even when you are below the monitor refresh rate, and have a steady high frame rate (eg 100 fps on 120Hz screen). Again, at the risk of having to spell out how bell curves work in all of life - many, not all.
Many people just cannot see it. Maybe they are blessed.
There was a time a few months ago when around 4 series of Nvidia Drivers in a row completely broke DLSS4 frame gen and the whole Vsync/ Gsync relationship. I posted about it on here, with a temporary solution. No one cared, or I assume even noticed, that there was a problem. But there was as it was fixed with a new DLSSG DLL release and everything went back to how it was/ should be.
Slight tangent, but it's similar to many people thinking Unreal Engine 5 is actually ok and "runs fine on my PC". I don't particularly Like Digital Foundry these days, but their testing (which I observe with my own eyes in my own games) has been done to death on #stutterstruggle - and it's real. And it's not just UE5, to be fair. Many people just don't see uneven framepacing and judder either. Or just don't care.
I don't really care what people think about anything anymore as 'personal truth' seems to outweigh actual truth and logic these days. Just crack on and enjoy what you see.