Gsync and Vsync?

If you don't have vsync on in the NVCP, you will get 'tearing' in most games.
Only if the fps is higher than the refresh rate of your monitor that tearing starts to show. Gsync at this point is not working

If you enable Vsync you basically switch over to Vsync and inherit everything Vsync brings that you want to avoid. At the FPS refresh cap Gsync is not working

You just need a fps cap to retain the use of gsync/freesync…
 
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If you don't have vsync on in the NVCP, you will get 'tearing' in most games.
That's really not accurate, at least for OLED anyway.

As mentioned I have vsync/gsync off at all times to eliminate VRR flicker which OLED has in current OLED tech, I see no tearing in any modern game at any fps, all games are manually capped to a fixed fps though.

You will see tearing though if your GPU id consistently bouncing between fps ranges. Though the higher the display refresh rate the less of a problem this is, and on OLED it's even less of a concern.
 
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So much wrongness.

For anyone that gives a ****, I've got an OLED monitor. You do see tearing in many (not all!) games if vsync is off even when you are below the monitor refresh rate, and have a steady high frame rate (eg 100 fps on 120Hz screen). Again, at the risk of having to spell out how bell curves work in all of life - many, not all.

Many people just cannot see it. Maybe they are blessed.

There was a time a few months ago when around 4 series of Nvidia Drivers in a row completely broke DLSS4 frame gen and the whole Vsync/ Gsync relationship. I posted about it on here, with a temporary solution. No one cared, or I assume even noticed, that there was a problem. But there was as it was fixed with a new DLSSG DLL release and everything went back to how it was/ should be.

Slight tangent, but it's similar to many people thinking Unreal Engine 5 is actually ok and "runs fine on my PC". I don't particularly Like Digital Foundry these days, but their testing (which I observe with my own eyes in my own games) has been done to death on #stutterstruggle - and it's real. And it's not just UE5, to be fair. Many people just don't see uneven framepacing and judder either. Or just don't care.

I don't really care what people think about anything anymore as 'personal truth' seems to outweigh actual truth and logic these days. Just crack on and enjoy what you see.
 
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I could HFR camera capture the screen to demonstrate the validity of what I have said above, it's extra effort, but I say what I observe exactly. In relation to tearing, as I said, none of the modern games I have played have visible tearing,and normally I can spot such things rather easily, which is why the whole stuttergate scene is in my bullseye with every game release.
 
I have a feeling that the screen tearing is indeed visible without some kind of v-sync on in the game or control panel. I'll have to do some testing tomorrow but that's why I've always left it on in the control panel but off in game.
On 120hz OLED currently but was same on that Alienware thing.

It can be especially bad when panning a camera in a first person game. But again I'd have to do some tests to be sure. All I know is I sure as hell am not seeing it with the current settings.
I'm not sure I've tried it with no v-sync on at all but just limiting the FPS
 
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Im allergic to screen tearing and since getting Gsync monitors years ago (currently running alienware 4k 240hz) it's been a complete non issue with Vsync off (in NVCP + Game) and Gsync enabled via NVCP.
 
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Well I tried it in NMS with no VSYNC and got no tearing, but I need to try it on a taxing game.
 
I could HFR camera capture the screen to demonstrate the validity of what I have said above, it's extra effort, but I say what I observe exactly. In relation to tearing, as I said, none of the modern games I have played have visible tearing,and normally I can spot such things rather easily, which is why the whole stuttergate scene is in my bullseye with every game release.
I think the higher refresh rate improves the situation seeing as it is more work to go above monitor limit as well being on screen for a shorter time. If we are talking about capping under the limit as well then it would be happening a lot less also - maybe your HFR camera could pick it up but on a 240Hz screen I doubt it matters.

On a 'mere 144Hz' screen I don't bother with forcing a global NVCP vsync and just use a games' own setting. That way I can easily off/on if req. for input latency reasons. If a particular game has a dodgy vsync implementation then I can force it specifically in the NV control panel though that seems pretty rare.

As an aside I am tempted to pick up a 32" 240HZ 2160p if I spot on a deal :p
 
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It's possible yeah, the combo of GPU and refresh rate and panel type helps "mask" away tearing if it does present itself so isn't noticed whilst gaming. On older games I can see it though as those games have simpler geometry, graphical detail etc and more vertical straight lines where it could be very obvious.
 
For anyone that gives a ****, I've got an OLED monitor. You do see tearing in many (not all!) games if vsync is off even when you are below the monitor refresh rate, and have a steady high frame rate (eg 100 fps on 120Hz screen). Again, at the risk of having to spell out how bell curves work in all of life - many, not all.

Yup OLED isn't a magic fix for tearing - though a lot of modern games using borderless window mode may have vsync like behaviour in effect even with it off which may be why some people don't see it - though that has a latency penalty. If you have a very high frame rate it also tends to mask tearing a bit.
 
Borderless vs fullscreen on Windows 11 is no longer an issue and has not been for a very long time now, DF talked about it recently in a DF Weekly, Windows presents both methods the same and there is no benefit or loss using one over the other in terms of performance or visual presentation.
 
Borderless vs fullscreen on Windows 11 is no longer an issue and has not been for a very long time now, DF talked about it recently in a DF Weekly, Windows presents both methods the same and there is no benefit or loss using one over the other in terms of performance or visual presentation.

AFAIK unless you have G-Sync enabled, not sure about FreeSync, borderless windowed mode can still have unpredictable behaviour with DWM applied VSync in some cases and problems enabled in-game VSync in others. While there are updates to optimisations for windowed games it isn't a complete solution.
 
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I used this to set up my gsync.
 
Are yes, this again :D For me I have

NCP
Gsync on, enable full screen mode.
3d settings - Max frame rate 177fps (180 hz gsync ultimate monitor) vsync on

Games
Uncapped fps, vsync off
 
Noticed 'stuff' going on in Indiana without VSYNC. That was at like 75fps with no DLSS/FG. Was the same with it just at 100+
 
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