GTA V

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Rockstar are yet to do that though. :p

:D

I have to say, whilst I haven't been impressed with GTA IV - I absolutely loved San Andreas and Vice City - both were well worth the wait and the PC improvements made them brilliant to play. Here's hoping they pull it out the bag again.

Following on from the OP's link - the idea of chaining all of the cities together looks awesome - please, please, please :)

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they will probably launch the PC version and the next gen consoles version together at christmas

There's not even a slim chance of them re-releasing it for new consoles barely 6 months after releasing it for the current ones. How do you even get to that conclusion?
 
I'm just happy that it sounds like there is a PC version coming!

Which is why they can release yet another mess of a port and nobody will complain. :/

:D

I have to say, whilst I haven't been impressed with GTA IV - I absolutely loved San Andreas and Vice City - both were well worth the wait and the PC improvements made them brilliant to play. Here's hoping they pull it out the bag again.

Well, GTA IV runs well enough to play for me and it is smooth, but that isn't the point. My PC is about I dunno, 5 times more powerful than the consoles? Maybe more? Yet the graphic quality of IV maxed @ 1080p isn't much of an improvement on the consoles tbh, and it only pushes around 30fps which is ridiculous. I bloody hope they pull it out of the bag because the GTA series is immense, but they've fed us crappy console ports for years now and I don't really see that changing sadly. :(
 
Actually that is my point exactly - GTA IV was very poorly ported and the gameplay wasn't really improved much over the console version - it was, without a doubt, a very disappointing port. San Andreas however... :D
 
Might have been a bad port - but have you seen what some of the modders have achieved? This is what PC Gaming is all about :D
 
GTA5 is obviously coming to PC sometime in 2013 too much money to ignore for Rockstar :rolleyes: but after GTA IV I am not looking forward to it anyway.

GTA IV was a massive step backwards IMO. Game world size was impressive. Lack of gameplay & terrible sub std cut scenes & boring dialog were put there because consoles could just about handle the game world on minimum settings (which is all they had it running at).

GTA VC + SA were very impressive for the time more of that with a decent FPS & GTA IV is what most GTA fans want but what they will make is another GTA IV with a different story/content :( & the same old modern Rockstar touches like endless unskippable boring cut scenes (like Max Payne 3).
 
Actually that is my point exactly - GTA IV was very poorly ported and the gameplay wasn't really improved much over the console version - it was, without a doubt, a very disappointing port. San Andreas however... :D

If V runs at a decent graphical level at 30fps I'll be happy, but won't put my money on it tbh. I hope that V isn't as insulting as IV was, when I first got my PC it made me feel like nearly a grand had been wasted until I tried other games, then I just realised it wasn't my PC, and was the useless ends at Rockstar. I'm sick of developers throwing out trashy ports then accusing the user of having insufficient hardware, and yes that is exactly what happened to me when I contacted Rockstar. Thank god for the shadow rez hack!

Might have been a bad port - but have you seen what some of the modders have achieved? This is what PC Gaming is all about :D

Good point, GTA V already looks amazing, so mods will be a benefit but what will they require? The best GTA IV mods require hardware that is spaceage compared to what was around in 07. :(

What I hope, is that they get rid of this .img system they use for objects like cars, pedestrians etc and get rid of that damn taxi RAM glitch, I really want custom cars on IV but it won't for me no matter what I try, everything just becomes a Taxi :/. That's with 8GB RAM aswell.
 
Good point, GTA V already looks amazing, so mods will be a benefit but what will they require? The best GTA IV mods require hardware that is spaceage compared to what was around in 07. :(

What I hope, is that they get rid of this .img files they use for objects like cars, pedestrians etc and get rid of that damn taxi RAM glitch, I really want custom cars on IV but it won't for me no matter what I try, everything just becomes a Taxi :/. That's with 8GB RAM aswell.

If Rockstar had their head screwed on tight, they'd make the PC Version extremely mod friendly and maybe even open up a platform for others to share their creations. Perhaps this is why there may be a delay... but I won't hold my breath :p
 
If Rockstar had their head screwed on tight, they'd make the PC Version extremely mod friendly and maybe even open up a platform for others to share their creations. Perhaps this is why there may be a delay... but I won't hold my breath :p

I do think Max Payne 3, despite being impossible to see how well optimized it is due to linear + world size, is a decent indication that they may care about PC gaming again. It may not be that pretty but the SSAO and DX11 they added was nice, people would have bought it all the same if all it had was HD support and bigger textures, yet they added more to it through choice.

Maybe they realised that the reason IV was so heavily pirated was because of how badly ported it was and how they kept breaking mods with each patch. Who's gonna bother buying a game that you have to downpatch and crack just to get mods working? Another reason that I haven't experienced many mods is that I'm on 1.0.8.0 still because that's the only one that'll allow multiplayer and actually works on AMD cards.
 
I am curious though, if they are doing a double generation game, I wonder what platform they are developing for primarily...

GTA is one of the most powerful games in the industry, they must have been spoken to first regarding the next gen capabilities...I mean you wouldn't make a game that big, so close to the end of the current generation on such trivial hardware...
 
It's with games like this that makes me look forward even more to the next generation of consoles. If what they're saying is true, then cross-platform development between consoles and PC's should be trivial, and we won't have any of these stupid wait times or performance issues when games are finally ported over to the PC.
 
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