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GTX 1060 Vs RX 480 - head to head showdown

There's not really a lot for Nvidia to get 'right' other then Tomb Raider (GNC regresses in this game as well) performance doesn't tank when going to DX12 from DX11 or from Vulkan to OpenGL. To put it another way Nvidia isn't faced with a problem like AMD does when a game comes out with Gameworks and cripples performance.

The only issue I see is if what Pascal cards Nvidia chooses to write Async software paths for, you have 3 cards with three different memory setups I'm not sure if Nvidia will want to invest the resources to program every DX12 game driver for all the Pascal cards.

Post Pascal I wonder if their next generation will feature a hardware Async engine like AMD cards have.

DX12 performance it Tomb Raider for me was very poor and not sure what NVIDIA or devs will need to do regarding memory and something I need to swat up on.
 
Cut to the chase, it seems you want to make the situation be that Nvidia has no disadvantage and only a matter of time with drivers will bring them level in this regard. Can you just not accept that AMD have perhaps developed a current better solution?

 
Cut to the chase, it seems you want to make the situation be that Nvidia has no disadvantage and only a matter of time with drivers will bring them level in this regard. Can you just not accept that AMD have perhaps developed a current better solution?


Well cut to the chase, a couple of guys (I think you was one) was stating that future wise, the 480 is a better solution because of DX12 but I have stated that DX12 gives worse performance, even on AMD over DX11 right now, so whilst I firmly believe this will change in the future, I look at the bigger picture. One post says "future wise DX12 is going to be better for AMD" and I don't know if that is right or wrong but now you say that the here and now counts, so I look at DX11 and see that the 1060 is pulling ahead in the majority of games. No idea where or what to see when in one post I am told to look at the future and in another, look at what we have now.

Look at key elements of DX12 and you will see Conservative Rasterisation and Rasterized Ordered Views are in there and will they not be used in the future? If it gives NVIDIA an advantage, do you not think Nvidia will not exploit that?
 
But the thing is even for 1920 res gamers, some would want to use DSR or Super-Sampling, and the chop on the bus size and the average memory bandwidth would definitely hurt the performance more when those features are used.
People trying to run higher than 1080p resolutions on their 1080p monitors are going to run into raw horsepower issues before they'll run into any serious memory bottlenecking.

Call it 'crippled' because of this is ridiculous. It's an entirely balanced product. If you want to play at high resolutions, you'd be wise to get a more powerful card in the first place. A little bit extra memory bandwidth is not going to make a significant difference in that situation.

Can't believe the 480 strix costs 290 lol. That's how much my 390 strix cost a year ago.
It's more than I paid for my MSI GTX970 *two* years ago. Pretty sure the Strix was the same price cuz I remember considering it.
 
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Well cut to the chase, a couple of guys (I think you was one) was stating that future wise, the 480 is a better solution because of DX12 but I have stated that DX12 gives worse performance, even on AMD over DX11 right now, so whilst I firmly believe this will change in the future, I look at the bigger picture. One post says "future wise DX12 is going to be better for AMD" and I don't know if that is right or wrong but now you say that the here and now counts, so I look at DX11 and see that the 1060 is pulling ahead in the majority of games. No idea where or what to see when in one post I am told to look at the future and in another, look at what we have now.

Look at key elements of DX12 and you will see Conservative Rasterisation and Rasterized Ordered Views are in there and will they not be used in the future? If it gives NVIDIA an advantage, do you not think Nvidia will not exploit that?

Is it not just Hitman that has better dx11 performance. I think every other dx12/Vulkan games show gains on Amd. The recent patch to ROTTR has dx12 faster than dx11 now on GCN. Pretty sure those that play Hitman say playing in dx12 is smoother. The bench does show higher fps in dx11but the feel of Dx12 is supposed to be better. I am only going on memory and might be wrong.
 
What is that supposed to mean?

Just smoother overall. Dx12 tends to hold a higher minimum on games from what I have seen.

I never tried out Mantle but those that did often said it felt smoother even though the averages were similar to dx11. The minimums were often higher than dx11.
 
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Well cut to the chase, a couple of guys (I think you was one) was stating that future wise, the 480 is a better solution because of DX12 but I have stated that DX12 gives worse performance, even on AMD over DX11 right now, so whilst I firmly believe this will change in the future, I look at the bigger picture. One post says "future wise DX12 is going to be better for AMD" and I don't know if that is right or wrong but now you say that the here and now counts, so I look at DX11 and see that the 1060 is pulling ahead in the majority of games. No idea where or what to see when in one post I am told to look at the future and in another, look at what we have now.

Look at key elements of DX12 and you will see Conservative Rasterisation and Rasterized Ordered Views are in there and will they not be used in the future? If it gives NVIDIA an advantage, do you not think Nvidia will not exploit that?

If the RX 480 has "Conservative Rasterisation and Rasterized Ordered Views" then yes as thats the GPU thats going in the new consoles.

If not then Nvidia will have to put time and resource into sponsoring games for it as that would not be where Game development is heading.

Microsoft are unifying Console and PC DX12 development to make it easier and more effesient, more cost effective, that means following whatever feature level consoles support, all of them with AMD architectures.
 
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Greg, if you have confidence that someone buying a 1060 now over the 480 will see Nvidia make big gains through drivers for DX12 Vulcan then that is your opinion.

Others and myself seem less certain and really people are waiting to see how AIB 480 improve with DX11. I still await reviews showing the best AIB offerings before making a decision but future games are what people get excited for, perhaps its just me and Microsoft going PC is a big factor that has brought me back to PC anyways.
 
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Just smoother overall. Dx12 tends to hold a higher minimum on games from what I have seen.

I never tried out Mantle but those that did often said it felt smoother even though the averages were similar.
Ah ok. I imagine the games where the minimums are improved(like with Tomb Raider), it's because DX12 is helping improve CPU performance.

In fact, CPU intensive games are really where DX12 should be most useful.

That said, frametime consistency is just as important for smoothness and it still looks like it's something of an issue for AMD even in DX12:

1RVb.png


2RVb.png


If you have confidence that someone buying a 1060 now over the 480 will see Nvidia make big gains through drivers for DX12 Vulcan then that is your opinion.

Others and myself seem less certain and really people are waiting to see how AIB 480 improve with DX11. I still await reviews showing the best AIB offerings before making a decision but future games are what people get excited for, perhaps its just me.
Majority of near-future games will still be DX11. Not to mention I reckon most gamers dont only play brand new games.

I think if somebody doesn't prioritize DX12 over DX11 performance, it is an entirely sensible stance.
 
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Just smoother overall. Dx12 tends to hold a higher minimum on games from what I have seen.

I never tried out Mantle but those that did often said it felt smoother even though the averages were similar to dx11. The minimums were often higher than dx11.

I remember posting this and being shouted at as fake and fixed because of the FPS difference.

Now we are seeing the same gains with Vulkan and DX12.

 
Is it not just Hitman that has better dx11 performance. I think every other dx12/Vulkan games show gains on Amd. The recent patch to ROTTR has dx12 faster than dx11 now on GCN. Pretty sure those that play Hitman say playing in dx12 is smoother. The bench does show higher fps in dx11but the feel of Dx12 is supposed to be better. I am only going on memory and might be wrong.

I only have GoW remastered to quote the UWP DX12 games and seeing as there is no visual performance differences in those DX12 compared to the x box one, I don't really know what is what in regards to that. DX12 in ROTTR feels just as smooth with DX12 as DX11 for me. Is it just ROTTR that isn't smooth on DX11 or is there other games? DX12 on Hitman is fundamentally broken for now as well and a few crashes for me with some weird errors. If DX12 is bringing performance up for AMD users though, that is a real plus.
 
I remember posting this and being shouted at as fake and fixed because of the FPS difference.

Now we are seeing the same gains with Vulkan and DX12.

The FPS difference there is because of the poor CPU they were using which was heavily bottlenecking performance in DX11.

Using a modern Intel CPU with the same GPU would not see anything like the same sort of gains. This is using a 3960X:

3RVb.jpg
 
I remember posting this and being shouted at as fake and fixed because of the FPS difference.

Now we are seeing the same gains with Vulkan and DX12.


Dont be daft and nobody shouted at you as fake and it was explained to you why performance was far better and that was down to the CPU bottleneck you was getting with DX11 and Mantle relieved that instance and allowed the 290 to work "as it should"
 
The FPS difference there is because of the poor CPU they were using which was heavily bottlenecking performance in DX11.

Using a modern Intel CPU with the same GPU would not see anything like the same sort of gains. This is using a 3960X:

3RVb.jpg

Its an exercise in how well it works, yes you can make some of it up by spending more and more money on CPU's, but you still get better performance by using a relatively inexpensive CPU and Mantle than you do a £500 CPU and DX11.
 
The FPS difference there is because of the poor CPU they were using which was heavily bottlenecking performance in DX11.

Using a modern Intel CPU with the same GPU would not see anything like the same sort of gains. This is using a 3960X:

3RVb.jpg

:confused: But that's a good thing. If you can get all the performance from a more affordable CPU then great.
 
For people on a 3 year upgrade cycle (and there are many) Future performance is more important then what is the norm today.

Getting a 1060 doesn't make any sense in that regard

Unless you're someone who buys games on a delayed schedule for steam sales. I was in that position a few years back. In that case, by the time you get to these new DX12 games, you'll likely be ready for an upgrade anyways.
 
:confused: But that's a good thing. If you can get all the performance from a more affordable CPU then great.
Wasn't suggesting it was a bad thing.

Just than in a more 'balanced' PC setup(weak CPU/weak GPU or good CPU/good GPU), it is no way representative of what kind of performance gains to expect. It's misleading if you try and suggest it is a 'typical' scenario.

I also wonder how many of the people who say they are prioritizing DX12 performance over DX11 performance would gladly choose an 8320 over a 6600k if they built a new PC right now.... ;)
 
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