Are you 1 of those dicks who plays these games solely to hastle low level players? Every MMO i've played that had open PvP was utter ****e and not even remotely fun to play. If GW2 has it i wouldn't go anywhere near it.
Telling people to stay away from frontier areas is just what the retards say. Most of the game takes place in those.
Open PVP makes a game.
There aren't many of us left, but UO showed us this.
In UO the only safe place was in town where the guards protected you.
Anyone starts attacking you simply called the guards and justice was swift.
Step outside of the boundries of the town and suddenly you were potentially a target to anyone.
What did this do to the game?
Well it actually made going out a dangerous affair.
It made you want to get into a group as attacking a group was a far more dangerous things.
It opened up new roles for players, those that would offer to guard other players.
People didn't "camp" in certain areas because at any minute a group of murderers could jump in and take all the loot you'd collected.
How did the system make it all fair?
By making a red character unable to go into town - shunning them from society.
Those of us who played UO know that having an actual "dangerous world" makes the game a lot more exciting.
In today's care bear lands such as the WOW games where you basically need to ask if it's ok if you can attack somebody is just plain boring.
There is no risk vs reward - you simply go to the most dangerous area and if you die it's a minor inconvenience while all your equipment is safe.
In the "olden UO days" death meant a walk back to town (or a healer) as a ghost.
The possibility of loss of equipment - it actually meant something to die.
There will be a lot of happy players out there is anyone could replicate the fun factor of UO into a modern game.
No-one has done it yet.