Guild Wars 2

Have played all the betas, really enjoyed this weekend with necro.
When i got to level 11 i saw i had a trait, when i tried to apply to the 5 or 10 in any of the slots but it wouldnt let me?

Do you have to have so many before you can add the traits?
I didnt play the first gw1, so im still feeling my way.

Did you try adding it to slot 7/8/9?
 
Have played all the betas, really enjoyed this weekend with necro.
When i got to level 11 i saw i had a trait, when i tried to apply to the 5 or 10 in any of the slots but it wouldnt let me?

Do you have to have so many before you can add the traits?
I didnt play the first gw1, so im still feeling my way.

you have to buy the traits book from your trainer or a traits trainer for 10 silver :)
 
To be honest over all the beta's and multiple starter zones and some outside of those, there are very little in terms of public quests compared to ones you need to complete yourself.
Even being a team and having something killed requires you to at least have tagged it, luckily most of the usable items don't go away once someones used it.

Thats not the GW2 beta i was playing. The only quest lines I had to complete myself was my own class story.

All the others were dynamic events (public quests). There were loads of them. Obviously, you need to kill, pick up or do whatever to contribute to that event.

You don't need to do the whole 100% of it. You could just contribute 10% and let others do the other 90%. You will still receive some reward, scaled on you contribution. You just need to be in the event area when it completes, and have contributed something to it.
 
Thats not the GW2 beta i was playing. The only quest lines I had to complete myself was my own class story.

All the others were dynamic events (public quests). There were loads of them. Obviously, you need to kill, pick up or do whatever to contribute to that event.

You don't need to do the whole 100% of it. You could just contribute 10% and let others do the other 90%. You will still receive some reward, scaled on you contribution. You just need to be in the event area when it completes, and have contributed something to it.

You're a bit mistaken, the 'hearts' are not public quests or dynamic. Only you progress your bar and they will always be the same. The events are the orange circles on the map and I saw very few of them in the Asura area this weekend.
 
You're a bit mistaken, the 'hearts' are not public quests or dynamic. Only you progress your bar and they will always be the same. The events are the orange circles on the map and I saw very few of them in the Asura area this weekend.

Could be mistaken but I'm pretty sure the hearts are still filled by other people around you too. Take for example one of the first human hearts at the farm, where you can pick up food, water, or fight the worms. Other people killing worms filled my bar....I think anyway
 
Could be mistaken but I'm pretty sure the hearts are still filled by other people around you too. Take for example one of the first human hearts at the farm, where you can pick up food, water, or fight the worms. Other people killing worms filled my bar....I think anyway

No it didnt, i thought that at first but it doesnt.
 
Could be mistaken but I'm pretty sure the hearts are still filled by other people around you too. Take for example one of the first human hearts at the farm, where you can pick up food, water, or fight the worms. Other people killing worms filled my bar....I think anyway

No it doesn't, might appear that way but they are solely something you do. The hearts remain filled once you've filled them.
 
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Could be mistaken but I'm pretty sure the hearts are still filled by other people around you too. Take for example one of the first human hearts at the farm, where you can pick up food, water, or fight the worms. Other people killing worms filled my bar....I think anyway

I think you are right (I may also be wrong) things going on credited me as well. Also the opening quests are dynamic as one sparks another and you take part in the (admittedly) small chains.

I like how you fill the hearts then you can get rewards. Good system and I like how you get a % of zone complete. Good to keep you coming back and explore. I have ever climbed things in an mmo as much as I did in gw2 beta :p
 
I think you are right (I may also be wrong) things going on credited me as well. Also the opening quests are dynamic as one sparks another and you take part in the (admittedly) small chains.

Again, the hearts are in no way public, they are locked to you solely and you progress your own bar on your own. I'm not sure about in a group, I imagine that things like kill objectives would be shared but 'collect 10 flowers' type would only progress your bar.
 
Can anyone advise me on thief v ranger?

Looking at Ranger/Theif, both can use bows and dual wield but does the thief do less damage as they aren't "specialised" with ranged weapons?
What is the difference between the two apart from stealth and a pet, as I am weighing up what one to be and don't know enough about them to make a decision.

Thanks
 
Can anyone advise me on thief v ranger?

Looking at Ranger/Theif, both can use bows and dual wield but does the thief do less damage as they aren't "specialised" with ranged weapons?
What is the difference between the two apart from stealth and a pet, as I am weighing up what one to be and don't know enough about them to make a decision.

Thanks

I don't have the exact numbers, but you need to stop thinking like most MMOs. If a class can use a weapon then the damage for it is fine (if balance is done correctly). A thief is just as "specialised" in ranged weapons, as a warrior, as a ranger etc etc. For example, a thief can whip out 2 pistols and the unload does some pretty nice damage.
 
Can anyone advise me on thief v ranger?

Looking at Ranger/Theif, both can use bows and dual wield but does the thief do less damage as they aren't "specialised" with ranged weapons?
What is the difference between the two apart from stealth and a pet, as I am weighing up what one to be and don't know enough about them to make a decision.

Thanks

You just play whichever you find the most fun, the rangers melee isn't gimped as the thiefs ranged isn't gimped either -- they're just optional ways to play. The ranger is going to be a lot more about control whilst the thief will be a lot more about evasion. But both have each of those sorts of abilities available to them, especially when you get into the utility skills, so it is really just what appeals to you the most.
 
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Guild Wars 2 isn't a revolution in MMOs, but rather an evolution. Examples would be the way that the grind is masked, and you don't feel like you're grinding rather than simply progressing. After all, MMOs are all about illusion and deception. Creating worlds and characters and environments that feel real, that you are connected to and have an important part to play in it. I think they've done a great job in that - the scale of the game seems huge, taking a look at the cube in Rata Sum and seeing just how vast it is really conveys a sense of being a part of an actual world rather than a room filled with polygons.
 
Guild Wars 2 isn't a revolution in MMOs, but rather an evolution. Examples would be the way that the grind is masked, and you don't feel like you're grinding rather than simply progressing. After all, MMOs are all about illusion and deception. Creating worlds and characters and environments that feel real, that you are connected to and have an important part to play in it. I think they've done a great job in that - the scale of the game seems huge, taking a look at the cube in Rata Sum and seeing just how vast it is really conveys a sense of being a part of an actual world rather than a room filled with polygons.

Can't think of anything that's ever really been a revolution in gaming, not in any sense of wall to wall never seen before features whilst somehow retaining its place in the genre anyway. I think Totalbiscuit summed it up quite well in how when WoWs questing was first visited upon people praised it immensely -- but now many years on it's just a tired system that any seasoned MMO player will have experienced thousands of times over. No doubt in several years the GW2 'objective areas' and dynamic events will grow tiresome and MMOs will probably start moving to much more of a living world that almost seems devoid of any sort of fixed objectives or quests but has large NPC populations where individuals and their respective communities / villages as a whole have wants / needs / goals that your actions will either put you in their favour or have them turn against you -- no doubt Guild Wars 3 will be pretty epic :D
 
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Just had confirmation of a further £2.38 quidco cashback as well - through quidco->tesco->preorder :)

Yup same aswell but £2.40 via topcashback.

So i've got a copy for my sisters birthday for £27.60 which is a bargain. It's 31st August so might let her have it a few days early. :)

I bought mine from the official site for £50. :(
 
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