Guild Wars 2

Could you give a rough estimate of how much Karma you gain / hour (or per whatever if you play in smaller chunks) you are gaining?

I'm only level 38 atm on my main so long way till i'm farming karma, but just wanted to get a general idea of the karma you earn at 80.

It's probably a pipe dream but i'm hoping to probably, maybe, perhaps, craft my legendary :D
 
Servers with 24/7 populations win.

The American one I'm playing on a little with my American mates has a couple of well organised and active euro builds. It's essentially the American vizunah, at night they smash the hell out of everyone and take it all. Only difference is the server has some extremely committed day time guilds (as well as the euro night ones) so rather than other servers retaking easy (as happens a bit against Vizunah) they smash into a well organised wall that doesn't Zerg, but defends smart and is extremely effective anti Zerg (we held off a huge Zerg at one fort for around an hour before reinforcements arrived)

I would like to see them match up against Vizunah, would be very interesting.
 
Anyone else still not settled on a particular class to actually level?
I played Elementalist in beta and liked the class but thought that it was really really squishy and all your skills seem to be 'laggy' you press it and wait for it to hit and by then your target has moved or killed you. lol

Tried Necro as I usually enjoy warlock style classes but if you don't use a staff which almost all the skills are place a well on the ground and wait for an enemy to trigger it, then you are left with having a short range caster and it doesn't really seem to be ideal.

The character I've played the most at this point is my Mesmer and it can be pretty fun and interesting to play but I'm still left wondering whether I should be focusing on my Ele to make it stronger or giving Necro a real chance.

I mainly enjoy doing small'ish scale squirmishes in wvw.
 
Of those three I'll say the Mesmer best and 1v1 and small fights. The ele just too squishy, you just going to squashed. My Mesmer with max toughness can take lots of damage.

Although for mass WvW ele probably best due to massive AOE. Although it a tad boring
 
Of those three I'll say the Mesmer best and 1v1 and small fights. The ele just too squishy, you just going to squashed. My Mesmer with max toughness can take lots of damage.

Although for mass WvW ele probably best due to massive AOE. Although it a tad boring

Thanks. And yeah, I do find the ele a tad boring but I was putting that down to the way it always feels like you are queueing skills up to use, rather than hitting a key and an skill firing off.
 
I play a warrior or Mesmer, very different play styles and must admit although the warrior is easier to play in PVE I find the Mesmer more fun.

Tried the other classes but never reached 20 in any of them without deleting or putting them aside for now. Mesmer does seem to get more fun as you open up extra traits though, much more so than my warrior.
 
Anyone else still not settled on a particular class to actually level?
I played Elementalist in beta and liked the class but thought that it was really really squishy and all your skills seem to be 'laggy' you press it and wait for it to hit and by then your target has moved or killed you. lol

Tried Necro as I usually enjoy warlock style classes but if you don't use a staff which almost all the skills are place a well on the ground and wait for an enemy to trigger it, then you are left with having a short range caster and it doesn't really seem to be ideal.

The character I've played the most at this point is my Mesmer and it can be pretty fun and interesting to play but I'm still left wondering whether I should be focusing on my Ele to make it stronger or giving Necro a real chance.

I mainly enjoy doing small'ish scale squirmishes in wvw.

I'm still struggling a little.

Got my Necro to 59 but got a bit bored of it. Got a ranger to 25 but I don't find it too enjoyable and a bit underpowered (might just be my play style there though) I really can't get away with melee in this game do tried Ele which I wasn't a fan of and now trying Engi which I'm enjoying , especially since getting the flamethrower :D

I don't really dislike any classes I just haven't found a class that I really enjoy and that suits my play style yet.
 
I'm still struggling a little.

Got my Necro to 59 but got a bit bored of it. Got a ranger to 25 but I don't find it too enjoyable and a bit underpowered (might just be my play style there though) I really can't get away with melee in this game do tried Ele which I wasn't a fan of and now trying Engi which I'm enjoying , especially since getting the flamethrower :D

I don't really dislike any classes I just haven't found a class that I really enjoy and that suits my play style yet.

Pistol/Dagger + Shortbow thief?

Weren't you a mage in the recent re-roll guild in WoW, what playstyle do you usually roll with in an MMO setting?
 
new sPvP stuff

Jonathan Sharp on the (Near) Future of Guild Wars 2 PvP

Here at ArenaNet we’re passionate about our game. Like… sickly passionate. We want Guild Wars 2 to be good, and we want our players to enjoy it. Even if true perfection is an unreachable idea, we still want to strive for it, dammit!
Due to that desire to make the best game possible, we iterate. A lot. We take an idea, we build it, we test it, we make changes, we test it again, we add to it, we test some more, we take something away, we test again…. you get the idea.
So when we say we’ll show something “when it’s ready,” we really mean it. We don’t want to talk about it until we’re ready to show it, because it may change. We may come up with a better idea, we may receive data that shows why a feature needs to be tweaked, or we may find a new solution in the course of testing that’s superior to our original idea. That’s how game development works. We don’t want to talk to you about things too soon, and then have those things change. We don’t want to make empty promises to you. We like to talk about things once they’re ready. Do we get everything perfect? NO WAY. J But it’s still a goal.
Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive. The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far. And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key features, but a lot of features we wanted to show at release simply weren’t ready. So now we’d like to start talking about some coming features that, until now, have been beneath the surface of the ocean on our metaphorical iceberg.
First, let’s talk about free automated tournaments, the new paid automated tournaments, and the differences between them. After that we’ll talk about another new feature – custom arenas.


Free Automated Tournaments

Free automated tournaments are what you can play right now. Many players (according to our numbers) have tried them out and seem to enjoy them. The free automated tournaments are meant to be friendly to new players, allowing people to randomly form teams and try to win some cool loot. You can even play them solo, and get auto-matched with other players who don’t have a full team. The idea is that they’re open to anyone, and should allow new players to meet other new players.
Once players have cut their teeth on the free automated tournaments and feel they’re ready, we expect them to step up to paid automated tournaments, where the competition will become more intense.
Here’s the reward breakdown for free automated tournaments:
1st place – 1 Gold Free Tournament Reward Chest, 300 glory, 300 rank points
2nd place – 1 Silver Free Tournament Reward Chest, 200 glory, 200 rank points
3rd place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points
4th place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points
5th place – No reward
6th place – No reward
7th place – No reward
8th place – No reward
As you can see, the top four teams will get glory (which they can spend in the Heart of the Mists on aesthetic rewards), rank points (which help you become more awesome as you rank up in sPvP) and different types of reward chests.
Paid Automated Tournaments

After players have become used to the game and learned the basics of sPvP, we figure they’ll be ready to test their skills by challenging the other experienced players out there in paid tournaments. These tournaments are similar to free automated tournaments, but with a couple key differences.
As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store, find in reward chests from free tournaments, and receive when you rank up!
These tournaments reward ALL teams that play in them, and offer better rewards on average than free tournaments. Successful teams can earn excellent rewards from paid tournaments, but you’ve got to be good to finish in the top prize slots. We expect that more experienced PvP players will start to migrate to paid tournaments because the risk/reward is much higher than in the free automated tournaments.
There is also no matchmaking in the paid tournaments. You have to come in with a premade team, which means the teams will ALL be organized teams – you won’t have premade groups fighting pick-up groups as you would in free paid tournaments.
Here’s the reward breakdown for paid automated tournaments:
1st place – 1 Gold Tournament Reward Chest, 360 glory, 360 rank points, 180 Gems
2nd place – 1 Silver Tournament Reward Chest, 240 glory, 240 rank points, 120 Gems
3rd place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets
4th place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets
5th place – 1 Copper Tournament Reward Chest
6th place – 1 Copper Tournament Reward Chest
7th place – 1 Copper Tournament Reward Chest
8th place – 1 Copper Tournament Reward Chest
Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments. We think that’s pretty cool. Those gems can be used on anything in the store, including more tournament tickets!

Custom arenas

Alright. You’ve got your build. You have your 5-person team, and you’re really good at working together. You want a place to train. You want a place to challenge other teams (and by challenge, I mean you wanna slap down those punks who were talking trash in that tournament you just played!!!). You want the ability to play only the maps you want to play. You want a place where you and your friends can play without random people jumping in on the game.
What do you do?
You rent a custom arena.
Custom arenas are special PvP maps, rented by players, that will allow you to set up passwords, host scrims, and test strategies with your team. This will allow you to challenge other teams, work on your builds in secret, and test your skills 1-on-1 with friends. You can open the server up to everyone and set the map rotation you like best, or keep your arena password-protected so it serves as your private training ground.
We expect custom arenas will be a massive boon to the sPvP community. These rentable arenas will allow you to break up into teams, have a place to call your own, and allow you to organize your own private tournaments. You can customize the arena the way you want it (within established parameters), and you can select which maps to play on.
In a future blog post, we’ll talk about custom arenas in a lot of detail, and we’ll talk about all the settings available on them, as well as how you rent them!
Custom arenas are one of the key features that will help GW2 sPvP grow, but it’s not the only one. Which leads us to…
Why These Features and Not Others?

We’re always listening to our player base, and taking their feedback and ideas into account. We watch the forums on multiple sites. We read the comments on Guild Wars 2 articles. We take off our guild tags, sit in crowded maps in game, and eavesdrop on your conversations and unfettered opinions. Who watches the watchers? We do.
We hear a lot of the things you’ve asked for. And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them. We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming! We’re trying to strike that balance in this blog post.
So why are we adding paid tournaments and custom arenas first? Why not other features first?
Paid tournaments: We’ve seen on the forums that new players feel intimidated when fighting more experienced players, and experienced players want to meet up against each other more often when playing tournaments. By having both free and paid automated tournaments, we help those two player bases find what they want more easily. New players will spend more time in free tournaments until they’re ready to pay an entry fee for a tournament, and experienced players will likely gravitate toward paid tournaments, which will let them face one another more often.
Custom arenas: We knew that adding custom arenas was going to be a big deal for the community, so we prioritized it internally as a must-have feature. There are other features we’ll be adding later that may be just as important as custom arenas, but we wanted to focus on getting players the ability to rent arenas before we added any other eSport features.

The Rest of the Iceberg

We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.
We know leaderboards are important.
We know the ability to spectate matches is important.
We know larger tournaments are important.
We know streaming is important.
We listen to you and we hear what you’re asking for. We want to see eSports grow worldwide, and it’s a big part of how we think here at ArenaNet. We design sPvP maps with commentators in mind. We think about streaming and how our game will do on streams when being learned by new players. We watch eSport replays/streams in the office. We watch GW2 gamecasts on Youtube. We think about how people will organize tournaments (small and large) within custom arenas. We talk about eSport matches while we’re at lunch. We think about how to best get new players into the game, while also making sure professional players have a way to grow their fame. We think about the best way to show high-level matches to the masses. Really…we just think a lot about eSports. Not just for GW2, but we think about growing eSports around the world.
Paid tournaments and custom arenas will be coming online in the near future – paid tournaments will come first, followed by custom arenas. And when we’re done with those, we’ll start working on other features to add. Guild Wars 2 competitive PvP is taking its first steps, teams are starting to organize, and some key features are about to start showing up. But are we done working on it?
Hell no.
The way we see it, Guild Wars 2 sPvP may be shipped, but it’s far from finished.

https://www.guildwars2.com/en/news/structured-pvp-iceberg/
 
Pistol/Dagger + Shortbow thief?

Weren't you a mage in the recent re-roll guild in WoW, what playstyle do you usually roll with in an MMO setting?

I normally play smash it in your face melee but I really can't get away with melee in this so I'm experimenting a bit more.

Yeah I did roll a Mage, nice memory :p
 
I normally play smash it in your face melee but I really can't get away with melee in this so I'm experimenting a bit more.

Yeah I did roll a Mage, nice memory :p

Thanks :p

I usually roll Melee or Healer, so I went for an Ele this time round..strange thing is I'm dagger/dagger so more of a melee Elementalist! I really enjoy the playstyle though so guess I must have lucked out with my choice as it usually takes a few re-rolls until I get a dps I like to play :)
 
I'm just weird all I want is syrvivability then inflicting slow death through conditions. Most classes seem to have the same syrvivability and conditions aren't really stand out from any class do find myself confused :D
 
Sounds like some nice stuff for the sPvP crowd, not really my cup of tea, its WvW which interests me. Hopefully that will get some additional features down the road too (such as guilds who claim towers/keeps being able to build a waypoint at their tower/keep for guildmember use, and a repair npc, in guild notification if a keep/tower you have claimed comes under attack so that you can head to defend it, some kind of ability to donate supply to a keep/tower which you are carrying, some kind of way to dismantle siege weaponry that you have built and get back either a portion of the supply, or have a portion of the supply donated to the nearest keep/tower, large shared WvW dungeon and so on and so on)
 
I'm just weird all I want is syrvivability then inflicting slow death through conditions. Most classes seem to have the same syrvivability and conditions aren't really stand out from any class do find myself confused :D

I dunno, I normally rock a condition build with my ele and that suits me just fine. 30 points in earth gives me all the toughness I need in PvE and carrion gear gives a fair chunk of vitality with its primary condition damage stat setup, I can just stay in earth attunement and use signet of fire to keep the dots stacked high - earth trait gives 15% extra bleed time and a ton of condition damage, so the auto ability can stack 18 stacks of bleed on its own. 30 in fire gives a good deal of extra time for conditions so I get close to 100% uptime with signet of fire once you knock off 20% recharge time plus it gives you a viable option to switch to fire and lay down some power blasts for condition removing mobs.
 
I'm just weird all I want is syrvivability then inflicting slow death through conditions. Most classes seem to have the same syrvivability and conditions aren't really stand out from any class do find myself confused :D

Ranger. Shortbow Trapper, or Crit Beast.

Near constant bleed + poison with a bit of burning thrown in for good measure.

Slap on some Carrion/Rampager armour with huge +con damage bonuses and watch your enemies melt from a safe distance while your pet tanks. ;)


I tend to start with shortbow and get some stacks of bleeding on, drop/throw some traps, if they get close hit them with the poison arrow burst (instant 5 stacks of poison at point blank), then dodge back and keep kiting and piling up the bleeds.


I usually run something like:

Melting Trapper (Carrion/Rampager Armour)

or

Crit Beast (Berserker Armour)


As long as you keep moving and let your pet tank enemies will either melt or get ripped apart by your pets huge crits :D
 
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Sounds like some nice stuff for the sPvP crowd, not really my cup of tea.

We really need more maps and to make capturing and def point more worth while. It just on big zerg running between points.

The problem with that is that even when you know another weapon or kit is better for the job, you find yourself still using the flamethrower cos, you know, FLAMES!! BURN IT!!!

I don't understand why those kit are skills and not a weapon you can switch in an out. Seems rather unbalanced compared to other chars.
 
I dunno, I normally rock a condition build with my ele and that suits me just fine. 30 points in earth gives me all the toughness I need in PvE and carrion gear gives a fair chunk of vitality with its primary condition damage stat setup, I can just stay in earth attunement and use signet of fire to keep the dots stacked high - earth trait gives 15% extra bleed time and a ton of condition damage, so the auto ability can stack 18 stacks of bleed on its own. 30 in fire gives a good deal of extra time for conditions so I get close to 100% uptime with signet of fire once you knock off 20% recharge time plus it gives you a viable option to switch to fire and lay down some power blasts for condition removing mobs.

Yes but that build isn't available from the get go. Leveling an ele just to painful compared to other chars.
 
When you hit 40 you can try an awesome summon build as a ele. Stick 20 points in fire, take the can trip might trait and the 25 charges on summoned weapons. Put the other 10 in water and take the heal on cantrip use trait. Grab the summon hammer ability, earth armour cantrip and another cantrip of your choosing. I'd personally take the elemental summon for the last slot as it gives great healing too.

If you gear for toughness and vitality your survivability will be incredible with the passive regen and 3 heals while dealing huge dps. It's a fun build that certainly breaks away from the oh so boring condition damage ones. You can try the great sword too instead of the elemental in your last slot but the hammer seems to be more than sufficient.
 
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