Guild Wars 2

This is just Amazon but could be for a few retailers

Guys, this is important. ArenaNet announced via twitter that if you buy the game via Amazon, it doesn’t count as a pre-order. Meaning, no beta keys, no head start, etc..

So please, share this with as many people you know, in case someone thinks they’re all set for release. We don’t want sad gamers, now do we? What could be worse for someone, than finding out the last moment that he didn’t actually pre-order the game and he’s not gonna be getting all the goodies?

Worth keeping in mind, got this from guildies post on our site.
 
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:rolleyes:

Congratulations, you're the first OCUKer to go on my ignore list.

Oh noes, seems I hit a nerve, not that I was aiming :rolleyes:

Last thing I want is GW2 to be anything like the first one. I've watched all the GW2 videos I can to help me make up my mind as to whether I want to play it and so far the new direction looks far better than I expected. GW was unique back in the day, it never felt like an MMo to me and I don't want GW2 just to be a reskin with pretty graphics as the first one is quite dated in all aspects (to me anyway).

£50 for early beta access and 3 day headstart, expensive ? yep but if the game is good it will be worth the price.

So you don't want it to be unique just because it doesn't feel like an MMO? Who gives a **** about the definition of an MMO (besides, didn't it call itself a CORPG?). As said already, GW2 is nothing like GW, its taking huge steps to becoming a generic MMO (with its own twists obviously) just because its more familiar.

As a fan of GW this game is a far cry from what made it good but I'm giving it the benefit of the doubt which is why I'm even looking at it. Fans of MMOs or ArenaNet have other reasons but being a fan of GW alone makes me very sceptical.
 
GW1 was a CO.RPG, this was what the Dev's themselves called it, where GW2 is a proper MMO, and the price I think is pretty damn good considering it counts as all in.
I love the way people want things for free then whine when they cant get it free.
 
GW1 didnt really (by the devs own admission) have a persistent world, it had a persistent lobby, all be it a graphical lobby, in much the sameway that diablo has a persistent lobby (except theirs was text based). Even the GW devs themselves said that GW1 was not an MMO, it was a CORPG, and by their own statements say that GW2 is different because it "adds in a persistent world" ,cant add something which is already in existence so it would seem that the devs also think that GW1 didnt have a persistent world.

I disagree. The skills that I've learned, the gear I've got, the rank that I was, all those things are persistant stats on my characters/account and when I logged in a few weeks back, nothing had been lost or reset.

I understand that you can see the towns as lobbies. The only thing that stops it being a fully blown MMO IMO is that it's fully instanced so you can't run into people in the open world. You can still interact with hundreds of people at the same time by being in a town like Lion's Gate (I myself have danced in a huge group of people there).

I don't understand what people think is going to be so different between this and the first game? Is it that you can jump and swim? Is it that a properly open world instead of an instanced one means that it's a WoW clone (which I don't think personally)?
 
So you don't want it to be unique just because it doesn't feel like an MMO? Who gives a **** about the definition of an MMO (besides, didn't it call itself a CORPG?). As said already, GW2 is nothing like GW, its taking huge steps to becoming a generic MMO (with its own twists obviously) just because its more familiar.

As a fan of GW this game is a far cry from what made it good but I'm giving it the benefit of the doubt which is why I'm even looking at it. Fans of MMOs or ArenaNet have other reasons but being a fan of GW alone makes me very sceptical.

If you read what I typed I was speaking from my perspective, I really couldn't care less what you or other GW players are mouthing off over. I enjoyed GW's for what it was, I hope to enjoy GW2 for what it offers. A game doesn't need to be unique for me to play it, I don't set moronic boundaries I do my research and decide for myself.
 
I've never played GW1. Some how it never appealed to me :(

I am looking forward to GW2 tho. I'm eager to see how the dynamic events will change the usual pick up quest mechanics. Also, the role-less nature of the classes. I can pick a class that sounds interesting, and more to my play style. Then not have to worry about what role it will perform at end game. All sounds and makes for interesting gameplay, choices and strategies.
 
The quest markers and map

Well the first thing youre doing wrong is using the quest markers on the map.

You dont use quest markers at all in GW. In fact you shouldnt even bother with doing the side quests, they are a waste of time and get you nothing.

You basically took a game that is nothing like WoW, tried to play it like WoW, and the reason you didnt like it is because its not the same as WoW.
 
To the GW1 veterans: Approximately long will it take me (hours) to get started from scratch on the Hall of Monuments stuff?

If you only have the Trilogy (Prophecies, Factions and Nightfall) then you won't be able to start on the HoM as that's only available within the Eye of the North expansion.
 
I disagree. The skills that I've learned, the gear I've got, the rank that I was, all those things are persistant stats on my characters/account and when I logged in a few weeks back, nothing had been lost or reset.

He was talking about persistant worlds, not persistant characters , you basically disagree on something he didn't say as far as I can see :p

I don't understand what people think is going to be so different between this and the first game? Is it that you can jump and swim? Is it that a properly open world instead of an instanced one means that it's a WoW clone (which I don't think personally)?

You really can't understand the difference?
Go through this list and tell me what's different. Actually don't you'd almost be listing everything :P
 
I played most of the GW I do have eye of the north but not played it all was wondering about getting a group to do it be nice to pick up a few of the extras, but needs to be a group that has done all the others or most of the others a s well.
 
I disagree. The skills that I've learned, the gear I've got, the rank that I was, all those things are persistant stats on my characters/account and when I logged in a few weeks back, nothing had been lost or reset.

I understand that you can see the towns as lobbies. The only thing that stops it being a fully blown MMO IMO is that it's fully instanced so you can't run into people in the open world. You can still interact with hundreds of people at the same time by being in a town like Lion's Gate (I myself have danced in a huge group of people there).

I don't understand what people think is going to be so different between this and the first game? Is it that you can jump and swim? Is it that a properly open world instead of an instanced one means that it's a WoW clone (which I don't think personally)?

Be that as it may, the fact remains that the devs themselves insist that their game (GW1) is not an MMO. I suspect if anyones opinion on what a game is or isnt is valid, it would be the devs :)

By the logic of your first two paragraphs then Diablo is an MMO, hell even the Battlefield games are MMOs. As you can interact with hundreds of people in them (in lobbies) and your characters gear, attributes and your skills are persistent. But I'd wager you would get some odd looks for suggesting that Diablo is an MMO, and most certainly get odd looks for suggesting that Battlefield is an MMO.
 
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Not sure what you're trying to say, do you mean that all games with characters and a persistent world are the same? GW1 had a persistant world and player characters so that must've been the same too?

...the combat looks like it's going to feel the same (the way characters move, sound effects etc). I think this is going to feel like a natural evolution from GW1 personally and I'm looking forwards to it.

No, i'm saying that games with persistent characters and a persistent world are MMOs. GW1 was entirely instanced so it is a CORPG.

The differences are that content is dynamically scaled in the open world, instead of being in instances with associated group sizes and optional AI teammates. The combat is also obviously pretty different. Click to move is gone, added emphasis on dodging, skills have different types of targeting like ground targeting etc.

There are a huge amount of changes really, the only things that are consistent are the lore, the gear plateau and a skill limit (10 + profession.)
 
Am I misunderstanding this or are you actually blind? Because visual impairment is the only way I can see you being unaware of the differences between the 2 games :confused:

lol this is what I thought but then some people are like that have no clue but then still argue the toss :)
 
Seems a few people just had invites go out for the full closed beta and not just a weekend test. But that's all I got out of em.
 
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