To the GW1 veterans: Approximately long will it take me (hours) to get started from scratch on the Hall of Monuments stuff?
To max is out? A fair old time I would imagine. Grinding in GW is imo a lot slower than WoW.
To the GW1 veterans: Approximately long will it take me (hours) to get started from scratch on the Hall of Monuments stuff?
This is just Amazon but could be for a few retailers
Guys, this is important. ArenaNet announced via twitter that if you buy the game via Amazon, it doesn’t count as a pre-order. Meaning, no beta keys, no head start, etc..
So please, share this with as many people you know, in case someone thinks they’re all set for release. We don’t want sad gamers, now do we? What could be worse for someone, than finding out the last moment that he didn’t actually pre-order the game and he’s not gonna be getting all the goodies?
Congratulations, you're the first OCUKer to go on my ignore list.

Last thing I want is GW2 to be anything like the first one. I've watched all the GW2 videos I can to help me make up my mind as to whether I want to play it and so far the new direction looks far better than I expected. GW was unique back in the day, it never felt like an MMo to me and I don't want GW2 just to be a reskin with pretty graphics as the first one is quite dated in all aspects (to me anyway).
£50 for early beta access and 3 day headstart, expensive ? yep but if the game is good it will be worth the price.
GW1 didnt really (by the devs own admission) have a persistent world, it had a persistent lobby, all be it a graphical lobby, in much the sameway that diablo has a persistent lobby (except theirs was text based). Even the GW devs themselves said that GW1 was not an MMO, it was a CORPG, and by their own statements say that GW2 is different because it "adds in a persistent world" ,cant add something which is already in existence so it would seem that the devs also think that GW1 didnt have a persistent world.
So you don't want it to be unique just because it doesn't feel like an MMO? Who gives a **** about the definition of an MMO (besides, didn't it call itself a CORPG?). As said already, GW2 is nothing like GW, its taking huge steps to becoming a generic MMO (with its own twists obviously) just because its more familiar.
As a fan of GW this game is a far cry from what made it good but I'm giving it the benefit of the doubt which is why I'm even looking at it. Fans of MMOs or ArenaNet have other reasons but being a fan of GW alone makes me very sceptical.

The quest markers and map
To the GW1 veterans: Approximately long will it take me (hours) to get started from scratch on the Hall of Monuments stuff?
I disagree. The skills that I've learned, the gear I've got, the rank that I was, all those things are persistant stats on my characters/account and when I logged in a few weeks back, nothing had been lost or reset.

I don't understand what people think is going to be so different between this and the first game? Is it that you can jump and swim? Is it that a properly open world instead of an instanced one means that it's a WoW clone (which I don't think personally)?

I'm a little bit surprised they have not got a dedicated forum for GW2.
I disagree. The skills that I've learned, the gear I've got, the rank that I was, all those things are persistant stats on my characters/account and when I logged in a few weeks back, nothing had been lost or reset.
I understand that you can see the towns as lobbies. The only thing that stops it being a fully blown MMO IMO is that it's fully instanced so you can't run into people in the open world. You can still interact with hundreds of people at the same time by being in a town like Lion's Gate (I myself have danced in a huge group of people there).
I don't understand what people think is going to be so different between this and the first game? Is it that you can jump and swim? Is it that a properly open world instead of an instanced one means that it's a WoW clone (which I don't think personally)?

There is one coming. The entire website will be re-decorated and have a proper forum added.
Not sure what you're trying to say, do you mean that all games with characters and a persistent world are the same? GW1 had a persistant world and player characters so that must've been the same too?
...the combat looks like it's going to feel the same (the way characters move, sound effects etc). I think this is going to feel like a natural evolution from GW1 personally and I'm looking forwards to it.
I don't understand what people think is going to be so different between this and the first game?

Am I misunderstanding this or are you actually blind? Because visual impairment is the only way I can see you being unaware of the differences between the 2 games![]()
