Guild Wars 2

I didn't do too much pvp but from what I saw in big group combat I was good using nades and skills to CC a lot and drop my aoe causing quite a bit of mayhem.

1 on 1 I wasn't massively effective but that may be because I was learning the class and couldn't work out what was most effective :p

Did you find you were getting ganked a lot or being forced into 1v1 situations? A fellow guildmate said that most classes would easily steam roll an engi but from what i've been reading elsewhere if played well they can hold there own in most situations. Still sounds like the class I want to play.
 
I'm really on the fence with this I really like the idea of realms fighting but not to keen on the game itself because of a few things


-combat felt weak

-game chugs quite bad for a DX9 game hell I can run crysis 2 max on dx11 with higher frame rates

-not a fan of the questing doesn't feel structured

-some of the art seems way too asian eg: just look at the humans

-don't like that it limits how many skills you have

-pvp will really just become a zergfest

-felt way to dumbed down and streamlined for a mmo

-fight for your life when you "die" is such a silly idea

but the realm battles are too good ignore :confused:
 
So, OCuk GW2 Engineers, what are your thoughts on the class, mainly looking at PVP?

I PVE'd the engi over beta and found it to be fine and quite fun to level with but never had the chance to PVP, would like to hear your thoughts on the class, specifially in structured 5v5 and WvWvW! :)

They are very good fun, might not be as strong as other classes and need working on still.

I didn't play structured but did play a lot of random pvp and wvwvw and using a condition damage build i could compete with others. It seems there are two builds built on damage and thats the Rifle build runned and specced with power/crit/damage that does a lot of damage. Also 2x Pistols which is a bleed/fire condition build that doesn't have a lot of upfront damage but has a lot of damage over time.
 
They are very good fun, might not be as strong as other classes and need working on still.

I didn't play structured but did play a lot of random pvp and wvwvw and using a condition damage build i could compete with others. It seems there are two builds built on damage and thats the Rifle build runned and specced with power/crit/damage that does a lot of damage. Also 2x Pistols which is a bleed/fire condition build that doesn't have a lot of upfront damage but has a lot of damage over time.

Thanks for that info, from my research I reckon I will take the Rifle build forward first and see how it goes. On the flipside my guild should be pretty balanced for damage so will be looking at support type builds as well. Would be interested to hear your thoughts on a support type build!?
 
It blows my mind that there are apparently hundreds of these to be found in the game.

Apparently there is only 11 jumping puzzles in the game, not hundreds. :(

http://wiki.guildwars2.com/wiki/Jumping_Puzzle


I'm really on the fence with this I really like the idea of realms fighting but not to keen on the game itself because of a few things
-combat felt weak
-game chugs quite bad for a DX9 game hell I can run crysis 2 max on dx11 with higher frame rates
-not a fan of the questing doesn't feel structured
-some of the art seems way too asian eg: just look at the humans
-don't like that it limits how many skills you have
-pvp will really just become a zergfest
-felt way to dumbed down and streamlined for a mmo
-fight for your life when you "die" is such a silly idea
but the realm battles are too good ignore :confused:

-Combat does indeed feel a bit weak, I don't feel as immersed in the combat as I do for say WoW

-I know what you mean about the art, I hate that some of the game is Asian looking, puts me off a bit.

-I also understand what you mean about the quest structure. Also, them stating the quests are different from all games is bs. They are basically the same as WOW, go kill stuff or collect stuff, without the interaction of collecting/starting the quest.

-I was also hoping for more open world, there is so much you have to go through a portal and load to get to it, a bit disappointing.

The game is not perfect by any means, there is a lot they could improve on, we will just have to see how it goes when it hits retail.

I want to see this beat WoW. Every other MMO on the market has tried and died months later, nothing has done well. I hope GW2 can pull it off.
 
Last edited:
Well got to play 7.5 minutes last weekend ...

damn my busy weekends.

I got to log in talk to a npc and hit some centaurs then run to the inn.

Looks quite good and well with my 55€

Graphics look nice I can see myself playing it.
 


-combat felt weak
try a different class, they are all worlds apart

-game chugs quite bad for a DX9 game hell I can run crysis 2 max on dx11 with higher frame rates
its beta, a lot can change between now and release, just look at BWE2 to BWE3, ATI performance seems better than NVidia, which isnt unusual as most games favour one of the other

-not a fan of the questing doesn't feel structured
there is structure in questing, renown hearts

-some of the art seems way too asian eg: just look at the humans
hardly surprising considering GW1 was very much influenced in the same way, but the sylvari and asura are about as far from asian as you can get

-don't like that it limits how many skills you have
that's the whole idea, the customization comes through traits and skill slots of which there are hundreds of combinations

-pvp will really just become a zergfest
wvw is just that, zerg vs zerg, group vs group, army vs army. its what ever you make it. structured pvp is always going to be 5 vs 5, no zergs in sight

-felt way to dumbed down and streamlined for a mmo
the more complex sides of the game are very much not dumbed down, crafting for one is very indepth, it's also the least streamlined mmo I've in the past 15 years, you can do anything you want, any way you want

-fight for your life when you "die" is such a silly idea
neither is being killed my anything and everything, the downed mechanics are part of the combat and gives you the chance to get back into the action. you cannot do dungeons without requiring use of the downed state

but the realm battles are too good ignore :confused:
if wvw is what you enjoy then you can do just that, level from 1-80 without touching pve
 
Last edited:
Thanks for that info, from my research I reckon I will take the Rifle build forward first and see how it goes. On the flipside my guild should be pretty balanced for damage so will be looking at support type builds as well. Would be interested to hear your thoughts on a support type build!?

Not a problem mate, didn't get to try to much as i was originally going to be a Ranger/Elementalist but changed on saturday to an Engineer.

http://www.twitch.tv/jodavis21/b/325779488

That is showing what a heavy power/crit Rifle build can do, it's very powerful but your a glass cannon.

I didn't try the Support side out properly but i did try a tanky/supportish build with a Pistol/Shield combo. I could take 2 people on and survive for such a long period of time while throwing Elixirs at my team mates for random buffs.
 
Quest structure and combat are my two biggest gripes with GW2.

I love the world, design, etc etc.

But compared to GW1 the combat just feels clumsy, I really really don't like having skills linked to weapons, nor do I like how we can no longer select an enemy and hit attack and for our toon to move into range (especially with melee classes). In GW1 i'd spend ages setting up my teams skills and stats. GW2 I just end up using whatever is given to me. So it feels kind of limited in that respect (probably just my n00biness in GW2).

Questing also seems very loose, i've ran past places and got quests with no visible clue as to what i'm actually meant to do... one example was in the Sylvari starter area and I get a quest to stop Nightmare folks from invading... i'll be buggered if I could find one! I hung around for a while... no one turned up so I left... a few mins later I get a medal for completing the quest... ?!?!?!


Hopefully over time I'll just get more used to it, but after 7years+ of GW1 it's hard to break habits!
 
Not a problem mate, didn't get to try to much as i was originally going to be a Ranger/Elementalist but changed on saturday to an Engineer.

http://www.twitch.tv/jodavis21/b/325779488

That is showing what a heavy power/crit Rifle build can do, it's very powerful but your a glass cannon.

I didn't try the Support side out properly but i did try a tanky/supportish build with a Pistol/Shield combo. I could take 2 people on and survive for such a long period of time while throwing Elixirs at my team mates for random buffs.

Thanks for the link, will check that out at home!

Sounds like a support build is pretty viable as well then, will have to see how it plays out with turrets as well but overall this confirms my proffession choice :D.
 
I see a lot of people going about the quest system in GW2 and how it lacks structure.

If your the sort of person who steam rolls your way to max level to do "end game" then GW2 may not be for you.

End game in gw2 is not end game.

the whole game is gw2's end game, right from the start your doing things at level 1 that you will be doing at level 80.

If you really enjoy one aspect of leveling, you can continue doing it at level 80. You are not forced into doing something you don't like at level 80.
 
Thanks for the link, will check that out at home!

Sounds like a support build is pretty viable as well then, will have to see how it plays out with turrets as well but overall this confirms my proffession choice :D.

Turrets are ok but incredibly weak currently. They are still viable just not on the same level as other builds and are currently being looked into.

Yeah Tanky/Support is defiently viable.
 
Turrets are ok but incredibly weak currently. They are still viable just not on the same level as other builds and are currently being looked into.

Yeah Tanky/Support is defiently viable.

That is a shame, having the healing turret thrown into the tanky/support build could be useful. Hopefully they can work something out then!
 
They are far from structured and they are just the same as any MMO quest, grind this or collect that. Nothing new as they so call claimed :(

What else would you expect there to be in its place?

You need an objective, and renown hearts generally cover all basis when it comes to completion.

You can either

Kill Things
Collection Things
Help Things
Escort Things
Defend Things

That pretty much covers all bases, at no point during my journey to level 30, during BWE2 and BWE3 did I come across a renown heart which said "go kill 10 bears".

It was my choice entirely about how I would "complete" that event.

This game rewards exploration, if you don't go out and enjoy the world, you won't get far. It is also the first game ever, in over 20 years of gaming, ive felt the NEED to complete EVERYTHING.

Doing all objectives of a zone map rewards you with not only a boat load of experience, but you also get very good items as well.

BWE3 I completed all objectives for the sylvari starter zone, the 15-25 area, the 25-35 zone and Lions Arch. Not only did I get really good rewards, I also came across some truely awe inspiring scenery and nifty things in the game.

Like an under water organ you can play, or a diving board in lions arch you can do tricks off. It's these little things that really bring the game alive.

If all you want is to go xyz for x numbers of quests you can grind out then i'm sorry but guild wars 2 is not the game for you.
 
I see a lot of people going about the quest system in GW2 and how it lacks structure.

If your the sort of person who steam rolls your way to max level to do "end game" then GW2 may not be for you.

End game in gw2 is not end game.

the whole game is gw2's end game, right from the start your doing things at level 1 that you will be doing at level 80.

If you really enjoy one aspect of leveling, you can continue doing it at level 80. You are not forced into doing something you don't like at level 80.

No no, when I say structure I mean compared to the traditional 'questing' (again ala GW1) you'd get a quest, it'd be logged, you'd have a clear destination and an idea what you expect to do when you get there.

In GW2, you flit around, things pop up saying 'hey, uh, you might want to go kills some stuff ya know, somewhere around here, but i'm a quest not a cop so whatever', you can end up running clean out of the quest 'area' and it gives you no clue that you have, you can be doing a quest that's popped up, never actually get around to doing any of it, but be awarded something because you happened to enter the quest area just as some other group managed to kill something that you never even saw... etc etc.


Now don't get me wrong, I don't hate the system that GW2 uses, I just think it could be a little tighter, done a little better. Something that lies between the very ridged framework of GW1 and the very loose 'whateva' questing in GW2.
 
I don't know anything about GW2 endgame.
Are there going to be anything similar to WoW Raids and Arena?

The questing is the classic questing as in another MMO, but they don't give you an exact amount to do, instead its covered up with a progress bar or a "dynamic event".
I was hoping for a new system, but its the same thing in new clothing.


at no point during my journey to level 30, during BWE2 and BWE3 did I come across a renown heart which said "go kill 10 bears".-

Yes you did, as I said in my post above its just covered by a progress bar or a dynamic event, surely you can see that they have the same system but just changed its appearance slightly?

I'm not saying its bad, I'm saying its nothing new which they so claimed.
 
Last edited:
Did you find you were getting ganked a lot or being forced into 1v1 situations? A fellow guildmate said that most classes would easily steam roll an engi but from what i've been reading elsewhere if played well they can hold there own in most situations. Still sounds like the class I want to play.

I was getting forced into 1v1 and struggling. I was experimenting a lot though so don't take it as gospel. I was looking for a good kite build and playing with that but was struggling to find one, again I didn't practice loads though. I'm tied between engi (despite struggling) and Ele after beta. I really enjoyed Ele and found it flowed fantastically and was good variation of skills. Engi I just convinced myself to play it do I'm persevering :p
 
Back
Top Bottom