Guild Wars 2

Yes you did, as I said in my post above its just covered by a progress bar or a dynamic event, surely you can see that they have the same system but just changed its appearance slightly?

I'm not saying its bad, I'm saying its nothing new which they so claimed.

But at no point during my time playing did I feel the need to know just how many bears i'd killed because hiding it like they have done, actually works really well.

I know it's nothing new, as with all games released over the past 10 years they all follow the same basic system, some have done things slightly differently to others.

What ArenaNET have done is take everything to worked well in other games and improved on it. Now there is certainly room for improvement, but I certainly won't be loosing sleep over that because what they have got is a really good entertaining game that just saps the hours away without you realising.
 
I was pretty sceptical about this thanks to other hyped MMO's and had all the worries you listed but I felt they were wel answered.

I'm really on the fence with this I really like the idea of realms fighting but not to keen on the game itself because of a few things


-combat felt weak

Couldn't agree less. I think this is perhaps the most responsive, pro-active, challenging and down right fun combat system in an mmo ever. Gone is standing still and button bashing you have to be active to succeed. Masterful touch.

-game chugs quite bad for a DX9 game hell I can run crysis 2 max on dx11 with higher frame rates

I had random lag spikes but never in busy built up and active areas strangely. I have an average system and it performed really wel. I was worried I would need a new Pc for this but not at all.

-not a fan of the questing doesn't feel structured

As someone who was so sick and tired of the wow model of questing the fact you can do everything without stopping (apart fr personal story which is structured very well) is such a refreshing change go the genre.

-some of the art seems way too asian eg: just look at the humans

Meh. I can see where you are coming from, didn't bother me too much but that's down to personal tastes :)

-don't like that it limits how many skills you have

The fact it cut out the dross is great. That combined with the fact you have loads of skills but you need to be pro-active in using the right kits in the right situation is a great challenge. Again it's making the player less a button basher and more pro active.

-pvp will really just become a zergfest

I agree. WvW will in the bigger battles but if you don't like that go get the caravans and the smaller objectives. It's a huuuuge map you can avoid the Zerg if that disinterests you.

-felt way to dumbed down and streamlined for a mmo

Streamlined? No.
Dumbed down? Yes, in that a lot of the events do transform into Zerg due to the removal of the trinity. No, it requires so much more player input in terms of keeping yourself alive the morons will rage quit quickly as they won't be able to cope with being self aware and self reliant.

-fight for your life when you "die" is such a silly idea

I'm indifferent to this. Didn't really add or detract from my enjoyment.

but the realm battles are too good ignore :confused:

I just found it answered every concern I has and smashed it out the park. Light years ahead of any other MMo though I don't think it will appeal to all and certainly won't be a "wow killer " (hate that term) because it's too different to what wow players (and similar game of that type) are used too.
 
Last edited:
What ArenaNET have done is take everything to worked well in other games and improved on it. Now there is certainly room for improvement, but I certainly won't be loosing sleep over that because what they have got is a really good entertaining game that just saps the hours away without you realising.

I do agree with what you have said :)

Also, I don't know anything about GW2 endgame.
Is there going to be anything similar to WoW Raids and Arena?

Thanks
 
I don't know anything about GW2 endgame.
Are there going to be anything similar to WoW Raids and Arena?

The questing is the classic questing as in another MMO, but they don't give you an exact amount to do, instead its covered up with a progress bar or a "dynamic event".
I was hoping for a new system, but its the same thing in new clothing.




Yes you did, as I said in my post above its just covered by a progress bar or a dynamic event, surely you can see that they have the same system but just changed its appearance slightly?

I'm not saying its bad, I'm saying its nothing new which they so claimed.

Its a little more different than your describing. Its a public quest system. Everybody contributes to what ever the total is. Its not like a standard WoW/TOR quest where everyone is doing it for themselves. You could turn up when its 90% completed and only kill 3 bears.

In a wow quest, you will have to do it all on your own from the start. Everyone else doing it, doesn't contribute to yours.

Also, the dynamic events in later levels have knock effects to the zone. GW2 provides a better system than what we have currently.
 
I do agree with what you have said :)

Also, I don't know anything about GW2 endgame.
Is there going to be anything similar to WoW Raids and Arena?

Thanks

Raids no. There will be the dungeons and world bosses.

Pvp will be the tournament style pvp which I believe is 5v5 but I may be wrong.
 
I do agree with what you have said :)

Also, I don't know anything about GW2 endgame.
Is there going to be anything similar to WoW Raids and Arena?

Thanks

All I know about the endgame is hard mode 5 man dungeons. Maybe also world public bosses.

I've not heard anything of 5+ raid style encounters.
 
Its a little more different than your describing. Its a public quest system. Everybody contributes to what ever the total is. Its not like a standard WoW/TOR quest where everyone is doing it for themselves. You could turn up when its 90% completed and only kill 3 bears.

In a wow quest, you will have to do it all on your own from the start. Everyone else doing it, doesn't contribute to yours.

Also, the dynamic events in later levels have knock effects to the zone. GW2 provides a better system than what we have currently.

I agree, I was criticising it too much, sorry :)

Raids no. There will be the dungeons and world bosses.

Pvp will be the tournament style pvp which I believe is 5v5 but I may be wrong.

How will this work out compared to other games end game content? Will it be similar in that you do what is currently there, grind it over and over to get gear, or is it slightly different?

Thanks
 
Arena's are basically there from level 1, tournaments as they put it, basically structured pvp, 5 vs 5 stuff.

Raids like wow, no.

What you have though is the island of Orr which is basically as massive zone of dynamic events which are structured in a way that resembles world vs world pvp. You have to capture and hold parts of the zone to progress, what this all culminates in is an epic battle with a world boss (possibly a dragon), this will then unlock a 5 man dungeon. Orr is not the only level 80 zone though.

All dungeons in GW2 are 5 man, there are 8 dungeons in total.

Starting at level 30, you get a new one every 10 levels, with a final 3 at 80. These dungeons are split in 4 "different paths". A story mode which you have to do to gain access to further content, and finally 3 explorable modes (think of these as hard mode)

Because you can revisit any content in the game you want at any level, at level 80 you will basically have access to 32 dungeon's to keep you busy. Loot will be relevant no matter which one you do.
 
Last edited:
One thing I'm concerned about is that I get to 80 and have done everything.

Then ArenaNET say "No you haven't, you can do the stuff of other races from their starting zones"

No, I don't want to go back and do something I have already done in another zone, I want to feel like I'm progressing forward within the game, improving my character and getting better gear.
 
I agree, I was criticising it too much, sorry :)



How will this work out compared to other games end game content? Will it be similar in that you do what is currently there, grind it over and over to get gear, or is it slightly different?

Thanks

From what I gather loot wise it is very limited.

Unlike wow where each tier stacks another stupid amount of stats most gear will be pretty level (small variations) as they want into be skill based.

The majority of top end stuff is vanity gear, emotes, dances and titles. Essentially stuff that says you are the bees knees without giving you stupid high stats and making it impossible for you to be beaten. I'm hoping they wil introduce mounts as a vanity item but there had been only denials on this front so far.

How does it I imagine would grind like most MMO's. I haven't heard anything different, I expect that they want people to focus on pvp like gw1 did (at least I thought it did)
 
One thing I'm concerned about is that I get to 80 and have done everything.

Then ArenaNET say "No you haven't, you can do the stuff of other races from their starting zones"

No, I don't want to go back and do something I have already done in another zone, I want to feel like I'm progressing forward within the game, improving my character and getting better gear.

You clearly never played DAoC.
 
http://www.twitch.tv/guildwars2/b/324689481

Might I suggest watching that if you haven't already, ArenaNET basically give an idea what to expect from certain aspects of the game.

No one here can really say though because we haven't seen level 80 content either, but one can assume that going by what's in the game now, level 80 stuff should be pretty damn good, how much is there is anyone's guess.

But you know what, it doesn't matter because even if it takes a month to get to level 80, i'd have my monies worth from that alone.
 
Thanks for clearing some of my other questions up.

On another subject I'm not too sure what class to role between ranger, Thief and Engineer.

Looking at Ranger/Theif, both can use bows and dual wield but does the thief do less damage as they aren't "specialised" with ranged weapons?
What is the difference between the two apart from stealth and a pet?

Thanks
 
In GW2, you flit around, things pop up saying 'hey, uh, you might want to go kills some stuff ya know, somewhere around here, but i'm a quest not a cop so whatever', you can end up running clean out of the quest 'area' and it gives you no clue that you have, you can be doing a quest that's popped up, never actually get around to doing any of it, but be awarded something because you happened to enter the quest area just as some other group managed to kill something that you never even saw... etc etc.

That's exactly what I like about it.

I want to explore and if I find something interesting that has an objective, I can do it. There's 101 other MMOs out there with "go here, do that" quests, I like the idea that these aren't even really quests, they're just suggestions on what to do in the game.

I don't want to be fighting over quest mobs with other people, fight hundreds of the same mob then the final quest in a chain to be to kill the same mob again but a slightly different texture. I don't want to have to rely on other people to do group quests but I do want to meet people that are doing the same objective and I can work with to achieve the goal.

I'll end up doing everything because I'm a completionist, I like the fact that there's no structure to most things though. It seems fun that I can run through an area and do everything, then happen to run through again on my way somewhere and there be new stuff to do.
 
http://www.twitch.tv/guildwars2/b/324689481

Might I suggest watching that if you haven't already, ArenaNET basically give an idea what to expect from certain aspects of the game.

No one here can really say though because we haven't seen level 80 content either, but one can assume that going by what's in the game now, level 80 stuff should be pretty damn good, how much is there is anyone's guess.

But you know what, it doesn't matter because even if it takes a month to get to level 80, i'd have my monies worth from that alone.

It's hard to say how much level 80 content there will be but GW1 didn't have much. What it did have was brilliant though. Very well balanced and there was no frustrating grinds before you could even start.
 
Its a little more different than your describing. Its a public quest system. Everybody contributes to what ever the total is. Its not like a standard WoW/TOR quest where everyone is doing it for themselves. You could turn up when its 90% completed and only kill 3 bears.

In a wow quest, you will have to do it all on your own from the start. Everyone else doing it, doesn't contribute to yours.
.

To be honest over all the beta's and multiple starter zones and some outside of those, there are very little in terms of public quests compared to ones you need to complete yourself.
Even being a team and having something killed requires you to at least have tagged it, luckily most of the usable items don't go away once someones used it.

I guess later on they'll increase but the overwhelming majority to begin with are solo ones, but there's an obvious reason why; to keep stuff there for people to do, if it was all public then you'd have to wait for resets ;P
 
Tried all 3 betas but didn't really do much on them knowing that chars and stuff are going to be deleted. Just tried all the classes to level 5 and the different races. While I wanted to do more pvp, as that is that I liked did the most in GW1) I don't like joining random groups so I didn't really do any.

Game is great so far, I really like the questing/exploring although in first beta I got to the level 15-25 area in human and didnt really know what I was doing in that area other than exploring and killing stuff. Can't wait till the 25th but I'm working till 10 at night :(.

Combat is fine, it is a lot like gw1 expect you can cast/attack while moving. Skill 1 is pretty much the same as the auto attack in gw1 and I have even moved that to the space bar to be the same. You never really had more than 3 or 4 weapon/attack skills anyway so really the only thing extra they give you is a heal.

Perhaps should find a guild to start off with.
 
Have played all the betas, really enjoyed this weekend with necro.
When i got to level 11 i saw i had a trait, when i tried to apply to the 5 or 10 in any of the slots but it wouldnt let me?

Do you have to have so many before you can add the traits?
I didnt play the first gw1, so im still feeling my way.
 
Back
Top Bottom