Guild Wars 2

The trading post was working for a few minutes this morning, i put some crafting materials up and it sold almost instantly! Seems pretty good when its working. :p
 
Got a few suspicious emails this morning. I've never played Guild Wars. Or Guild Wars 2. The emails were from [email protected]

Is that email a legit one?

Your e-mail address has been changed. Please remember to use this new address the next time you log in to your account.

To confirm this change, please click on the link below.

[askldfjaslk link]

Need help or have questions about your Guild Wars account? Visit our support site: http://support.guildwars2.com/.

Thanks!

-The ArenaNet Team

Someone -hopefully you!- has requested to change the email address associated with your Guild Wars account.

Need help or have questions about your Guild Wars account? Visit our support site: http://support.guildwars2.com/.

Thanks!

-The ArenaNet Team

Has someone made an account using my email?
 
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I got un-banned last night after being suspended for having a naughty name. Seems to have gone backwards since logging back on, loads of lag, glitching on the map etc etc
 
Got a few suspicious emails this morning. I've never played Guild Wars. Or Guild Wars 2. The emails were from [email protected]

Is that email a legit one?

There was an update posted on the GW2 Wiki:

If you're not receiving account verification emails or account authentication emails, please check your junk/spam folders, and add [email protected] to your safe senders list.

Full post:
This is the current status of the most important issues we're tracking with Guild Wars 2 live service.

This status information is also available on the Guild Wars 2 wiki. Check there for the most recent information.

Account security - Protect your account! We've seen hackers systematically scan email addresses and passwords harvested from other games, web sites, and trojans to see if they match Guild Wars 2 accounts. We've taken steps to protect our players from this, but we need your help too. Make sure that you use a strong, unique password for Guild Wars 2 that you've never used anywhere else. For best security, use a unique email address too, and see our blog post for more tips.

Email authentication - We now have email authentication enabled for all players who have validated their email addresses. This feature sends an email whenever it detects a login attempt to your account from a location you haven't played from before, asking you to allow or deny the login.

We've learned of an incompatibility between email authentication and older versions of Internet Explorer. We're working on a fix, which we expect to deploy tomorrow.

If you're not receiving account verification emails or account authentication emails, please check your junk/spam folders, and add [email protected] to your safe senders list.

Parties, guilds, etc. - We've made significant fixes to parties and guilds. However, you may still see intermittent outages. These outages cause symptoms such as party members not appearing on the map, party members not staying in the same overflow servers as they travel between maps, and guild invites not working.

Trading Post - Yesterday we opened the Trading Post for a random, rotating 50% of users. After gathering data from yesterday's tests, we applied a number of fixes and performance improvements, and are preparing a larger-scale test today.

Tournament Rewards - We believe we've addressed the problem with tournament chests not appearing. Let us know if you still see any issues with this.

World v. World - We're aware the world v. world matches have not been resetting properly. We're preparing an update to fix this. Once the issue is fixed, we'll start running 24-hour matches to balance servers.

Worlds - We added three new worlds in Europe yesterday, three new worlds in America today, and increased the population limits on all worlds.

Overflow - During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. If you want to play with a friend, but you're not on the same overflow servers, you can form a party together, then right-click on your friend's portrait in the party list and click "join".

We expect the use of overflow servers to naturally subside as players spread out more through the world.

Botting - We suspended accounts of 750 players running bots. We're ramping up and will soon apply permanent bans for cases of substantial botting.

Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead please notify us immediately at this new email address: exploits (at) arena (dot) net.

Forums - Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.

Wiki - We increased wiki server capacity to address issues users are seeing. We plan to start posting these updates to the wiki, as long as the wiki can handle the traffic.

Next software updates - We're making non-disruptive changes throughout the day. We'll publish the next back-end server update tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform this update.

But if you havn't made a GW2 account that is rather suspect:P
 
Got a few suspicious emails this morning. I've never played Guild Wars. Or Guild Wars 2. The emails were from [email protected]

Is that email a legit one?





Has someone made an account using my email?

Don't click any links in the email.

Google guild wars 2, log into your account and check your security section of your account, it'll tell you if someone has been logging in except you.
 
any body using SLI? if so is it working properly?

mines not with the latest beta drivers even tho they say there was a profile for it in them, my scaling is all over the shop only using 40% each card at some point with as low as 30/40 fps at times and 120 at others...

on 580 sli [email protected] 8gb ram...
 
[TW]Sponge;22681216 said:
I haven't been able to play the game for 3 days because of my account being hacked. The customer service is absolutely shocking. Waiting 2 days for a reply now.

FTP customer service is always ****.
 
For party tanking I have 20 points in Valor with the Strength in Numbers and Defender's Shield perks and I'm currently building into Honor with the Writ of Exaltation perk. Generally using a 1h mace and shield with a 2h mace in my 2nd slot. My skills are Shelter on 6, Radiation Field, Signet of "Judgment" (sic) and Signet of Mercy. I use the Renewed Focus elite. Generally I just don't die a lot unless I get very overwhelmed and with the improved healing and toughness, I can keep myself and my party alive a long time. I've toyed with the idea of the other elites (specifically Tome of Courage) but because they replace your weapon skills, you lose a lot of defensive power.

I'm planning on going 10 points in radiance for Signet Mastery, 20 in Valor with the above two skills, 20 in Honor for Pure of Heart (along with Writ of Exaltation) and 20 in Virtues for Retaliatory Subconscious and I'm not sure about the 2nd one, but there's a few good ones, Elite Focus, Absolute Resolution and Indomitable Courage all look pretty good.

Seems an interesting build, I will have to try it sometime but at the moment most of my gear has precision/+ condition dmg, I guess you are stacking toughness and healing on your gear?
I'm jealous of the asura skills you have, pain inverter look useful too. I wanted the Asura skills but didn't fancy the look.

Shame the trading post is always down, its down to luck on what stats you get on drops.

How much is it to reset your traits? does it tell you how much before taking the money?
 
gw004.jpg


Quite proud of how creepy this little chap I made is :D
 
any body using SLI? if so is it working properly?

mines not with the latest beta drivers even tho they say there was a profile for it in them, my scaling is all over the shop only using 40% each card at some point with as low as 30/40 fps at times and 120 at others...

on 580 sli [email protected] 8gb ram...

Sounds like you've got about the same setup as mine. Mines running fine, no lag anywhere. The new drivers have caused some artifacting at times.
 
I'm so undecided about whether I want to get involved in this or not!!
Anyone got two minutes to spare??

I played WoW for a few weeks when it was new, but soon got bored. I did enjoy the instances though and it was cool playing with pals.
Not played any other MMO's so the below are possibly very silly questions...



I've looked at a few videos and it says that the world can be affected by individual players and I've also seen footage of someone blowing up a big church.
Now assuming the big church is there for a reason, (a start/end point for a quest etc) then would people complete those quests now the church is gone?
Also, what's to stop twelve year old kids running around destroying everything??

Also, I saw a developer saying how silly other games are where one group could do an instance and kill the monster, only to have the monster re-spawn for the next group.
Well if that doesn't happen in GW2, how do me and my pals go kill a dragon (or whatever) if you and your pals did it this morning?

Also, I'm looking for a kinda social game, something where I can bung on a headset, have some banter and bash up some baddies.
I don't mind taking instances seriously, in that I appreciate people have jobs (healer, or killing baddies, or whatever), but I don't think I could take the 'game' seriously.
I'd probably be fairly casual.
Is this something that you can do in GW2 or is it largely people who are really taking the thing serious??

As a complete MMO novice, is there anything else I should know??
I want to get involved, but I'm not sure just yet...
 
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Haven't had a look at the usage I'm getting cos I really don't care as long as it runs smooth XD

Whenever I look at my FPS it's about 60-70.

You got the latest beta drivers?

yeah mate on them, and scaling is terrible for me, gets abit stuttery at times aswell...
 
Can't buy digital copies anymore from the official site. Can you get them anywhere else that's reputable? PM me through trust if you can't say due to competitors etc.
 
Leaving all the Trading Post and technical issues aside, as I don't really think they are valid grounds for criticism (annoying, yes, but unfortunately part and parcel of an MMO launch... if even a particularly bad one in this case).

I've been thinking a lot about the major game design decisions they made on this - or more like the design deviations - to see whether it has really improved on the MMO genre and 'reinvented the wheel', so to speak, as they marketed it. Many people are - quite rightly, I think - talking about how the new questing and dynamic event system makes leveling feel like less of a repetitive chore, and more of a 'fluid', almost accidental process. I can see this, but really do think that the jury is out on its overall success. Why? Well, one major effect that I'm noticing is that the 'massive' and 'social' aspect of the game has been destroyed by all this ease, rather paradoxically. Even though, sure enough, you find yourself partaking in large dynamic events and sharing quest objectives with hundreds of other players... the game's social aspect is all but dead. You have to really go out of your way to generate any genuine cooperation, beyond just idly firing a few bullets at a shared mob (for maximum XP share, nonetheless). There is really no reason to Party up with anyone you meet in the game-world, unless you specifically want to go out of your way to be social. It has replaced the massive and cooperative feel of the MMO with a treadmill of individual ease, more so than any other 'major'/'mainstream' MMO that has also slowly dissolved this perceived 'barrier' to enjoyment (cf. WoW's LFG tool).

I've been enjoying the game more recently as a consequence of realising this intrinsic downside to the new game-system. To do so I've had to really go out of my way to 'socialize', though, in the sort of 'new kid at Fresher's Week' style. That's a little odd. People seem greatful to have another player reaching out to communicate and actually wanting to form a Party, though. It's all a little odd. Normally on an MMO launch everyone is gibbering together excitedly, yet in GW2 all I see is constant /map debates about WoW vs GW2 and players breezily leveling through 1-80 without ever needing another player's assistance.

The questing system is (supposedly) less tedious, and the leveling experience is (supposedly) more organic and streamlined. But what I think Arenanet have underestimated is how these traditional - and perhaps a little difficult - aspects of MMO play forced players and communities to come together. Anecdotal example, first month of post-launch TERA: a game with no pretensions of being anything other than a remarkably unoriginal grind-fest, with its own fair-share of launch hiccups. And yet a huge number of players (myself included) came together and had a fantastic time. We were forced to form Partys and then Guilds in order to complete everyday tasks as part of leveling up (we were incentivised to do so by giant mob farming, even). GW2 totally lacks that. It makes everything so easy for the individual player, and has gone to such care to preempt any complains about 'boredom' or 'grind', that now the previous MMO necessity of coming together with other players has been diminished somewhat.

I can't talk about WvWvW as I hear it's just a zerg, regardless of whether you're zerging with randoms or people sharing a guild-tag with you. The fact that GW's previous specialty was small-scale arena-type PvP does not particularly help this issue. For now, I'm just going to keep on playing and keep on trying - trying forcibly, for the first time - to socialise and try and induce a bit of that MMO buzz :)
 
Chris [BEANS];22681632 said:
*snip*

As a complete MMO novice, is there anything else I should know??
I want to get involved, but I'm not sure just yet...

Will just address your post point-by-point (disclaimer: all my own opinion, and people around here know I'm not exactly a by-default GW2 fan):

- The world changes are all fairly superficial and just for the purposes of being 'impressive', I suppose. Very rarely do any dynamic events or player-actions severely affect the gameplay experience of others. Certain areas have sort of wide-arc 'Story' elements, such as having a power-reactor that may or may not be in operation, or having a king in an underground lair who may or may not be dead, which can disable the questhub/NPC's for 10-15 minutes until the 'event' begins again. Also you will find certain questhubs get attacked by waves of mobs that you have to defend and repel off, otherwise your quest-return NPC's may well be dead. This is a minor hitch though.

- I'm not sure what that dev was talking about with boss-mobs in instances. It obviously isn't 'silly' that a monster spawns for each instance of a party - maybe his comment was misunderstood. I guess maybe he was talking about the 'world boss' spawns, which are more like the world dragons in WoW that would spawn and only be kill-able by whichever guild organised and got their act together first. I haven't seen any of this so I can't comment, but there are Achievements in the system which lead me to believe these sort of mobs exist. As for the rest of the game... well, they've taken a curious design-decision: every node and normally 'hoardable' item/mob is pretty much on constant-respawn for every player. So every 'individually instanced' aspect of the game, per se, will have a copy for every single player. Personally I think this sucks for the fundamental aspects of a materials market (i.e. if everyone can mine infinite Copper/Iron/Silver, there is basically no market or incentive to do so except for your own ever-growing near-infinite stash).

- GW2 strikes me as being the most casually accessible and 'coddled' MMO yet. I wouldn't worry about not playing it hardcore. The entire game seems focussed on making it easy and simple for a single weekend-warrior to have a maximal amount of fun. This is not Everquest 2. Guild Wars has a long-established community that do take this game seriously, but my in-game impressions is that these are the people that grumble a lot in /map chat like the vocal Vanilla WoW minority. Most players are very casual, very new to MMO's (and very concerned with stressing how old-school they are in /map chat as a result, of course :o).

- If you've never played MMO's before, the only thing I can suggest as a closing remark is probably to just give it a go! The convincing (and strategic) thing about GW2 is that it has no subscription fee, which is obviously a decision made to encourage as many new and on-the-fence players as possible to give it a try. It'll cost you about as much as a night-out, and you'll probably get a weekend's worth of fun out of it - even if it's not your thing ;).
 
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