Guild Wars 2

That's pretty disappointing to be honest, I knew the tricks for the healing mechanic and I was able to stay alive no problem at all solo, but once into the dungeons with random people it was just impossible.

Not to sound like a tit, but if you knew the mechanics and thought it was impossible to stay alive then you didn't really know how to use the mechanics.

You can't treat dungeons, fractals, raids like WoW or another MMO and just sit there with a healer making sure you don't die. Its just not how GW2 works.

Also a Mesmer isn't supposed to be up close and taking hits, their task is to reflect damage back, and cause damage from a distance and escape damage dealers which they do exceptional. So you could expect to die easier than tankier classes.


Since I last played it looks like they've completely reworked the skills and talent trees.

Might be more variation for heals now?

There are more variations, but there is still no healer class.
 
No, you're misunderstanding me. I had several occasions where I would go into a 4 man dungeon, the others would wipe out due to having no healing, leaving me to get ganked, queue the others leaving and then the whole thing being a complete waste of time. I understood why they made the game this way, but it made it incredibly frustrating for someone who didn't have access to a guild or group of friends who were also playing the game. Not having a healing class seemed then, and still seems now to be a glaring omission, but I guess it works. Just not for a casual player like me at that time, and probably now too if it's still set up the same way. Unless of course the game is far easier and you can solo the four man dungeons/raids.
 
No, you're misunderstanding me. I had several occasions where I would go into a 4 man dungeon, the others would wipe out due to having no healing, leaving me to get ganked, queue the others leaving and then the whole thing being a complete waste of time. I understood why they made the game this way, but it made it incredibly frustrating for someone who didn't have access to a guild or group of friends who were also playing the game. Not having a healing class seemed then, and still seems now to be a glaring omission, but I guess it works. Just not for a casual player like me at that time, and probably now too if it's still set up the same way. Unless of course the game is far easier and you can solo the four man dungeons/raids.

To be fair I played casually and I had no real bother with groups, you just need to have an idea of tactics and play to the tactics. I used to get random groups and rarely had too much bother.
 
As I said this was very very early on, the game had only just been released. I guess I can give it a go and see whats changed, do you actually need to get the expansion or can you do without it?
 
I've played GW since the days of the GW1 beta, and have nearly 5000 hours in GW2. I gave it up when they released the Heart of Thorns 'Expansion' at the same price as a full game and didn't even have the decency to include a character slot in the price.
 
I've played GW since the days of the GW1 beta, and have nearly 5000 hours in GW2. I gave it up when they released the Heart of Thorns 'Expansion' at the same price as a full game and didn't even have the decency to include a character slot in the price.

You should have stuck around because they did include a character slot and other stuff.

Think of all the time and effort the developers put into the game, giving you FREE! content updates for years and after almost 4 years you complain that they want paying for an expansion.

I find it selfish how you have nearly 5000 Hours in the game yet throw your dummy out the pram because they charge £30 for an expansion.
 
Most of the dungeons are based around hard hitting bosses, no amount of healing will reduce your groups chances from wiping if you just all sit there and take hit after hit. The evasion mechanic is the be all and end all of dungeon survivability, especially for the squishy classes.
 
This wasn't on bosses, this was way before that. I remember it being a huge talking point at the time anyway but I guess things have changed. Anyway, I'll give it another go and see what happens.
 
Made it upto level 18 last night just by clearing first zone, they've certainly tweaked the leveling as first time we leveled no where near that high.

Got the first map cleared, going to start on the second tonight. Had to wait a hour or two for my friend to catch up as he switched to level a guardian instead of a thief.
 
I bought this game with high hopes a few months ago but it didn't really grab me at the time. I'm between games at the moment so might load this up and have another go. I seem to recall that I didn't enjoy having my abilities mixed up when I changed weapons.
 
I bought this game with high hopes a few months ago but it didn't really grab me at the time. I'm between games at the moment so might load this up and have another go. I seem to recall that I didn't enjoy having my abilities mixed up when I changed weapons.

Its a different mechanic as each weapon has they're own attacks. Does create more variations with builds though.

The game is much more fun with friends. I recommend joining the OCUK Discord Channel and dropping me a message on there, I will send you an invite to the OcUK GW2 Guild so you can have people to play with :-)
 
MM being thinking about playing a MMO again, either swtor, ESO or this can't make up my mind, had a 5/6month run in swtor, but stopped about 2 months ago due to work. now have the time again, not sure.
 
Starting to enjoy this even more now with the streamline leveling, got to 22 last night.

I'm impressed by how many people you still around in the world even at lower level, Event kicks off and people suddenly flock towards it.
 
I'm impressed by how many people you still around in the world even at lower level, Event kicks off and people suddenly flock towards it.

i haven't played since they removed the big lakes in wvw borderlands but i remember there being lots of people in the low areas doing events and running between champion monster events, the problem was that there was barely anyone doing the level 80 areas and the events nearly always failed

is it still the same now?
 
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