Guild Wars Questions

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Hello, I have a few questions about this game, I'm currently downloading the trilogy on steam and I also have eye of the north.

I would like to know, should I play the games in order or jump straight into nightfall? I would like to party with humans if possible not henchmen, my guess is there will be nobody in the prophecies campaign to party with?

Also, where do I go to in order to see the eye of the north content? Is it accessible from any of the gw campaigns?

Thats all for now :cool:
 
There are people in all 3, id suggest going with prophecies first as in my mind its a lot funnier and the story line is great. There are lots of people there also as its the biggest.

nightfall you get the heroes to help you out (better henchmen basicly)

eye of the north once you are level 10 you can enter (you will get boosted to lvl 20 hp ect) and can be entered from all 3 campaigns with no difficulty.
 
Start out in Prophecies up to Lions Arch. Then do the start of Nightfall to unlock some heroes (make sure to pick Acolye Sosuke over Acolyte Jin, elly hero = far far better than Ranger). Then do the Asura portal quest for EOTN and do it up to hall of monuments to unlock Vekk, Ogden and Gwen, and buy max armor from boreal station.

You should then be able to use Melonni (dervish), Vekk + Sosuke (Elementalists), Gwen (Mesmer), Dunkoro + Tahlkora for healing / protting, and Ogden as a Smiter (monks), or Koss (warrior) instead of the smiter.

Then steamroll through the whole game on normal mode with those 7 heroes.

After you finish everything on normal mode, you should have 3 necromancers, 2 ritualists and 2 mesmers unlocked as heroes. This should then become your staple setup for hard mode and end game content.
 
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Gonna re-install GW1 now. Bought it for £18 off play at release & was amazed you could do so much for free, with no subs.

Got Nightfall too, but never played that.
 
Forgot my character name :(

I havent logged in for ages and now I dont know what name I was using, grr.

Sent them a email.
 
Start out in Prophecies up to Lions Arch. Then do the start of Nightfall to unlock some heroes (make sure to pick Acolye Sosuke over Acolyte Jin, elly hero = far far better than Ranger). Then do the Asura portal quest for EOTN and do it up to hall of monuments to unlock Vekk, Ogden and Gwen, and buy max armor from boreal station.

You should then be able to use Melonni (dervish), Vekk + Sosuke (Elementalists), Gwen (Mesmer), Dunkoro + Tahlkora for healing / protting, and Ogden as a Smiter (monks), or Koss (warrior) instead of the smiter.

Then steamroll through the whole game on normal mode with those 7 heroes.

After you finish everything on normal mode, you should have 3 necromancers, 2 ritualists and 2 mesmers unlocked as heroes. This should then become your staple setup for hard mode and end game content.

Theres just 1 pretty major thing you've forgotten. (aside from the fact Jin will Punishing Shot you in the face for dissing her :p)

He will have absolutely no skills for heroes unless he purchases the unlock packs which will make the heroes essentially useless. You also can't really set them up until you actually know the basics unless you start looking at cookie cutter pvxwiki builds which ruins half the fun.

If you want to play through the story then do the whole of Prophecies first. Don't do what bhavv suggested because a) having max level armour would spoil the challenge of any missions, as would having higher level heroes (and trying to level lower level ones is frustrating) and b) you wouldn't have any skills for the heroes in the first place, nor would you know how to use them if you did.
You probably couldn't afford it either unless someones funding you.
Once you've done Prophecies it would be an idea to head back to Lions Arch and do the through the portal mission to start Eye of the North and grab the higher levels heroes from Boreal. Its upto you whether you want to go to Nightfall for some heroes too or just play through Factions.


I would say you're best bet though would be to start a new character in Factions once you've finished Prophecies and complete that, then do the same again in Nightfall. Otherwise you'd miss out on some of the backstory from each campaign and as you do the tutorial missions you'll pick up free skills for each character and you'll get some of the basics down.
 
He will have absolutely no skills for heroes unless he purchases the unlock packs which will make the heroes essentially useless. You also can't really set them up until you actually know the basics unless you start looking at cookie cutter pvxwiki builds which ruins half the fun.

a) having max level armour would spoil the challenge of any missions, as would having higher level heroes (and trying to level lower level ones is frustrating) and b) you wouldn't have any skills for the heroes in the first place, nor would you know how to use them if you did.

You cap them easily during prophecies! Or do Zaishen Challenge to unlock a decent elite per class from faction.

Word of Healing for the monks, Elemental Attunement for the ellys, Energy Surge for the Mes (even without an elite, a domination mesmer = win), hundred blades for koss, job done :)

As for the armor, just about everyone either gets a droks run, or heads over to cantha or boreal station to buy max armor after getting to Lions Arch. It doesnt really spoil the challenge, when I first played GW, I was actually in starter armor with two superior runes all the way up to ring of fire and believe me that was just dire.

Im going through prophecies on my noob account like this:



Max armor from Cantha, and several heroes unlocked.
 
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You cap them easily during prophecies! Or do Zaishen Challenge to unlock a decent elite per class from faction.

Word of Healing for the monks, Elemental Attunement for the ellys, Energy Surge for the Mes (even without an elite, a domination mesmer = win), hundred blades for koss, job done :)

As for the armor, just about everyone either gets a droks run, or heads over to cantha or boreal station to buy max armor after getting to Lions Arch. It doesnt really spoil the challenge, when I first played GW, I was actually in starter armor with two superior runes all the way up to ring of fire and believe me that was just dire.

Im going through prophecies on my noob account like this:



Max armor from Cantha, and several heroes unlocked.

Well you can but that sounds suspiciously close to a grind before you've even got playing. It could be a bit off-putting. There really isn't anything wrong with the henchman, especially since they updated there bars.

Well yes, just about everyone who completed the game got a Droks run for max armour and some people will of done on the original playthrough too (i got lost... can't remember if i even bought the armour cos i prob couldn't afford it >< I might've been in desert armour for quite a while). I've ran people from Ascalon all the way to LA, on to Sanctum Cay, ran that, then ran them around the desert and ran 1 of them too (was it Elona Reach or Thirsty, forgot which) for quick Ascension. Its best to do the first playthrough without any of that.
 
Theres nothing wrong with the henchmen, but I think its still a lot more fun to be able to customise your whole team yourself, even if you dont have the elites yet. Prophecies is fully beatable without any elite skills anyway.
 
What you're saying seems fine for repeat play throughs, but surely the first time through you really want to be playing it how it was originally designed? The game would have been scaled for people being at certain levels with certain gear? So running to DF or other places to get better equipment just unbalances the game? At least that's how I see it, though I've not played it for a couple of years.
 
Nothing in GW is how it was originally designed, everything has been changed now.

When prophecies first came out, henchmen were absolute rubbish, and players didnt have access to decent skills for a very long time making it very hard to play.

Now all the henchmen have been buffed up to make them viable in hard mode, and they are actually very overpowering in normal mode. If you actually want to play prophecies as it was originally intended, using 7 heroes with no elites, and only either core or prophecies skills would give the closest resemblance to how the game originally was.

The campaigns are designed to be done in whatever order you want anyway, but it is better starting in prophecies up to Lions arch to avoid having to do it backwards if a character is made for a different campaign.
 
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Theres nothing wrong with the henchmen, but I think its still a lot more fun to be able to customise your whole team yourself, even if you dont have the elites yet. Prophecies is fully beatable without any elite skills anyway.

Well yes but customisable with what? You'll have the very basic skills only and some for your primary/secondary if you do the skill reward quests from Prophecies. Once he gets to the desert he can look into capping the elites from mission bosses (in other words, Word of Healing). Plus you can't really customise them if you aren't familiar with anything they use.
Trying to create your own monk bar without any knowledge of monk skills is going to be awkward and you'll end up with no energy left on everyone until you figure out energy management (in other words, that Glyph of Lesser Energy and Power Drain and 2 of the best skills on heroes in the game).

Not really, the campaigns all take you to them in lvl20 zones and a Prophecies char played normally will be maybe 10-12 (complete guess, its been a while) by that point. Things from previous campaigns work there way into others. Nightfall in particular is the last you should do, otherwise 2 super-bosses in Abaddons Mouth(?) could be slightly confusing. Prophecies should be played through completely. It has a slow levelling curve and lets you progress through everything at a steady pace. Once you've got the basics down Cantha and Elona chars will be levelling up quickly in the tutorial while you grab more skills. Even if you *can* do them in another order, Prophecies should be played first and Nightfall contains so many references to the previous 2 it should be played last. EotN just follows on from everything.
 
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Yea I never advised not to do them in order? I just said to do the tutorial part on Nightfall to grab the heroes and the first 10 minutes of Eotn.

Well yes but customisable with what?

You can see the basic builds I posted in my screenshot above. While they arent as good as the henchmen builds, they at least get you started with learning how to create builds and setting a team up. Its very easy to ask other players for advice on what kinds of builds to run too.

You'll have the very basic skills only and some for your primary/secondary if you do the skill reward quests from Prophecies.

The basic skills are what prophecies on NM was intended to be played with, and they are perfectly capable to get through the game.

You get a handful of skills given to you for free for every hero class, enough to make a basic build for each one.

You can also get free hero skills with hero skill points, which are easy to get and spend right at the start of NF and EOTN without going any further onto the mainland:

http://wiki.guildwars.com/wiki/Hero_skill_point

Spending hero skill points is also completely free.
 
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You cap them easily during prophecies! Or do Zaishen Challenge to unlock a decent elite per class from faction.

Word of Healing for the monks, Elemental Attunement for the ellys, Energy Surge for the Mes (even without an elite, a domination mesmer = win), hundred blades for koss, job done :)

As for the armor, just about everyone either gets a droks run, or heads over to cantha or boreal station to buy max armor after getting to Lions Arch. It doesnt really spoil the challenge, when I first played GW, I was actually in starter armor with two superior runes all the way up to ring of fire and believe me that was just dire.

Im going through prophecies on my noob account like this:



Max armor from Cantha, and several heroes unlocked.

damn just saw your screenshot... forgot about the 8 way hero team damn.
 
Your question in a simple answer, to start straight into nightfall, just make a PvE toon and select nightfall as the starting point, then you can follow the storyline, every chapter so to speak is a standalone, you dont need to do the others in order to play,

8 Hero teams just rock, i think HM needs a major overhaul now hahaha.
 
What the... It was only 3 heroes when I stopped playing, and I thought that was bad enough

Yep. Finding people to team up with for anything other than end game areas has been impossible for a long time now. Its best to just unlock the firs lot of NF and EOTN heroes asap and start using them. The earlier you start, the quicker you learn how to set up some nice team builds.
 
I believe you get 2 hero Nerco's when following the storyline, the 3rd is a side quest but you need Lions Arch unlocked to get it.

And technically with the recent update to Razah, you can actually have 4 Necro heros.
 
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