Surely this part is incorrect? Isn't this the direction now - multi-threaded games?Game code simply doesn't split well across multiple processors
I read a recent interview with John Carmack who summed up the PS3 is indeed more powerful (though this is marginal) compared to the 360 however the 360 is easier to code for.
I also stumbled on this:
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
???
Whatever you want to believe - there's an article on the web or somewhere else out there which will support it.