Played around an hour and it's more of the same, which I'm not in the mood for today. But more than that I'm not sold on it graphically.
Lumen is not a fit for purpose ray tracing system. It fools enough on their nanite landscapes at night, but comes up short with interior GI and daytime lighting. We really need hardware options here and a better all round implementation.
Senua herself doesn't have as realistic features as the previews showed. Her skin texture is often too uniformly shiny, and I swear her eyes were more realistic in the last game - more semi-transparency in the various parts of the eye that led to them being more alive looking. Turning off DLSS (qual) and FG and going back to TSR with no SR to mimick native somehow looks better, I may be imagining it, but ofc the frames tank so it could be the movie framerate effect.
And nanite on the whole. It works well, everything is detailed. But Epic have pulled the curtain too far back on the wizard of oz, and instead of looking at the landscapes and thinking wow, I'm just seeing the same nanite tech they've shown in all their demos.
You could argue this is better than AW2, but I don't think it has the same scale. Random nanite geometry all around does not make this a masterpiece of graphical quality. To me AW2 is still the better looking game, despite a lot of its softness.