Helldivers 2

Boring IMHO

Don't get me wrong you'll get a bit of fun out of it but most of it comes from playing with friends or randoms. Collectively you can survive some pretty crazy odds (sometimes) which makes it rewarding to play.
 
My game crashed to desktop twice last night, also was getting disconnected a lot happened once on plant was in the death cam the game hadn't frozen was watching my team mate playing and the warning popped up then got kicked to lobby :confused:
 
I changed the keybinds to the cursor keys so I can still tap them in on the move. It adds a great dynamic to the game though, wouldn't want to macro them.

Or extra mouse buttons or if you've got a mouse with 4 way scroll wheel, etc. I don't find it difficult to do even on the move, it just becomes far too much of a chore most of the time and when tired it takes you out of the flow of the game.

I've only had one instance where it added to the dynamic where I was the last one alive trying to duck and weave multiple large mobs while staying in range of extraction as the timer ran down.

How is this game solo? I'm guessing its far superior as a squad.

Depends on individual tastes really, if you enjoy a certain kind of challenge it could be fun solo, but generally it is meant to be teamed, though in that respect I find it a bit lacking in that it doesn't really require people to play specific roles and you generally operate fairly self-sufficiently, which tends to lean towards people doing their own thing and a bit of confusion as to who is doing what, rather than coming together as a team.
 
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How is this game solo? I'm guessing its far superior as a squad.
not actually as bad as i'd thought it would be. have had a few whoops moments (by a few, i mean a lot!) where i've wiped some or indeed all the team out with my well placed stratagems. that said i'm only running easy while i get used to the game but imagine at higher difficulty levels my l33t skillz might not be so well received :cry: 100% though it needs to be played with friends on randoms who use comms. half the fun is the screams of your vanquished teammates.
 
not actually as bad as i'd thought it would be. have had a few whoops moments (by a few, i mean a lot!) where i've wiped some or indeed all the team out with my well placed stratagems. that said i'm only running easy while i get used to the game but imagine at higher difficulty levels my l33t skillz might not be so well received :cry: 100% though it needs to be played with friends on randoms who use comms. half the fun is the screams of your vanquished teammates.

Playing with randoms where you've got one player who is on voice and really knows the game usually works well, and when the game shines the most I think, you lose the odd player along the way who isn't up to taking orders like that but still - they are usually the ones dropping orbitals on their own team or poorly placed turrets for crossfire, etc. anyhow.

Similarly Left 4 Dead was brilliant when played like that.
 
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Gave this a try last night via Family Share on Steam with a view to possibly purchasing it for co-op play. Seems a fun game, but I ran into a bit of a showstopper (for me).

Whenever you fire a gun the whole screen / camera shakes. I guess it's to simulate recoil. If it's full auto it means the screen is shaking all the time. This seemed to trigger my motion sickness. I know it's not a visual effect unique to Helldivers 2, other games also do it, but for some reason it's giving me problems in this game.

I tried turning the Camera Shake option to Off in the settings. But this doesn't seem to control the gun recoil screen / camera shake.

Anyone know if there's a way to disable this, or if it's baked in and can't be turned off?
 
Gave this a try last night via Family Share on Steam with a view to possibly purchasing it for co-op play. Seems a fun game, but I ran into a bit of a showstopper (for me).

Whenever you fire a gun the whole screen / camera shakes. I guess it's to simulate recoil. If it's full auto it means the screen is shaking all the time. This seemed to trigger my motion sickness. I know it's not a visual effect unique to Helldivers 2, other games also do it, but for some reason it's giving me problems in this game.

I tried turning the Camera Shake option to Off in the settings. But this doesn't seem to control the gun recoil screen / camera shake.

Anyone know if there's a way to disable this, or if it's baked in and can't be turned off?


I've never experienced that even with gun/camera shake set to full
 
Are you dropping in to first person mode while shooting?

3rd person view. But happens in first person and when aiming too.

I've never experienced that even with gun/camera shake set to full

It's a subtle thing. Try just shooting randomly at something when there's no combat chaos going on, you should see the whole screen judder slightly with the recoil. If you're shooting full auto it'll keep shaking until you stop. You can see it in gameplay videos on YouTube, so it's not specific to my setup.

I think that most people don't really notice this effect because they aren't sensitive to it and the game is total visual chaos anyway. A bit like how some people don't seem bothered by micro stutter, but for others its a showstopper.
 
Gave this a try last night via Family Share on Steam with a view to possibly purchasing it for co-op play. Seems a fun game, but I ran into a bit of a showstopper (for me).

Whenever you fire a gun the whole screen / camera shakes. I guess it's to simulate recoil. If it's full auto it means the screen is shaking all the time. This seemed to trigger my motion sickness. I know it's not a visual effect unique to Helldivers 2, other games also do it, but for some reason it's giving me problems in this game.

I tried turning the Camera Shake option to Off in the settings. But this doesn't seem to control the gun recoil screen / camera shake.

Anyone know if there's a way to disable this, or if it's baked in and can't be turned off?

Default FOV is also quite narrow, if you suffer from motion sickness though I'd say the whole game is a bit of a no no - lots of stuff going on and crazy camera angles, etc. etc.
 
Default FOV is also quite narrow, if you suffer from motion sickness though I'd say the whole game is a bit of a no no - lots of stuff going on and crazy camera angles, etc. etc.

Well they've put in a FOV slider to help with that, which is good. The devs seem to have made some good efforts to help with motion sickness and other accessibility stuff, including FOV slider, motion blur toggle, camera sensitivity and screen shake. It's just a shame that the screen shake option seems to only disable certain things which cause the screen to shake and not all. Hoping they might patch this.

But you're right, it's a visually chaotic game so might be a no no anyway. But I'm usually fine in shooters where there's lots of anti-motion sickness options.

Anyway was just wondering if I missed something in the settings, but seems probably not.
 
Well they've put in a FOV slider to help with that, which is good. The devs seem to have made some good efforts to help with motion sickness and other accessibility stuff, including FOV slider, motion blur toggle, camera sensitivity and screen shake. It's just a shame that the screen shake option seems to only disable certain things which cause the screen to shake and not all. Hoping they might patch this.

But you're right, it's a visually chaotic game so might be a no no anyway. But I'm usually fine in shooters where there's lots of anti-motion sickness options.

Anyway was just wondering if I missed something in the settings, but seems probably not.

There is a range of weaponry so you can probably find something which avoids that problem - though you will have to work up to a certain level and amount of resources to get access to it. One thing I dislike about the game is it forces you to unlock a lot of tat to get to stuff you might want sometimes :s i.e. acquisitions.
 
There is a range of weaponry so you can probably find something which avoids that problem - though you will have to work up to a certain level and amount of resources to get access to it. One thing I dislike about the game is it forces you to unlock a lot of tat to get to stuff you might want sometimes :s i.e. acquisitions.
Ah that might help, thanks. I tend to get on better with burst shooting / precision weapons rather than ‘spray and pray’ anyway. Once you unlock more weapon choices are they always available in your loadout for future missions?
 
Ah that might help, thanks. I tend to get on better with burst shooting / precision weapons rather than ‘spray and pray’ anyway. Once you unlock more weapon choices are they always available in your loadout for future missions?

Yeah you can choose different primary and secondary weapons from the console on your ship and/or equipment when readying up and support weapons via choosing a different stratagem for your load out when readying up.

what's a good angle?

Actually default one isn't too bad - the number in the settings is the vertical rather than the more common horizontal apparently - didn't think it looked quite as bad as 55 horizontal FOV - it will be mostly personal preference but generally people prefer 90-110 horizontal FOV - actual number for vertical will depend on your aspect ratio - probably somewhere around 60-70.
 
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Something I'm getting a lot since the update - missing hit markers and/or only getting white hit markers even when hitting the right damage type against the right part of an enemy, etc.

EDIT: And was just changing a display option and now in a loop of unapplied changes warning preventing me backing out of the menu even if I select discard... seen quite a few random menu glitches like that. Had to alt+F4 out the game in the end.
 
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I'm rather enjoying the scorcher for bots on Tien (I want those sweet mechs). Just unlocked it and have been playing with different weapons.

Deffo not suitable for bugs, but it does good damage against bots at range if you can get over the projectile speed (which honestly isn't that bad). Combined with autocannon, eagle strike, auto cannon sentry and orbital laser it does a good job of clearing up bots.


for bugs, I'm trying to find my new vibe (was already bored of the railgun before the nerf), and I am still enjoying the autocannon there, or else I'll go on small bug duty and go rover and MG and let everyone else run the heavy stuff (but I'll bring orbitals to help with titans)
 
Yeah they have improved the AI of the mobs, tracking you, speed they move at etc. So higher up the difficulty you go the worse it gets.
 
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